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Robofest 2009 Judging Guidelines Feb. 28, 2009 Please go to www.robofest.netwww.robofest.net and click on >> Enter Robofest 2009 << link. Download this.

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Presentation on theme: "Robofest 2009 Judging Guidelines Feb. 28, 2009 Please go to www.robofest.netwww.robofest.net and click on >> Enter Robofest 2009 << link. Download this."— Presentation transcript:

1 Robofest 2009 Judging Guidelines Feb. 28, 2009 Please go to and click on >> Enter Robofest 2009 << link. Download this PPT, rubric, and Judging forms under Judging section

2 Robofest Judging Philosophy Simple Objective Fair Maximize Students learning

3 3Robofest Judge Types and Roles Chief Judge Judges About 25% of teams Qualify to World Championship

4 Exhibition Judging

5 2009 Exhibition Competition They will have 4 minutes for the team introduction, robot presentation and demonstration Judges: visit the table as a group Silent Judges: visit the table, individually, as if you are a spectator Please read the official rule at

6 Roles of Exhibition Judges Before the competition date: Watch team videos, if any Before the Opening Ceremony: Visit each team table to be familiar with the exhibitions Score the official presentation & demo Anytime one hour before the closing – Visit team tables to interview with teams – Read their posters – Ask demonstrations – Inspect program code and robot(s) – Submit your ranks with comments to the Chief Judge

7 Responsibilities of Chief Exhibition Judge One hour before the closing – Meeting with Exhibition Judges – Collect comments and scoring sheets – Calculate averaged rank for each team using Excel – Write comments (pros/cons of each exhibition) in the Excel file During the closing ceremony – Announce award winners as well as qualified teams to advance After the event, submit all the comments, sheets, and the Excel file to scorekeeper

8 Exhibition Competition Comprehensive Rank is based on: Public demonstration performance (reliability)20% Originality (creativity and imagination; innovation)20% Application of math and science concepts learned20% Presentation methods and student attitude for spectators; Information on the team poster; Information on the Internet such as team video 10% Source code and robot inspection10% Complexity and number of functions5% Usefulness / Practicality5% Entrepreneurial ideas and mindset5% New technologies used & other factors5%

9 Judging score sheet A sample sheet can be found on the web: A sample Excel file for Chief Judge can be found on the web (coming soon!):

10 RoboFashion Show Judging

11 Judging Criteria for the overall rank Team Intro (5%) Presentation delivery (5%) Demo (15%) Whole stage usage (10%) Artistic Choreography & Performance (10%) Creativity and Innovation (10%) Applying math & science (10%) Robot team work & synchronization with other Bot or human – if one robot, this score should be low (10%) Code inspection (10%) Robot mechanical design (10%) New Tech used (5%)

12 Rule and Judging Score sheet Read the rule at A sample sheet can be found on the web: A sample Excel file for Chief Judge can be found on the web (coming soon!):

13 Game: RoboZone Judging

14 Robofest 2009 Game Summary UP (Unknown Problem) Challenge – drawing unknown shape Top rank UP teams will select the rest of group members by raffle UP results will be the tie breaker to select the best team for each group RoboZone Group tournaments in parallel Semi-Finals / Final

15 A sample UP drawing (1) 300mm (2) 150mm 90 o

16 One practice paper will be given. The robot must not be touched by players during the work. Once touched, the drawing cannot be continued. If the pen of the robot goes out of the paper, the robot must be stopped immediately. Record and play function (NXTG) cannot be used. Before the given drawing time is expired, turn in your robot to the judging table. If not, no game! Tape/mark your team ID on the robot Judge will call a team member to test the drawing UP drawing Rules

17 How would you rank them? (1) 300mm (2) 150mm 90 o 35.2 cm 16.4 cm 89 o 39.4 cm 22 cm 119 o 40cm 21cm 95 o Robot went outside the paper 50cm 119 o 25cm 21cm 8cm

18 Drawing Judging Need two or three judges dedicated to this judging to maintain consistency First select best n teams, where n is the number of groups for each age division Let the best n teams select group members by raffle During the RoboZone game, the judging needs to be completed

19 How precise the line lengths are. The deduction can be quantified by difference. How precise the angle is. Deduction can be quantified by difference. How clear/solid the lines are. Deduction can be quantified by the size of the largest gap. How straight the lines are. (See next slide) How sharp the angle is. (See next slide) How to score drawings

20 Draw a rectangle that contains the entire line drawn by the robot. The width of the rectangle is the deduction. How to quantify line straightness 14 mm

