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SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the.

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Presentation on theme: "SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the."— Presentation transcript:

1 SPRINTOUT GAME QB will roll based on the direction. The OL will execute Stretch blocking scheme. *Without going down field! The FB will arc to seal the MDM on the LOS. *If no MDM either help pin DE inside or peel on pursuit The WRs will run the concept to the sprint out side. * Backside will drag across field QB must deliver the ball on 5 th step. * By 7 th step routes will be covered!

2 X F h Q Z Y 5 1 0 1 5 2 0 1 5 1 0 5 1 2 3

3 POS.RULE LTSprint Protection LGSprint Protection C RGSprint Protection RTSprint Protection X12 Middle Post Y 12 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) Z15 Comeback HUSOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible FAttack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E. QB READSRoll right with slight arc and throw Corner (Y), Comeback (Z), USOM (h), Pre Snap –Post (X)

4 h F X Q Z Y 5 1 0 1 5 2 0 1 2 3 1 5 1 0 5

5 POS.RULE LTSprint Protection LGSprint Protection C RGSprint Protection RTSprint Protection H 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon if inside 25 yard line (Look at QB on pre-snap for possible change to post signal – if post keep it “skinny” unless 0 cover and no safety) YUSOM – 12-15 on opposite hash / adjust to grass and get in front of QB throwing hand as fast as possible Z10 Middle Post X15 Comeback FAttack Edge with an arc angle / hit M.D.M. in mouth / if no edge defender, adjust and help pin D.E. QB READSRoll right with slight arc and throw Corner (h), Comeback (X), USOM (Y), Pre Snap – Hitch (Z) Scramble -Post (Z)


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