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1 Computer Graphics Introduction. 2 What is computer graphics Computer graphics is concerned with producing images and animations (or sequences of images)

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Presentation on theme: "1 Computer Graphics Introduction. 2 What is computer graphics Computer graphics is concerned with producing images and animations (or sequences of images)"— Presentation transcript:

1 1 Computer Graphics Introduction

2 2 What is computer graphics Computer graphics is concerned with producing images and animations (or sequences of images) using a computer. This includes the hardware and software systems used to make these images. many software systems have been developed for generating computer graphics This can include systems for producing 3-dimensional models of the scene to be drawn, the rendering software for drawing the images, and the associated user-interface software and hardware.

3 3 What is image An image (from Latin: imago) is an artifact, for example a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person. Images may be two-dimensional, such as a photograph, screen display, and as well as a three- dimensional, such as a statue or hologram. They may be captured by optical devices—such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and phenomena, such as the human eye or water surfaces.

4 4 Computer Graphics Applications 1-Graphs and charts : A type of information graphic that represent tabular numeric data. They are used to : make it easier to understand large quantities of data. make it easier to show relationships. Can be 2-D or 3-D.

5 5 Computer Graphics Applications Fig a. 2D graphs and charts Fig b. 3D graphs for dramatic effect Fig c. 3D bar charts on the surface of a geographical region

6 6 Graphics Applications (cont) 2-Computer Aided Design(CAD) Most products are now computer designed. CAD or CADD (Computer-aided drafting and design): methods used in design. Allow to see the effects of interactive adjustments Application areas: Design of automobiles, computers, textiles…… Architecture design: floor plan, wiring or electronic outlets, lighting simulations…… Engineering circuit design and network design

7 Computer Aided Design Multiple windows, color coded CAD workstation displays

8 Computer Aided Design Fig a. Simulation of vehicle performance Fig b. Architectural visualization of an atrium

9 9 Graphics Applications (cont) 3- Virtual Reality Environment (VR) Interact with the objects in a three-dimensional environments Based on animation. Animations in virtual reality environments helps in analyzing interactive effects Used in games and training.

10 Graphics Applications (cont) e.g. Train heavy-equipment operators 10

11 11 Graphics Applications (cont) 4-data Visualization :  Scientific Visualization : producing presentations for scientific,engineering and medical data sets(ex: DNA, Human Body ).  Business visualization: visual presentation for data sets related to commerce, industry and other nonscientific areas. Analyzing very large amount of information. Study the behavior of highly complex processes. Ex: analyzing satellite images, pollution over earth, modeling ocean floor.

12 Data Visualization Fig a. Mathematical curve functions plotted in various color combinations Fig b. Color-coded plot of relative brightness observed for the Whirlpool Nebula reveals two distinct galaxies

13 Fig a. Numerical model of airflow inside a thunderstorm Fig b. Visualization of stream surfaces flowing past a space shuttle

14 14 Graphics Applications (cont) 5-Education and Training: Educations aids: computer-generated models of physical, financial and economic systems Special hardware devices are designed Examples: Training of ship captains, aircraft pilots, heavy- equipment operators……

15 Education and training Various special hardware setting for simulation

16 The interior of automobile simulation and street-scene view

17 17 Graphics Applications (cont) 6-Computer Art : Including special S/W & H/w (ex: paintbrush).  Fine art : pictures are produced by computers using stylus (simulate paint stroke, brush width, colors type (oily, pasteel,etc..)).  Commercial art: logos, advertizing. Can use visualization and other techniques. Morphing: transforming a shape into another.

18 Computer Art Fig a. Electronic painting “Sphere of Influence” Fig b. Creation based on visualization of “Fermat’s Last Theorem”

19 Fig a. Three-dimension rendering logo Fig b. Synthesize form and color with musical composition

20 20 Graphics Applications (cont) 7-Entertainment: TV programs use animation, to combine computer generated figures of people, animals, and cartoon characters with actors in the scene. Use morphing and other utilities like VR. Ex: computer games,….

21 Entertainment Animated characters from the film “Final Fantasy – The Spirits Within”

22 Entertainment Examples of morphing from the David Byrne video

23 23 Graphics Applications (cont) 8-Image Processing (IP): Concerns with improving image quality, analyzing images, recognize visual patterns. CG methods are being used in IP and vise versa A photograph must be digitized before being used in IP Applications. Ex: used to analyze satellite images. Used in medicine to improve x-rays quality.

24 Image Processing Fig a. Computer animation visualizing cardiac activation level Fig b. One image from a stereoscopic pair, showing the bones of human hand

25 25 Graphics Applications (cont) 9- graphical User Interface (GUI): Contains windows,menus, icons. Icons are preferred over textual presentations because: 1. Use less space on the screen. 2. Easier to understand.


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