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Battle of Bombers 김정수, 박현욱, 백대현, 윤지석.  UML, Development progress, Index.

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Presentation on theme: "Battle of Bombers 김정수, 박현욱, 백대현, 윤지석.  UML, Development progress, Index."— Presentation transcript:

1 Battle of Bombers 김정수, 박현욱, 백대현, 윤지석

2  UML, Development progress, Index

3  Concept Bomberman, Crazy Arcade- like game Characters are from the game “Angry Bird” All of the items are associated with birds  Story After a brutal journey to defeat the pigs, some Angry birds became Crazy Angry birds. They became crazed about the flesh of other birds, and started fight for food. The flesh of birds are so good that they even explode their eggs to kill each other. Some even eat their eggs to strengthen their power…. Game Description

4  Specification Swing JOGL(Java OpenGL), LWJGL(Light Weight Java Game Library) Sprite Socket Networking Game Description

5  1 st week : Plan(UML write)  2 st week : Main Frame, Control, Draw, Design  3 st week : Map, Item, Battle  4 st week : Network  5 st week : Beta Test Proposed Schedule

6  1 st week : Plan  2 nd week, 3 rd week : GUI, Key Control, Design  4 th week : Network, graphics  We believe our actual schedule was not so far away from the proposed schedule!! Actual Schedule

7  4 characters (animated)  2 maps  Two players can meet in network interface  Graphics Development progress

8 Design - Character

9 Design - Item

10  SPEED UP Design - Item

11  Egg bomb Design - Item

12  Egg bomb range +1 Design - Item

13  Health point ++ Development progress - design

14  Number of egg boms +1 Development progress - design

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16 Development progress - Graphic

17  Network briefly explained 1 st : Send map information to first client. 2 nd : The client prompts the user to choose the character then sends it to the server. 3 rd : The server sends map information and banned character to the second client. 4 th ~: The server receives and sends to each client the key event. Development progress - Networking

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19  As 2 person player on one computer is not established, network playing does not work.  However, it performs all the work it needs to do. Development progress - Networking

20  http://youtu.be/ywE_PEDkZm8http://youtu.be/ywE_PEDkZm8Video

21 UML

22  Two player support (local and network)  Graphics completion  ‘Bomb’ – code, design(explosion) Future Schedule

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