21 Draw a box around the angle blip. The deduction is the diagonal distance of the rectangle How to quantify an angle quality d = 21mm d = 42mm

22 If the pen of the robot goes out of the paper or is stopped by human, 50% of the sum of the target lines will be deducted Any line drawn outside paper will be ignored If a line is not drawn at all, then the penalty point is double of the line length in mm If extra line is drawn, the it is regarded as an extension of the previous line Additional Penalties

23 Example cm 16.4 cm 89 o Diagonal of this rectangle is 25mm Check itemTargetActual Difference or penalty Line (1) Straightness 8 Line (2) Straightness 5 Angle90891 Angle quality25 Line solidness (the size of the largest gap)5 Went outside or stopped by human? If yes, penalty is Total deductions110

24 Example cm 22 cm 119 o Diagonal of this rectangle is 23mm The gap size is 24mm Check itemTargetActual Difference or penalty Line (1) Straightness 10 Line (2) Straightness 8 Angle Angle quality23 Line solidness (the size of the largest gap)24 Went outside or stopped by human? If yes, penalty is Total deductions258

25 Example 3 Robot went outside the paper 50cm Check itemTargetActual Difference or penalty Line (1) Straightness 10 Line (2)1500 Straightness* 150 Angle900 Angle quality0 Line solidness (the size of the largest gap)0 Went outside or stopped by human? If yes, penalty is Total deductions725

26 Example 4 40cm 21cm 95 o Check itemTargetActual Difference or penalty Line (1) Straightness 30 Line (2) Straightness 15 Angle90955 Angle quality0 Line solidness (the size of the largest gap)0 Went outside or stopped by human? If yes, penalty is Total deductions210

27 Example o 25cm 21cm 8cm Check itemTargetActual Difference or penalty Line (1) Straightness 10 Line (2) Straightness 100 Angle Angle quality40 Line solidness (the size of the largest gap)0 Went outside or stopped by human? If yes, penalty is Total deductions289

28 Nothing drawn – infinite penalty Read the official RoboZone rule Read the drawing judging rubric/guideline Example 6

29 Recommended group size is 3 or 4, which will be decided by site host organizer Drawing ranking will be based on the penalty score. Tie breaker will be the order of turning in. Chief judge need to first select top rank teams to form groups by raffle Chief Judge Role: to form groups

30 RoboZone Game Video A YouTube link at

31 31Robofest Recommend RoboZone ring setup Chief Judge and Drawing Judges 2 Judges / Group TimerScore keeper 3 tables covered with black paper 2 Judges / Group TimerScore keeper 3 tables covered with black paper Metric ruler (or tape measure), Scale, Protractor Metric ruler (or tape measure), Scale, Protractor

32 ready? Go!

33 RoboZone Game Rules A match consists of up to three games. The first robot to win two games wins the match Maximum time for each game is 2 minutes Only one team member is allowed to enter the competition area to start the robot. A judge will weigh and measure the robots before the match Jr. DivisionSr. Division Max. length and width25 cm Weight of the robot1kg (2.2 lbs)1.3kg (2.9 lbs)

34 How to start a RoboZone Game For each game, the judge will designate the starting location and orientation for each robot

35 After a Game is Started Each robot must wait for 5 seconds. If a robot moves, during this wait-time, the robot loses the game automatically. During the 5 second wait time, a judge will place the Zone and bottle at an unknown middle location between the two robots considering the size (width and length) of the two robots. The Zone must be taped down on the table Both players and judges MUST move back out of the way at least 10 feet

36 No human touch is allowed. Reset of the playing field is not allowed. Judges will have discretion in making decisions during the game and the judges decision is final. The max break time between games is 2 min. teams should shake hands after the match Once the game is started/ended

37 Occupy the Zone or push the opponent off the ring! If both robots survive for 2 minutes without occupying the zone successfully, the game is tie. If the match results in a tie (for example: one win, one lose, and one tie) Scorekeeper records tie. The drawing rank will be used to determine a winner, if needed How to win a game/match

38 Target center point must be completely covered with any part for 3 continuous seconds. The robot may move. A detached part from a robot covering the target center point does not count. The counting will continue, even if two minute game time is elapsed. Definition of the Zone occupation Target center point of the Zone

39 Site Hosts needs to prepare a national flag!

40 UP for Warm UP today (20min given, Please take a paper) (1) 250mm (2) 200mm 75 o

41 Robofest Little Robots, Big Missions Questions? Rule Updates Clarifications FAQs Warm Up Video


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