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Insaniquarium By: Christian Rohling. Game Theme/History The theme of the game is very aquatic. The entirety of the game occurs within an aquarium. – Mild.

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Presentation on theme: "Insaniquarium By: Christian Rohling. Game Theme/History The theme of the game is very aquatic. The entirety of the game occurs within an aquarium. – Mild."— Presentation transcript:

1 Insaniquarium By: Christian Rohling

2 Game Theme/History The theme of the game is very aquatic. The entirety of the game occurs within an aquarium. – Mild Sci-Fi aspect History: – September 1, 2004 released for PC

3 Hook/Motivation This game uses the same method of hooking it’s players as “Plants vs. Zombies”. – Initially you begin with very few options on what to do, and gradually add more and more choices for the player. The motivation that this game inspires is to not allow your fish to die. – When they get close to dying the fish take on a sickly green look. – The fish can also be eaten by disgusting looking aliens

4 Key Mechanics Click to deploy food to feed the fish – Upgradable food pellets Fish drop coins with which you can buy more fish/items. – Over time the fish grow larger, and drop more money. If there is an alien in the tank, click it to attack – Upgradable weapon

5 Opinion This game does a great job of grabbing the attention of the user, however after probably 4 or 5 hours, the game begins to stagnate.


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