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3ds max fundamentals interface primitives splines modifiers operation.

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Presentation on theme: "3ds max fundamentals interface primitives splines modifiers operation."— Presentation transcript:

1 3ds max fundamentals interface primitives splines modifiers operation

2 interface command panel hierarchy arrangement

3 interface modify panel “wired” to objects and context sensitive modifiers from the list can be used to alter the geometry

4 interface modifier “stack” is the history of the object sans transforms the parameters for the box still exist and are accessible and editable

5 interface context sensitive command structure viewport control viewport navigation

6 interface the transform gizmo context sensitive move, rotate, scale axis locks

7 primitives these are primitives

8 primitives these are primitives on modifiers

9 primitives the boundary representation (the polygonal structure) is of utmost importance

10 splines closed vs. open spline sub-object modes

11 splines vertex types weld multiple vertices to achieve closure position and shape

12 splines extrude, loft, lathe

13 modeling sub-object modes (topology) determines modifiers and operations and can even be directly sculpted


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