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Copyright © Intel Corporation Carry Small, Live Large Lakshman Krishnamurthy Principal Engineer Communications Tech Lab February 2007
Copyright © Intel Corporation Contributors: Mary Smiley Alan Crouch Raj Hazra Steve Tolopka Raj Yavatkar Ketan Paranjape Mike Deisher David Graumann Anthony LaMarca Margaret Morris Tom Stroebel Roy Want Thank you! Nikhil Deshpande Sridhar Iyengar Lama Nachman Manoj Sastry Mark Yarvis Jeff Forester
Copyright © Intel Corporation What is the Future of Mobility?
Copyright © Intel Corporation 4 What is the Future of Mobility? Mobile Technology is getting: –Smaller –Thinner –More Powerful –Always Connected What more can we Expect?
Copyright © Intel Corporation 5 Vision Work
Copyright © Intel Corporation 6 Vision Play
Copyright © Intel Corporation 7 Vision Thrive
Copyright © Intel Corporation Intel CES Keynote Example Please click and watch from min My Mobile Life
Copyright © Intel Corporation 9 Carry Small – Large UI (Dockless) Immersion & Multi-device GI Carry Small – Large Game (CPU/GFX sharing) Carry Small – Large Experience My Mobile Life
Copyright © Intel Corporation 10 Realizing the Mobility Vision Complete User Experience Human Computer Interaction Context Awareness Sensing Learning Inferencing Simple Unobtrusive Intuitive Personalized Composible Wearable Mobile Platforms and Architecture Pervasive Connectivity Performance Low Power Size Micro- architecture ComposibilityI Identity 3G WiMax WiFi Wireless PAN Security Privacy Reliability Cost
Copyright © Intel Corporation Realizing the Vision: Context Awareness
Copyright © Intel Corporation 12 What am I up to? What are my vital signs (heart, temp), Am I moving? talking? Who am I ing? What are my Preferences? Foods, Health needs, Room temper- ature, Audio level, Interests, Products, Web surfing habits.. Sensing (Implicit, Explicit) User Who am I? Name, Age, Address, Weight, Height, Place of birth Education, Job What is my Environment? Location, Temperature, Weather, Schedule, Traffic, Whats around me? What am I looking at? What am I eating? Time? Nois e Context Awareness Understanding Perception Feedback
Copyright © Intel Corporation 13 Guiding Targeted product information New release of book by your favorite author Targeted health information Its time for your medication General guidance You may miss your flight due To traffic Inferencing / Training / Machine Learning User Nois e Guidance Feedback Context Awareness
Copyright © Intel Corporation 14 Deciding Targeted product information The new book by your favorite Author has been shipped Targeted health information Alerting medical professionals General guidance You have been rescheduled on a different flight Decision Making / Actuation / Action User Feedback Nois e Validation Context Awareness
Copyright © Intel Corporation 15 Key Challenges Sensing Accurate, wearable sensors Power, computation, bandwidth tradeoffs Multi-modal inputs Inferencing Training Machine Learning Privacy/Security Tier 1: On-body Sensors & UI Tier 2 : On-body Aggregators Tier 3 : Backend Systems Context Awareness Performance, Power & Connectivity
Copyright © Intel Corporation 16 Simplicity is key Accessible Social Personal Optimal Faster, Actually Mobile, Intuitive Well mannered, Culturally Sensitive Desirable, Enjoyable, Fun Comfortable, Customizable, Expressive Human Computer Interaction
Copyright © Intel Corporation 17 Accessible –Intuitive Interaction –Instant Accessibility –Actually Mobile Key Challenges Human Computer Interactive Social –Private Personal –Fashionable –Wearable
Copyright © Intel Corporation 18 Vision Points to Radical Mobile Platform Transformation Wireless Upto 6Gps Sound Key Mouse Sensors StorageDisplay CPU GFX Display Sound Key Mouse Sensors Camera Storage Network CPU MEM GFX I/O Small UI Large Storage Network CPU MEM GFX I/O Carry Small Live Large Platform
Copyright © Intel Corporation 19 Composability: Dockless One-time user assisted configuration User initiated control – location/activity Automatic wireless platform composition Platform
Copyright © Intel Corporation 20 Phase 3: Platform I/O over Wireless: Requirements 5ms KbpsHID/ External Sensors 5ms1 MbpsComposable game MbpsText and Images Display 54 MbpsSlow Synch and go 15ms40MbpsCompressed Video Streams Display ms20 MbpsRich sensors/HID 5ms15msDVI 2-3 Gbps HDMI- 2-7Gbps UDI Gbps Raw Display for Composites/games 300 Mbps-3 Gbps Rapid Synch & Go (down load/upload movies, backup, rapid game synch) Game latency (ms) Latency (ms) Maximum B/W Remote Wireless I/O Form Possible Today No issues Possible Today No issues Possible Today Requires Power efficiency during sustained use Possible Today Requires Power efficiency during sustained use Re-architecture needed 5ms 15ms 5ms 15ms Usages can start with todays Wireless Platform I/O re-architecture required: Multi-Gigabit Wireless, power efficient data path, meeting latency
Copyright © Intel Corporation 21 Raw Display Poses Bandwidth Challenge DVI HDMI UDI Wireless B/W Gbps GAP Even with 60Ghz wireless we will have a gap Need to encode/compress video before sending out
Copyright © Intel Corporation 22 Realizing the Mobility Vision Complete User Experience Human Computer Interaction Context Awareness Sensing Learning Inferencing Simple Unobtrusive Intuitive Personalized Composible Wearable Mobile Platforms and Architecture Pervasive Connectivity Performance Low Power Size Micro- architecture Composibility Identity 3G WiMax WiFi Wireless PAN Security Privacy Reliability Cost
Copyright © Intel Corporation 23 Call to Action We welcome your proposals in this exciting research space! > >Key Research Areas Machine Learning Inferencing Sensing Composable systems Human Computer Interaction Privacy/Security Trust
Copyright © Intel Corporation 24
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