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Teamwork in production »Techniques vs. disciplines »Pitch ideas, writers, producers, etc. »Professional attitude & dependability »Newscast team--studio.

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Presentation on theme: "Teamwork in production »Techniques vs. disciplines »Pitch ideas, writers, producers, etc. »Professional attitude & dependability »Newscast team--studio."— Presentation transcript:

1 Teamwork in production »Techniques vs. disciplines »Pitch ideas, writers, producers, etc. »Professional attitude & dependability »Newscast team--studio production  ENG team »Location crew--field production  EFP ( film vs. video ) »Film-style vs. multi-camera »Techniques vs. disciplines »Pitch ideas, writers, producers, etc. »Professional attitude & dependability »Newscast team--studio production  ENG team »Location crew--field production  EFP ( film vs. video ) »Film-style vs. multi-camera

2 Stages of Production »Pre-production »Rehearsal »Production »Post-production »Live? Live to tape? Film Style?  Single camera / multi-camera  Which do you edit? » interview / game show / newscast / live event / soap opera / reality show »Pre-production »Rehearsal »Production »Post-production »Live? Live to tape? Film Style?  Single camera / multi-camera  Which do you edit? » interview / game show / newscast / live event / soap opera / reality show

3 Crew Positions »Executive Producer, Producer, Supervising Producer, Associate Producer, Line Producer --Hyphenate »Director, Assoc. /Asst. / AD »Camera, Graphics, Prompter, TD, VTR, Audio, Floor Director/Stage Manager / LD, gaffer / PA s -- etc. »Above the line / Below the line »Cast / talent: anchors, performers, actors »Executive Producer, Producer, Supervising Producer, Associate Producer, Line Producer --Hyphenate »Director, Assoc. /Asst. / AD »Camera, Graphics, Prompter, TD, VTR, Audio, Floor Director/Stage Manager / LD, gaffer / PA s -- etc. »Above the line / Below the line »Cast / talent: anchors, performers, actors

4 Production Operations »Script / outline / planning  Field planning? Scout, materials, etc.  Studio planning? Reservation, set building, etc.  Pre-production – us, now, for interviews »Crew positions and director and talent »Camera shots, miking, lighting, set design »Sets and video space »Budget and production hours »Script / outline / planning  Field planning? Scout, materials, etc.  Studio planning? Reservation, set building, etc.  Pre-production – us, now, for interviews »Crew positions and director and talent »Camera shots, miking, lighting, set design »Sets and video space »Budget and production hours

5 Using the video camera

6 Video Technical Issues »Pixels / resolution »Persistence of vision -- frames »Capturing light »Focus »White balance »Aspect ratio »Essential area »Pixels / resolution »Persistence of vision -- frames »Capturing light »Focus »White balance »Aspect ratio »Essential area

7 Principles of video color »Light hits CCD (1 or 3 CCDs)  Or CMOS  Interlaced or progressive scan »Beam splitter splits into the 3 primary colors (electrical signals) »Other end--LCD, plasma, LED, DLP, etc. »3 attributes of color  Hue, saturation, luminance »Chrominance : hue & saturation »Measure video levels – as noted »Light hits CCD (1 or 3 CCDs)  Or CMOS  Interlaced or progressive scan »Beam splitter splits into the 3 primary colors (electrical signals) »Other end--LCD, plasma, LED, DLP, etc. »3 attributes of color  Hue, saturation, luminance »Chrominance : hue & saturation »Measure video levels – as noted

8 Color (cont.) »HUE... »Primary colors: RGB »Complementary colors  Cyan, magenta, yellow »White: all colors; Black: absence »HUE... »Primary colors: RGB »Complementary colors  Cyan, magenta, yellow »White: all colors; Black: absence

9 Color continued... »Saturation  Intensity or vividness of color »Hue & Saturation=chrominance »Luminance = brightness »Luma / chroma continued... »Saturation  Intensity or vividness of color »Hue & Saturation=chrominance »Luminance = brightness »Luma / chroma

10 Camera Lenses »Focal length…how wide or narrow »Fixed focal length (prime lens) »Zoom Lens  Distance from front to back glass »Focus: soft, sharp, selective »Depth of field / rack focus »Focal length…how wide or narrow »Fixed focal length (prime lens) »Zoom Lens  Distance from front to back glass »Focus: soft, sharp, selective »Depth of field / rack focus

11 Camera Lenses »Front focus to focus a zoom lens »Back focus : use macro flange at back of lens »F-stop aperture  F-22, 16, 11, 8, 5.6, 4 (double/half)  Don’t use to compensate for lighting »Front focus to focus a zoom lens »Back focus : use macro flange at back of lens »F-stop aperture  F-22, 16, 11, 8, 5.6, 4 (double/half)  Don’t use to compensate for lighting

12 CCU and Cameras »CCU for settings »Tally lights »Lighting & filters (later) »White balance »AGC / gain / decibels »CCU for settings »Tally lights »Lighting & filters (later) »White balance »AGC / gain / decibels

13 Camera Mounts & movements »Pedestal or tripod »Mounting head (types of friction) »Camera movements  Pan,  tilt,  truck,  dolly,  arc, zoom, boom,  crane, steady-cam, tracking, DVE, robotic control »Pedestal or tripod »Mounting head (types of friction) »Camera movements  Pan,  tilt,  truck,  dolly,  arc, zoom, boom,  crane, steady-cam, tracking, DVE, robotic control

14 Shot composition »Rule of thirds »Head room / eye line / cut off lines »Look space / lead room / nose room »Symmetrical / asymmetrical »Depth of field »Mass locations »Foreground / background »Rule of thirds »Head room / eye line / cut off lines »Look space / lead room / nose room »Symmetrical / asymmetrical »Depth of field »Mass locations »Foreground / background

15 Shot Composition »WS / MS / CU... ECU, MCU, etc. »1-shot, 2-shot, etc. »OTS, O/S »Eye level, high angle, low angle, low level, high level »POV: objective, subjective, presentational »WS / MS / CU... ECU, MCU, etc. »1-shot, 2-shot, etc. »OTS, O/S »Eye level, high angle, low angle, low level, high level »POV: objective, subjective, presentational

16 Video Switcher »Technical Director / Director »Inputs: Cameras, VTRs/server, CG, remote, weather graphics, etc. »Preview & Program »Monitors for each input + pre.&prog. »Multi-camera editing »Technical Director / Director »Inputs: Cameras, VTRs/server, CG, remote, weather graphics, etc. »Preview & Program »Monitors for each input + pre.&prog. »Multi-camera editing

17 Types of Switchers »Hardware vs. software »SEG »Master control »Routing switchers  No effects  Simple applications  Back up and master control here »Hardware vs. software »SEG »Master control »Routing switchers  No effects  Simple applications  Back up and master control here

18 Parts of the Switcher »Banks (sometimes called buses) »Preview, program, key -- all same »Fader bar, take button  Cuts, fades, dissolves, wipes, supers »Keys  DSK, chroma »Banks (sometimes called buses) »Preview, program, key -- all same »Fader bar, take button  Cuts, fades, dissolves, wipes, supers »Keys  DSK, chroma

19 What kinds of transitons? »Cut (take), Dissolve (lap), Fade »Wipe (variety) »DVE  Continuous image compression  Image expansion  Image stretching  Push off, page turn, video split  ###(interviewing) »Cut (take), Dissolve (lap), Fade »Wipe (variety) »DVE  Continuous image compression  Image expansion  Image stretching  Push off, page turn, video split  ###(interviewing)


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