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Authentic Learning Activities

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Presentation on theme: "Authentic Learning Activities"— Presentation transcript:


2 Authentic Learning Activities

3 Videos introduction-video introduction-video year-olds-drive-their-own-pbl-projects year-olds-drive-their-own-pbl-projects aptheproject_movie.htmhttp://pbl- aptheproject_movie.htm

4 Design Principal #1- Develop a Project Idea Begin with the end in mind. 1_endinmindmovie.htm

5 Develop Project Ideas and Themes 1)Work backwards from a topic. 2)Use your standards. 3)Find projects and ideas on the Web. 4)Map your community. 5)Match what people do in their daily work. 6)Tie projects to local and national events. 7)Focus on community service. 1.htmlhttp://pbl- 1.html

6 Decide the Scope of the Project 1)Length 2)Information/data collection 3)Adult connections 4)Issues 5)Large and small projects ectscope.htmhttp://pbl- ectscope.htm

7 Select Standards Which standards? How many standards? What about assessment? Literacy as a core standard Listen to an expert. _huemermovie.htm

8 Incorporate Simultaneous Outcomes 1)Skills Communication, Collaboration, Technology, Problem-solving and Critical Thinking, Design, Task and Self Management

9 Task and Time Management _taskmanagementmovie.htmhttp://pbl- _taskmanagementmovie.htm

10 Communication _communicationmovie.htmhttp://pbl- _communicationmovie.htm Speaking Presenting Writing Translating Note Taking Publishing

11 Collaboration _groupprocessmovie.htmhttp://pbl- _groupprocessmovie.htm Delegating and assigning roles Teamwork Listening Conflict Resolution Communication

12 Technology _technologymovie.htmhttp://pbl- _technologymovie.htm Technical literacy Using the Internet Word processing Using other software applications Using technology

13 Problem Solving and Critical Thinking _problemsolvingmovie.htmhttp://pbl- _problemsolvingmovie.htm Categorizing and analyzing, extrapolating, applying, or extending explanations, evaluating evidence or claims, evaluating value judgments, elaborating, generating ideas, generating analogies, using problem solving strategies, brainstorming, using search/research strategies, seeking and giving comprehensive explanations, clarifying tasks, organizing, synthesizing, and classifying information

14 Design _designmovie.htmhttp://pbl- _designmovie.htm Using a design process Planning skills and strategies Goal setting Using criteria or rubrics to guide work

15 Work from Project Design Criteria Meet standards? Engage students? Focus on essential understanding? Encourage higher-level thinking? Teach literacy and reinforce basic skills? Allow students to succeed? Use clear, precise assessment? Require a sensible use of technology? Address authentic issues?

16 Distinguish Between Projects and Activity-based Teaching Strategies ctvsactivity.htmhttp://pbl- ctvsactivity.htm

17 Create the Optimal Learning Environment Connections movies/FLV1_connectionsmovie.htmhttp://pbl- movies/FLV1_connectionsmovie.htm Authentic Look and Feel Seeing the Whole Apply Content to Real Problems Real Work movies/FLV1_realworldmovie.htmhttp://pbl- movies/FLV1_realworldmovie.htm

18 Activity html

19 Planning, management, and execution of a well-designed project

20 Design Principal #2 Craft the Driving Question Inquiry based learning Complexity Coherence Authenticity

21 What is a driving question? Are provocative Are open ended Go to the heart of a discipline or topic Are challenging Can arise from real world dilemmas that students find interesting Are consistent with curricular standards and frameworks

22 Generate the Driving Question e2.html

23 Refine the Driving Question e3.html

24 Use Standards to Develop a Driving Question e4.html

25 A Good Driving Question Should: 1)Drive the project 2)Capture a project theme or a big idea 3)Point standards toward mastery content and skills that enable them to answer the question 4)Not be easily solved or answered.

26 Recognize Good Driving Questions ce1A.html

27 Writing a Good Driving Question

28 Design Principal #3 Plan the Assessment s/FLV1_eoverviewmovie.htm loremovies/FLV1_performancemovie.htm

29 Questions to Ask: How well do the students know the content of the topic of the project? How well have they mastered the key skills learned in the project? How well did they apply their knowledge and skills as they prepared their project?

30 Three Steps to Planning Effective Assessments 1)Align the products or performances for the project with the outcomes. 2)Know what to assess – establish criteria to assess each product and performance. 3)Create rubrics for the project.

31 Balanced Assessment Plan Question 1 – How well do the students know the content of the topic of the project? Question 2 – How well have they mastered the key skills learned in the project? Question 3 – How well did they apply their knowledge and skills as they prepared their products?

32 Design Principle #4 Map the Project htm

33 Key Steps in Successful Project Planning 1)Organize Tasks and Activities 2)Decide How to Launch the Project 3)Gather Resources 4)Draw a Storyboard

34 Organize Tasks and Activities 1)How do a scaffold learning? 2)How can I plan for knowledge and skills? 3)What are some activities I might use? 4)How do I break down activities into manageable tasks?

35 Launch the Project Entry document

36 Gather Resources (Types) 1)Information (books, people, Internet sites) 2)Supplies (notebooks, construction paper, display boards) 3)Technological Tools (computers, cameras, printers)

37 Draw a Storyboard

38 Design Principle #5 Manage the Process ovie/FLV1_managemovie.htm

39 What is Effective Management? Orient Group Organize Clarify Monitor and Regulate Manage Evaluate

40 Key Steps in Managing Projects 1)Share Project Goals with Students 2)Use Problem-solving Tools 3)Use Checkpoints and Milestones ojectexplore4Charts/progresscheck.htm ojectexplore4Charts/progresscheck.htm 4)Plan for Evaluation and Reflection

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