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Computer Game Design Entry A game of stealth, strategy and timing.

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Presentation on theme: "Computer Game Design Entry A game of stealth, strategy and timing."— Presentation transcript:

1 Computer Game Design Entry A game of stealth, strategy and timing.

2 Overview  The Player is in control of small unit of KGB operatives.  Each operative has special weapons, equipment and abilities needed to complete missions.

3 Story  The Game is set between 1981 -1984, towards the end of the Cold War and when the Soviet Union was desperately holding on to power.

4 Story continued  Viewing as the Soviets will give an interest and different take on a well-known conflict.  During the time of the USSR it was involved many famous world events. E.g. Space Race and Cuban Missile Crisis

5 Story continued  There is a rich mythology surrounding the activities of the KGB. For example their research into the paranormal and their use of weapons disguised as everyday objects. These could make for interest plot points or game features.

6 Platforms  PC  Xbox 360  PS 3  Wii  PSP  DS  iPhone

7 Game type  Top down strategy/puzzle game.  Alternative routes in levels adds replay value.  Level progression unlocks new weapons, equipment and characters.  Hint system helps the player early on in the game if they get stuck.

8 Game Mechanics  Select Character from team, move them by drawing a path on screen then press A for them to follow it.  Select weapon or equipment, then mark a position or enemy to use it on.  Rewind time to redo sections that have gone wrong.  This will also allow you to control one character then rewind time and then control another character to assist the first. E.g. Providing covering fire.

9 Game Mechanics continued  After completing a level the player can watch a replay, to see the KGB run though the mission. Either seamlessly and with split second timing or by barely making it back in alive, depending on how the player used the rewind function.

10 Visual Style  Spy/Action Films of the 1980’s and 1990’s

11 Gameplay  The game play will be similar to Eidos’s ‘Commandos’ game series.  The rewind function will give it a faster pace and feeling.  Making it more accessible to non strategy gamers and casual gamers.

12 Characters  10 characters.  Not all characters used in each mission.  Some scenarios require more than one character working together.  Female main characters, many KGB agent were women.

13 Undercover  Adopting a disguise as a civilian allows you to move freely in guarded areas but the draw back of only carrying minimum weapons and equipment.  Decisions like these allow the player to play the levels many times in several different ways.

14 Levels and Objectives  Assassinate high ranking enemy.  Steal plan and documents.  Rescue capture agents.  Destroy buildings or Vehicles.

15 Extras  Secret files will be the collectible item scattered throughout the game. One per level. Finding them give details to a sub plot in the game.  Challenge modes for hardcore gamers unlocked after completing the game. These modes include timed levels and reduced equipment.

16 Vehicles  No player drivable vehicles.  There maybe instances of character shooting from vehicle but not driving.

17 Weapons  New and Unusual weapons will unlocked as the player advances each having unique advantage.

18 Weapons continued  Poisson blades  Spring-loaded knives  Lipstick gun  Automatic shotgun  Underwater pistol  Sniper rifles Examples possible weapons:

19 Environments  Europe  USSR  Middle East  USA

20 Music  Dramatic music to set tension.  Traditional Russian folk music invoke of sense place.  1980’s pop music to lighten mood.  Changes from traditional to pop music contrast the changes on either side of the Iron Curtain.


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