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ASL 201: AFVs/G UNS IN A DVANCED S QUAD L EADER Session 1: To Hit / To Kill – AFV with Russ Gifford.

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Presentation on theme: "ASL 201: AFVs/G UNS IN A DVANCED S QUAD L EADER Session 1: To Hit / To Kill – AFV with Russ Gifford."— Presentation transcript:

1 ASL 201: AFVs/G UNS IN A DVANCED S QUAD L EADER Session 1: To Hit / To Kill – AFV with Russ Gifford

2 ASL 201: AFV Combat This session, we will learn how ‘To Hit’ and how ‘To Kill’ AFVs! how ‘To Hit’ and how ‘To Kill’ AFVs! Goals for This Session

3 ASL 201: AFV Combat This session, we will learn: Motion status Motion status Armored Facing Armored Facing HIP HIP LATWs LATWs Crew Survival Crew Survival Goals for This Session

4 ASL 201: AFV Combat Example of AFV Movement Movement: AFV enters on road on A6. It is BU, so road movement is NA. Each hex is 1 MP. A61MP

5 ASL 201: AFV Combat Example of AFV Movement Movement: AFV enters on road on A6. It is BU, so road movement is NA. Each hex is 1 MP. A61 MP B51 MP

6 ASL 201: AFV Combat Example of AFV Movement Movement: AFV enters on road on A6. It is BU, so road movement is NA. Each hex is 1 MP. A61 MP B51 MP C6 1 MP

7 ASL 201: AFV Combat Example of AFV Movement Movement: Each hex is 1 MP. A61 MP B51 MP C61MP Change CA 1 MP

8 ASL 201: AFV Combat Example of AFV Movement Movement: Each hex is 1 MP. A61 MP B51 MP C61 MP Change CA 1 MP C7 1 MP

9 ASL 201: AFV Combat Example of AFV Movement Movement: Each hex is 1 MP. A61 MP B51 MP C61 MP Change CA 1 MP C7 1 MP D71 MP

10 ASL 201: AFV Combat Example of AFV Movement Trouble! An American HIP unit just popped up in the woods hex in C8!

11 ASL 201: AFV Combat Defensive First Fire Trouble! An American HIP unit just popped up in the woods hex in C8! And he’s got a Bazooka!

12 ASL 201: AFV Combat As we learned with Guns and MA, these use the To Hit method. The difference with a Bazooka: They have their own ‘To Hit’ table on their counter. Using To Hit with Bazookas Front Back Front Back

13 ASL 201: AFV Combat Skip C3 and use the counter: Well, that’s about as good as it gets! But what about modifiers? Nothing on C4, so move on to C5. To Hit

14 ASL 201: AFV Combat Chart C5 are Firer-Based DRMs: Direct Fire ONLY Cases with an ‘L’ note in front relate to LATWs!

15 ASL 201: AFV Combat Chart C5 are Firer-Based DRMs: Direct Fire Note that Case A pertains to AFVs & Guns changing their CA/TCA, not LATWs.

16 ASL 201: AFV Combat Chart C5 are Firer-Based DRMs: Direct Fire Case B doesn’t apply – this is NOT the AFPh! And again, there is no ‘L’ note.

17 ASL 201: AFV Combat Chart C5 are Firer-Based DRMs: Direct Fire C1 and C2 don’t apply to LATWs. C3 could if we were in the Advancing Fire Phase, or in a building/rubble hex.

18 ASL 201: AFV Combat Chart C5 are Firer-Based DRMs: Direct Fire We are NOT in Motion, so C4 is not applicable. We are NOT pinned, so D doesn’t apply, either.

19 ASL 201: AFV Combat Chart C5 are Firer-Based DRMs: Direct Fire We could try to immoblize the AFV, but we’re going for the kill! So no Case G. And Case H doesn’t apply to us!

20 ASL 201: AFV Combat Thus far: We have: 10 original To Hit DR +0 DRM for Firer Based DRMs What about Target Based DRMs? That’s chart C6! C5 Modifications

21 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire There is a LOT that applies on this one, so we are going to break it down carefully.

