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Class 5: Applying Theory UTA SSW, SOCW 6355 Advanced use of Information Technology in the Human Services Professor Dick Schoech Suggest you print PowerPoint.

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Presentation on theme: "Class 5: Applying Theory UTA SSW, SOCW 6355 Advanced use of Information Technology in the Human Services Professor Dick Schoech Suggest you print PowerPoint."— Presentation transcript:

1 Class 5: Applying Theory UTA SSW, SOCW 6355 Advanced use of Information Technology in the Human Services Professor Dick Schoech Suggest you print PowerPoint slides by using: File | Print | Handouts | Grayscale © Permission required for other than student use

2 Overview of Class Use of Theory Systems Theory Decision Making Theory Other Relevant Theories

3 Definition & Use of Theory Definition of Theory (from theory at a glance)from theory at a glance Systematic way of understanding a broad variety of events/situations set of concepts, definitions, and propositions that explain or predict events/situations by illustrating the relationships between them Uses of theory Provide a conceptual framework & building blocks Provide a common vocabulary Challenge practice wisdom about “why,” “what,” and “what if” Guide practice and its evaluation, e.g., variables to measure

4 Systems Theory (should be a review of SOCW 3306/5306) Definition Types Concepts Application of systems theory

5 Systems Theory Definition Systems are elements in interaction Systems thinking vs. traditional thinking

6 Systems Types: Open Vs. Closed An open system interacts with its environment. A closed system receives no inputs from its environment & entropy or decay sets in. Systems have different levels of being open or closed. A variety of inputs is required to help a system to remain open. Implications Need to create as open a system as possible to avoid entropy.

7 Systems Concepts: Hierarchy Systems are nested in a hierarchy, that is, systems consist of subsystems and systems operate within environments (e.g., Russian Nesting Dolls) Implications Need to specify what level of the hierarchy you are focusing on as that level becomes the system of interest.

8 Systems Concepts: Boundaries Boundaries are the interface between a system and its subsystems or a system and its environment. Friction occurs at the boundaries of a system, e.g., Where rubber hits the road, when planes take off and land, between an agency and its client. Implications By examining the boundaries of a system, we can often isolate the friction and its causes. May need boundary spanning roles to ease friction

9 Systems Concepts: Inputs, etc. All systems have: Inputs  processes  output   Criteria  (feedback loop)  Implications By identifying and mapping the cycles of inputs, processes and outputs, we can define a system better and learn a lot about how it behaves

10 Systems Concepts: Goal Seeking Systems tend to be goal seeking, that is, they move in the direction of goal achievement. Systems without well defined goals often go in many different directions. The primary goal of a system is survival. All goals will be sacrificed in order for a system to survive. Implications Need to make sure IT applications have a widely shared goal among the stakeholders

11 Systems Concepts: Cybernetics For a system to work properly, it must have control mechanisms. Control mechanisms Accept information about system outputs Evaluate information using goal related criteria Use the feedback as additional inputs Cybernetics is the study of feedback & control. Implications Examining the feedback and control mechanisms of a system will allow you to see causes of system failure

12 Systems Concepts: Equilibrium Systems tend toward a state of non-change called homeostasis or equilibrium Systems that are most amenable to change are those that are failing (survival is threatened) and successful and can take risks without threatening survival Implications Assume any changes you propose will be resisted Assume that no system will change unless it receives new inputs

13 Systems Concepts: Elaboration When systems change, they tend to move in the direction of differentiation and elaboration Systems like change only if it allows them to become larger entities like themselves

14 Systems Concepts: Synergy Systems working well experience synergy where the total system output are greater than the sum of all inputs. Synergy is also called nonsummitivity Implications For synergy to occur, subsystems must not maximize, but sacrifice optimization and cooperate for the good of the overall system, e.g., Teamwork.

15 Systems Theory — Application Applications are information models of the application Expect equilibrium and thus resistance Build in continuous feedback and improvement Most applications are changes to the old system, so understanding the old system is one of the first steps Since all systems are goal seeking, have well defined goals Put in boundary spanning roles if systems span boundaries Since systems like elaboration and differentiation, have ways to limit application scope, e.g., balance between user, manager, and IT needs.

16 Networks Vs Industrial Thinking Innovation is more importation than optimization To discover the unknown, must abandon the successful known Things more plentiful are more valuable (fax machine) Wealth follows things that are free (shareware) Abandon a product/occupation/industry when it is at its best Seek sustainable disequilibrium to keep things in “churn” It is more important to do the right job than to do the job right Seeking opportunities is more important for leaders than solving problems Source: Kevin Kelly, Wired Magazine, Sep 97, p. 140+

17 Decision Making Theory Key Concepts Optimizing = find best option Satisficing = find one of many acceptable options Evidence based decision making (URLs to be updated) Generic Steps = http://www2.uta.edu/ssw/trainasfa/ebpconcept.htm http://www2.uta.edu/ssw/trainasfa/ebpconcept.htm Child abuse example http://www2.uta.edu/ssw/trainasfa/ebptdprs.htm http://www2.uta.edu/ssw/trainasfa/ebptdprs.htm Text, Figures 7.5, 7.6, 7.7 Genetic basis of decision making

18 Other Relevant Theories Theories for behavior change applications Theory of planned behavior (norms+attitudes+self efficacy>intent to change=behavior change) Stages of change theory (precontemplation, contemplation, preparation, action, maintenance, and termination) Social learning theory (stimulus-response) Cognitive behavioral theory (thoughts influence emotions which then influence behaviors) Game theory (learn by doing, fun is best, motivate using challenge) Resiliency theory (reduce risk factors, increase protective factors) Ecological theory (involve family/work/community) Diffusion of Innovation theory (examine people, innovation, situation)

19 Conclusion Systems and decision making theory are basic to understanding most applications In an evidence informed practice model, theory should explain and guide design application and its success Theory behind the design influences results Behavior change theories are relevant since resistance to adoption usually exists


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