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NECC 2002 San Antonio, June 2002 Imagining the Future, student-centered exploration of learning applications and systems Amela Sadagic, PhD

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Presentation on theme: "NECC 2002 San Antonio, June 2002 Imagining the Future, student-centered exploration of learning applications and systems Amela Sadagic, PhD"— Presentation transcript:

1 NECC 2002 San Antonio, June 2002 Imagining the Future, student-centered exploration of learning applications and systems Amela Sadagic, PhD amela@advanced.org

2 Agenda 1.Motivation 2.Project basics 3.Pilot year: 2001 / 02 4.Two examples 5.Videoconference cook-book 6.Virtual Pizza Party 7.Lessons learned 8.Q & A

3 1 Motivation our mission: exploration of learning spaces empowered by advanced digital technologies to enable an active role of K-12 in exploring and designing future learning environments to identify critical conditions, especially technological environments and strategic relationships, needed to nurture such processes

4 1 Motivation Internet Advanced helped build NSFnet Internet2 Advanced was a founding partner our staff takes part in engineering and research activities actively involved in K-20 initiative

5 1 Motivation ThinkQuest started in 1995 66 national, 2 multinational and 38 state partners, 125,000 students and teachers from 123 countries 23 different programs central library with over 5,000 educational web sites created by student teams 2.5 million unique users / month 35 million page views / month

6 2 Project basics 2.1 Key ingredients 2.2 Key formula 2.3 Student task 2.4 Project categories

7 2.1 Key ingredients -take what kids are really, really good at: envisioning new possibilities and exploring new learning channels -take what we are good at: understanding educational parameters and technological needs to facilitate and nurture that process

8 2.2 Key formula 1.kids in the center or the process – they are the owners of all phases of that process 2.role of teachers: teachers as facilitators not instructors provide them time and space to learn along with students where they are not expected to be technology experts 3.technology - a tool, not the goal !!!

9 2.3 Student task imagine and partly prototype learning system or application that employs advanced digital technologies including rich media, large public data resources, broadband or wireless networking work in small teams (2-6 students)

10 2.4 Project categories … Classroom of the Future Virtual Laboratory / Museum / Botanical Garden Interactive Exhibits Helping Hand: Advanced Technologies Helping Students With Disabilities Math and Art Reading Lesson Atom-ic Tour GlobeQuest Endangered Species: Learn How to Make a Difference

11 3 Pilot year 2001 / 02 3.1 Participants 3.2 First part 3.3 Second part

12 3.1 Participants 6 high schools: Benton Harbor HS, Benton Harbor, MI Emerson HS, Union City, NJ Moanalua HS, Honolulu, HI Plano Senior HS, Plano, TX Thomas Jefferson HS for Science and Technology, Alexandria, VA Wylie E. Groves HS, Beverly Hills, MI

13 3.2 First part Goal: build knowledge base, inspire, energize Activities: multipoint videoconferencing sessions: expert presentations given by Dr. Andrew Glassner, Jaron Lanier, Dr. Carrie Heeter local working sessions and workshops off-line student forums field trips point-to-point videoconferencing sessions school discussions: ethic dilemmas in computer science, enduring knowledge

14 3.2 First part Materials: list of selected web resources Glossary Fascinating Stories Showcase Pages Video Postcards general reference desk: content organization, writing, citing ethic issues in computer science, internet / web ethics, copyrights, plagiarism

15 3.3 Second part Goal: facilitate work of student teams Activities: team creation: 2-6 students per team work on team projects inter-team collaboration dialog with ITF staff dialog with researchers creation of web presentations

16 3.3 Second part Visible outcome: 26 projects with their web presentations available on-line two representative teams will go to “Exploring the Future of Learning – a ThinkQuest Live Event” www.thinkquestlive.org “Food for Thought” “Glimmersion”

17 4 Two examples Moanalua High School, Honolulu, HI Two “overnighers” (16 and 22 hours!) filled with: numerous workshops…

18 4 Two examples movies and videoconferencing…

19 4 Two examples hard work…

20 4 Two examples fun…

21 4 Two examples and great food feast !!!

22 4 Two examples … and more thoughts about sleep and great food …

23 4 Two examples Benton Harbor High School, Benton Harbor, MI They presented project at the conferences….

24 4 Two examples …and visited two universities!