22 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire Case J – our target is a Moving vehicle, so +2. Since J applies, we also check J1 and J2.

23 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire J1 & J2 - the longer we’ve had to ‘watch’ the target, the better our aim. Only one of these apply.

24 ASL 201: AFV Combat So how long have we seen the target? C6 Modifications

25 ASL 201: AFV Combat Example of AFV Movement Check LOS: A61 MP - no B51 MP C61 MP Change CA 1 MP C7 1 MP D71 MP Continuous for 5 MP.

26 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire So we have see them long enough that J1 nor J2 apply! We still have J, however.

27 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire J3 and J4 are about Infantry, and don’t count if J DOES count, so those are out.

28 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire The target isn’t concealed. He could have been, but he would have lost concealment when we revealed.

29 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire Case L – Point Blank range! We saw that used when we were using Guns – does it apply here?

30 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire Does it apply here? – have to check the notes!

31 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire Bazookas, Panzerfausts, are Light Anti Tank Weapons. Only cases with an ‘L’ apply to LAWs!

32 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire Everything so far had an ‘L’ out front – but Cases L, M, and N do NOT! So we can’t use these!

33 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire O does not apply if Case J does, so it is NA

34 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire Case P is very important! AFVs and Guns have sizes – big ones are easier to hit!

35 ASL 201: AFV Combat AFVs have the size marked as a color around their armor facing numbers. Target Size Modifiers ColorsSizeDRM 2 white dotsVery Small+2 1 white dotSmall+1 No colorsNormal0 1 red armor #Large 2 red armor #Very Large-2

36 ASL 201: AFV Combat So what does our target have? So Case P is a -1: it is easier to hit! Target Size Modifiers ColorsSizeDRM 2 white dotsVery Small+2 1 white dotSmall+1 No colorsNormal0 1 red armor #Large 2 red armor #Very Large-2

37 ASL 201: AFV Combat Chart C6 is about the Target Direct Fire Anything else? Doesn’t look like it – It is in Open Ground, and no Hindrances apply!

38 ASL 201: AFV Combat Target Based DRMs: Case J: +2 (moving Vehicle) Case J: +2 (moving Vehicle) Case P: -1 (Large Target) Case P: -1 (Large Target) = +1 DRM = +1 DRM Wow! Great chance for a hit! C6 notes

39 ASL 201: AFV Combat Other things that we need to keep in mind: Firer CX? Firer CX? Target over stacking limit? Target over stacking limit? Those would also apply DRMs – so a list with many others items to check are in the ‘Other’ notes beneath the C5 and C6 charts. Other To Hit Notes

40 ASL 201: AFV Combat To Hit = 10 C4 modifications = +0 Modified To Hit # = 10 Firer based DRMs = +0 Target based DRMs = +1 Final To Hit Modifiers

41 ASL 201: AFV Combat To Hit DR Looks like trouble for the AFV! We will hit on an Original DR of 9 or less Break LATW on DR of 11, 12

42 ASL 201: AFV Combat To Hit DR Original DR = 7 HIT!!!!

43 ASL 201: AFV Combat Modified To Hit = 10 (C3 modified by C4) Firer based DRMs = +0 Firer based DRMs = +0 Target based DRMs = +1 Target based DRMs = +1 Original DR = 7 Final DR = 7 + 1 = 8 8 <= 10 means HIT!!!! To Hit Notes

44 ASL 201: AFV Combat To Kill DR So we got the HIT!!!! But now what?

45 ASL 201: AFV Combat Once we secure a Hit, we use the To Kill process: To Kill Process: To Kill Notes StepsAFV To Kill Process 1Determine Target’s Armor Factor (AF) 2Determine basic To Kill # (TK# ) and modify 3Final To Kill # = Modified TK# - AF 4DR vs Modified TK# - use C7.7 to decide results

