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Game Development Essentials: An Introduction Third Edition.

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Presentation on theme: "Game Development Essentials: An Introduction Third Edition."— Presentation transcript:

1 Game Development Essentials: An Introduction Third Edition

2 Chapter 8 Interface creating the connection

3 Key Chapter Questions ■How do game interfaces relate to player-centered design? ■What are the components of game interfaces? ■What is the difference between a physical and a visual interface? ■What is the difference between a passive and an active interface? ■Why is usability important in game interface design?

4 Interface & Game Features Gameplay Age of Empires III Reprinted with permission from Microsoft Corporation

5 Interface & Game Features Story Red Dead Redemption Take- Two Interactive

6 Interface & Game Features Character The Lord of the Rings Online Turbine, Inc.

7 Interface & Game Features Audio Zuma’s Revenge! PopCap Games

8 Interface & Game Features World Black & White 2 Electronic Arts

9 Interface Types Physical Interfaces Samba de AmigoDance Dance Revolution Sega Konami

10 Interface Types Physical Interfaces Arcade Brave Firefighters Sega

11 Interface Types Physical Interfaces Computer Keyboard and Mouse Big Stock Photo

12 Interface Types Physical Interfaces Console Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right) Nintendo Sony Computer Entertainment AmericaReprinted with permission from Microsoft Corporation

13 Interface Types Physical Interfaces Console Mad Blaster (left), joystick (center), and Bass Fishing rod (right) Mad Catz, Inc.Atari Interactive, Inc.Sega

14 Interface Types Physical Interfaces Handheld PS Vita 3DS Sony Computer Entertainment America Nintendo

15 Interface Types Physical Interfaces Mobile iPhone 4 Galaxy S2iPad 2Galaxy Tab 10.1 Apple SamsungAppleSamsung

16 Interface Types Visual Interfaces Active Free Realms Sony Online Entertainment

17 Interface Types Visual Interfaces Passive Street Fighter IVEvochron Legends CapcomStarwraith

18 Interface Types Platform-Specific Features ■ Arcade ■ Computer ■ Console ■ Handheld ■ Mobile ■ Online

19 Interface Types Components World of Warcraft Blizzard Entertainment

20 Interface Types Components Score Beach Volleyball Online Omniverse Games

21 Interface Types Components Lives & Power Super Smash Bros. Brawl Tekken 6 Nintendo Namco Bandai Games America

22 Interface Types Components Map Ben 10 Galactic RacingBen 10 Omniverse D3PublisherTurnOut Ventures

23 Interface Types Components Character Dungeon Fighter OnlineEA Gameface Electronic ArtsNexon

24 Interface Types Components Start Screen Football Manager Handheld 2010 Sega

25 Interface Types Genre-Specific Features Action Colin McRae: DiRT 2 Codemasters

26 Interface Types Genre-Specific Features Adventure Heavy Rain Sony Computer Entertainment America

27 Interface Types Genre-Specific Features Role-Playing EverQuest II Sony Online Entertainment

28 Interface Types Genre-Specific Features Simulation Wings of Prey Gaijin Entertainment

29 Interface Types Genre-Specific Features Sports FIFA Soccer 10 Electronic Arts

30 Interface Types Genre-Specific Features Strategy Medieval II: Total War Kingdoms Sega

31 Usability Accessibility Visual Bayonetta PlatinumGames

32 Usability Accessibility Audio Handigo

33 Usability Accessibility Motor Psychonauts Majesco

34 Usability Accessibility Speech SOCOM: U.S. Navy Seals Sony Computer Entertainment America

35 Usability Accessibility Cognitive The Sims 3 Electronic Arts

36 Usability Save-Game Options Quick-Save Prey Take- Two Interactive

37 Usability Save-Game Options Auto-Save Braid Hothead Games

38 Usability Save-Game Options Save to Slot or File Mass Effect 2 Electronic Arts

39 Summary ■Player-Centered Design ■Interface & Game Features ■Interface Types ■Usability ■The Player Experience: Interface & Gameplay


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