25 5 Videoconference cook-book 5.1 Is it a good medium? 5.2 Our goal 5.3 Prior lessons 5.4 Multipoint session 5.5 Point-to-point sessions 5.6 Our lessons

26 5.1 Is it a good medium? Not the best medium - there are no social cues we are used to in real world, no transparency of social interactions Network parameters (low frame rate, high latency and packed loss) may make it impossible to be used for normal human communication Yet, it has a power of (near) real-time images, it connects remote collaborators in the same audio and visual context, and it enables events that otherwise would never be possible

27 5.1 Is it a good medium? Advice: if possible, have face-to-face meetings before you start a series of videoconferencing sessions. It will be good investment. managed to go to TX, NJ, MI and VA but unfortunately not to HI 

28 5.2 Our goal Multipoint videoconference session: importance of get-together events creates sense of larger community enables dialog with leading scientists use it to inspire, motivate and energize Point-to-point videoconference session: enable more intimate setting for project discussions and consultations

29 5.3 Prior lessons SURA / ViDE workshops 2001, 2002 Megaconference 2001 (H.323) Virtual Internet2 Member Meeting – VIMM 2001 VRVS system Internet2 QoS working group There are many sessions you can attend with minimal or no costs involved – try them

30 5.4 Multipoint session Note: this is not a mere replica of face-to- face meeting! medium is different – different communication cues and rules session / meeting dynamics is different Your expectations should be different too.

31 5.4 Multipoint session: Requirements need MCU - multipoint connection unit need session moderator everyone has to learn basic “grammar” -how to bypass firewall – big issue in schools! -learn to mute / un-mute the mike -look at the camera not the screen / display -…and have lots of patience for connection problems!

32 5.4 Multipoint session: Requirements Play “We connected!” clip

33 5.4 Multipoint session: Dynamics start min. 30-15 min before -start both video / audio and text chat, and have plenty of time to troubleshoot -have time for informal chat among people before the “formal” session begins at the beginning reserve time to introduce everyone and show all participants to the people who will be speaking -compensate for the lack of face-to-face collaboration features - speakers will appreciate having good idea of their audience

34 5.4 Multipoint session: Dynamics Play “Start” clip

35 5.4 Multipoint session Useful titbits: use text chat to troubleshoot, manage queue in Q&A and in discussion parts beware of displays of casual behavior -you might be “on the air” and you may not know it!

36 5.4 Multipoint session: A recipe 1.Make sure you are ready to record the session (analog / digital) 2.Connect 30-15 min before 3.Run text chat as a background channel 4.Introduce the audience 5.Manage Q&A queue in chat 6.Have time to say goodbye

37 5.5 Point-to-point session school-to-school us-to-schools us-to-students teams us-to-teachers But students may be more open and confident if they ask questions in text chat !

38 5.6 Our lessons students were running a “shop” – they were in charge of cameras and chat sessions! students loved possibility to talk to the scientist – for some this was the greatest thing in the project use videoconferencing to your advantage – recognize what it can do but also what it cannot do do not use videoconferencing when it gets in the way of the task and the goal you want to achieve

39 6 Virtual Pizza Party Real pizzas were included! Another multipoint connection when we: celebrated the end of project year all teams presented their projects and we had a fun project related quiz!

40 6 Virtual Pizza Party Play “Food for Thought” clip http://library.thinkquest.org/IF0210100/

41 6 Virtual Pizza Party Play “Star Formation” clip http://library.thinkquest.org/IF0210080

42 6 Virtual Pizza Party Play “ITF Quiz” clip

43 7 Lessons learned Q: What did you like most? “It was so different from what I usually did it at school, a new experience. ” “The freedom in making our own project.” “The creative interactions between group members” “The vast amounts of knowledge was amazing. It was also encouraging to know that there were no limits to what we wanted to do. ” “The learning that took place, and the chance to do something that might affect the world.”

44 7 Lessons learned schools participated in each others’ events the task was fun… but also a tough job. -> some students will need more “structure” and guidance students loved the idea of being pioneers -> they are ready to work hard if they see a clear purpose and the way their results will be used students want more videoconferencing sessions! students loved opportunity of having a dialog with researchers do not forget to leave a room for fun in the project!

45 7 Lessons learned: fun activity Organize video-quiz: 1.select N web sites as basic resource, 2.ask each student team to define questions they will ask other teams (answers should be easy to find in those N web sites !), 3.make point-to-point connection between two teams: they have to see and hear each other, 4.teams ask each other questions and judge each other’s responses, 5.quarterfinals -> semifinals -> big finale + celebration with everyone in multipoint feast

46 7 Lessons learned: for the end Play “End” clip

47 Q & A www.thinkquest.org/future


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