46 ASL 201: AFV Combat Armor Factor: The first step is to determine which facing the shot hits: Front, Flank, or Rear. This is determined by checking the vehicle’s covered arc (and the turret’s CA, if different!) Facing and Armor Factor Covered Arc

47 ASL 201: AFV Combat Covered arc. The AFV’s Hull faces a vertex, and any shots coming through the two hexes of that covered arc strike the FRONT armor facing. Facing and Armor Factor Front

48 ASL 201: AFV Combat Flank: Any shots hitting the AFV from either of these two hexsides strike the FLANK armor facing. Facing and Armor Factor Flank

49 ASL 201: AFV Combat Rear: Any shots that come through the back to hex sides strike the REAR armor facing. Facing and Armor Factor Rear

50 ASL 201: AFV Combat Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing. Facing and Armor Factor Flank

51 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor Flank Armor Flank Armor Top number is the FRONT armor of an AFV Bottom number is the FLANK armor. Armor Facing

52 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor Flank /Rear Armor Flank /Rear Armor Top number is the FRONT armor of an AFV Bottom number is the FLANK/REAR armor. Armor Facing

53 Determining the Armor Factor: Front Armor Factor Flank /Rear Armor Flank /Rear Armor What does the box around the Flank/Rear armor mean? ASL 201: AFV Combat Armor Facing

54 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor Flank /Rear Armor Flank /Rear Armor A box indicates the upper structure on that facing (the turret) has the NEXT better AF. Armor Facing

55 Determining the Armor Factor: Front Armor Factor Flank /Rear Armor Flank /Rear Armor A circle would mean the turret had the next lower armor rating! ASL 201: AFV Combat Armor Facing

56 ASL Armor Factors: ASL AFV armor runs from 0 to 26. So a circled 6 for a Front hull? would be a ___________________. A boxed 14 flank/rear? would be an __________________. ASL 201: AFV Combat Armor Facing

57 ASL Armor Factors: ASL AFV armor runs from 0 to 26. So a circled 6 for a Front hull? would be a 4 armor front turret. A boxed 14 flank/rear? would be an 18 flank/rear turret. ASL 201: AFV Combat Armor Facing

58 ASL 201: AFV Combat Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing. Facing and Armor Factor Flank So what is our armor factor?

59 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor Flank Armor Flank Armor Our shot hit the ___________, so the armor is __________. so the armor is __________. Armor Facing

60 ASL 201: AFV Combat Since the shot is coming though one of the side hexsides, it will strike the Flank armor facing. Facing and Armor Factor Flank Our shot hit the flank, so the armor is 8. Did Hull or Turret matter?

61 Wait! How do I know if the shot hits the hull or the turret???? ASL 201: AFV Combat Turret vs. Hull?

62 ASL 201: AFV Combat Determining the Armor Factor: Front Armor Factor Flank Armor Flank Armor Since neither Front nor Flank are boxed or circled, it doesn’t matter for the AF – but it could matter in a non-penetrating hit, or a near miss! Armor Facing

63 ASL 201: AFV Combat To Hit DR Original DR = 7 HIT!!!! So, Hull or Turret?

64 ASL 201: AFV Combat So we have a turret hit, with 8 AF. How do we get the To Kill #? To Kill Notes StepsAFV To Kill Process 1Determine Target’s Armor Factor (AF) 2Determine basic To Kill # (TK# ) and modify 3Final To Kill # = Modified TK# - AF 4If DR <= Modified TK#, use C7.7 to decide results

65 ASL 201: AFV Combat So we have a turret hit, with 8 AF. How do we get the To Kill #? To Kill Notes

66 ASL 201: AFV Combat A rear shot would be modified, but we didn’t get that, and we did not get a critical hit, so our Modified TK # is 16. Our Final TK# = 16 – 8 = 8 To Kill Notes StepsAFV To Kill Process 1Determine Target’s Armor Factor (AF) 2Determine basic To Kill # (TK# ) and modify 3Final To Kill # = Modified TK# - AF 4If DR <= Modified TK#, use C7.7 to decide results

