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The Tale of a Brave Princess Interactive Digital Book of A Magical Journey.

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Presentation on theme: "The Tale of a Brave Princess Interactive Digital Book of A Magical Journey."— Presentation transcript:

1 The Tale of a Brave Princess Interactive Digital Book of A Magical Journey

2 A little about myself China Degree in Finance Travel, Art, Festivals

3 Portfolio

4 Portfolio 2/2 Some art work from drawing class

5 People now have less attention span. In need of something interactive. No time to read a book. Much content is left to imagination. If you want people to remember something, then storytelling is in. Many digital Books out there have only switched media, black ink to black ink on ipad. Contents are not visually appealing.

6 Elevator Pitch: A tale of a brave princess is a digital interactive experience to showcase different possibilities to present a story. Pushing boundaries using the different gestures you can use with the ipad. Abstract: it’s hard for me to sit down reading a book because there is just so many distractions. There is simply just not enough time. This inspired me to come up with an idea of providing engaging way for people to read a book, by presenting the characters visually, allowing users to interact with the characters. Hence, even if don’t have the time to read the original version of a book that’s thousands of pages long, you can still feel the emotions and mood through visual experience. Save Osiris is an ios experimentation for digital book that guide users on a journey of exploring the Egyptian myth of Osiris. Users will embark on a journey together with the princess to save her prince’s body. During the journey, she meets all these antagonistic characters that tests resilience and faith.

7 Synopsis

8 Link to Concept Video Before we get into details, let me introduce my project with a short concept video

9 Goal : Change the way people view how books should be read by presenting a visually fulfilling experience. Present the moral lessons in the story in a clear way. Increase user engagement and interest level using creative UI and UX design.

10 Benefits: Visually fulfilling experience Change the way how people view reading. Save time and get the same amount of information. – Same amount of Moral Lesson. – Emotion through interaction.

11 “Our attention spans are shorter. The average adult’s attention span is down to just 8 seconds, that’s less than that of a goldfish.” 8 seconds (That’s less than that of a goldfish.)” 8 seconds (Tat’s less than that of a goldfish.)

12 Competitors

13 Inspirations

14 Who is helping you? Your Expert? Students from Game Design Major Jackie and Andrew Michaels from Amagination.com ( Published Ebooks sold on Amazon)

15 Secondary Audience: 14-18 year old young adults Artistically inclined, pure entertainment value Primary Audience: 18-25 years old college students Stressed out with school and looking for emotional outlet Target Audience

16 Development Plan Content / Assets / DataSet / Sources Content: Rewritten Self Created base on Egyptian myth, Wizard of OZ, and 7 deadly sins. Art Assets: At least 12 different characters, each each have a unique personality. With 7 represent human weakness Quotes of Sins: will be generated by more research

17 Technical Plan / Data Diagram Platform: Ipad Art Assets: Traditional Media and Photoshop. Programming Language: After Effect and HTML 5

18 Thank you! Questions?


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