67 ASL 201: AFV Combat To Kill DR Our Final To Kill # is 8. Meaning, what?

68 ASL 201: AFV Combat We roll, and see the results on chart C7.7 To Kill Notes StepsAFV To Kill Process 1Determine Target’s Armor Factor (AF) 2Determine basic To Kill # (TK# ) and modify 3Final To Kill # = Modified TK# - AF 4If DR <= Modified TK#, use C7.7 to decide results

69 ASL 201: AFV Combat Our To Kill # = 8 DR = To Kill Notes

70 ASL 201: AFV Combat Our To Kill # = 8 DR = 7 As you can see, that was CLOSE to a miss! To Kill Notes

71 ASL 201: AFV Combat We eliminated the AFV! Flip the counter to the wreck side, and the owner DR’s for crew survival! Flip the counter to the wreck side, and the owner DR’s for crew survival! If DR <= 5, (in this case) the crew escapes and is under the wreck. Last steps

72 ASL 201: AFV Combat Seem long? It takes 30 seconds to do it in a game. Once you get used to it, you don’t even think about the steps. To Hit - To Kill Notes StepsAFV To Kill Process 1Determine Target’s Armor Factor (AF) 2Determine basic To Kill # (TK# ) and modify 3Final To Kill # = Modified TK# - AF 4If DR <= Modified TK#, use C7.7 to decide results

73 ASL 201: AFV Combat IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7, Facing Quiz

74 ASL 201: AFV Combat IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7, Facing Quiz New Covered Arc

75 ASL 201: AFV Combat IF the American had waited to reveal his HIP unit, and the AFV had turned left to follow the road in E7, Which facing would the attack hit? Facing Quiz Rear

76 ASL 201: AFV Combat By the way: While Flank and Rear are the same AF, a rear facing hit gives a +1 bonus to the Gun’s To Kill number. Facing Quiz Rear

77 Determine the Armor Factors for each: ASL 201: AFV Combat Armor Facing Turret Front? ??? Turret Flank? ??? Flank? ??? Front? ???

78 Determine the Armor Factors for each: ASL 201: AFV Combat Armor Facing Turret Front?1111 Turret Flank? 801 Flank? 610 Front? 821

79 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 3,1? DR = 5,6? DR = 5,4? DR = 3,5? DR = 5,3? To Kill Quiz

80 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 3,1 Burning wreck No chance of crew survival. SMOKE from wreck. To Kill Quiz

81 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 5,6 Miss – but the bazooka is out of ammo (remove from game.) To Kill Quiz

82 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 5,4? Within 1 is a non-penetrating hit. Crew must check for Shock! (Baz shoot HEAT) To Kill Quiz

83 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 5,3? Since the colored die is larger, the hit is a Hull hit, so the AFV is immobilized. Crew might bail. To Kill Quiz

84 ASL 201: AFV Combat Our To Kill # = 8 What if DR = 3,5? Colored die < White die, is a turret hit. Place Shock marker, and next turn we see if it recovers! As you can see, that was CLOSE to a miss! To Kill Quiz

85 ASL 201: AFV Combat For further information: Read Section C2.0 to C7.0 (all), in the rule book for in the rule book for A DVANCED S QUAD L EADER. For Further Information

86 ASL 201: AFV Combat In the next module, we’ll get you fired up as we take target practice with Tanks and Guns of Tanks! See you at Session 2 Coming Next Session

87 ASL 201 was created by: Russell Gifford Learning the Great Battles of the American Civil War (CD Rom learning series, 2005) Excel VBA Programming (Workshops, 2011) Microsoft Access Programming with VBA: Workshops (2007)

88 Additional Information Advanced Squad Leader, ASL, and all artwork © MMP, 2011 This Presentation is © 2011 by Russell Gifford May be used with permission Write to rgifford@russgifford.netrgifford@russgifford.net


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