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SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European.

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Presentation on theme: "SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European."— Presentation transcript:

1 SOFT LEARNING LEARNING ENVIRONMENT Experimentation Protocol February 6th, 2009 Berlin 3rd Meeting This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein CLAN – Continuous Learning for Adults with Needs 134649-LLP-1-2007-1-IT-GRUNDTVIG-GMP Grant Agreement 2007-3569/001-001

2 The Soft approach is based on some General principles personalised timetable learning by enjoying personalised contents creating permanent communities of learners increasing interest and participation The Soft Learning Model

3 How Personalised timetable Every participant has to engineer his/her own timetable planning when to act. Just one task: Keeping in touch with the community The moderator has the task to gather any useful information about the timetable organisation The community decides if and when to meet on the platform and in presence

4 How Learning by enjoying The digital knowledge curriculum activities are actually a game:  Competitions - where CLAN members have to carry the activities foreseen by the curriculum.  These activities obtain a score that will constitute the general classification. The Clan that has made more activities and has a higher score, wins the competition.

5 How Personalised contents  In the Clan Communities there aren't teachers and students.  They are communities of Peers.  The Moderator has to let them be able to create their contents.  The communities can invite experts to take part in the activities to give their contributions to the Clan (e.g. if the contests is about local history the Community can invite a local historian to explain something or to suggest some book to read)

6 How Creating permanent communities of learners  The Clan user has to feel not a mere experimenter but a member of the community.  The aim is to continue the activities after the project is “legally” finished

7 How Increasing interest and participation The learning process has to be active and cooperative This means that:  The learners have to be involved in the activities  The learners have to consider the activities as socially and personally interesting and respondent to their needs  The learners have to feel something to share with the others

8 The project experimentation steps The Curricula foreseen in the project are: History of knowledge and places Citizenship rights Digital knowledge

9 The Clan has to experiment at least one of the two Curricula History of knowledge and places Citizenship rights Scenarios and methodology The Curriculum ‘Digital knowledge’ aims to introduce experience about the potentiality of the web based Social Networks, in order to give a support to the users in the deepening of the knowledge and the way to use instruments available in the web. Approach  “learning game” methodology. It aims to experiment how it is possible to take part in a “soft” motivating learning experience.

10 In every scenario each Clan has to personalize: Contents Learning agenda Work schedule Learning organization (roles and tasks) Scenarios and methodology

11 History of knowledge and places This scenario aims to introduce some elements about the memory of places and cultural heritage. The objective is to describe the traditions through images, tales, quotations… Each Clan, through the use of the identified tools, will be asked to create a framework of objects to tell their story to the others, through the following areas: Senses (taste, sight etc…) Voices (music and sounds) Images (photos and videos) Going into deep: an example « History of art and craft » in presence using the Open distance learning The Clan organizes the timetable

12 roles of the members Setting  The group subscribes the Clan agreement and, with the help of a moderator, decides the different roles of the members -Some examples - Member His role consists in taking part in the activities. Members are the ‘owners’ of the activities. Expert Has in charge to produce some documentation and specialized material, he/she guides the critical discussion. The expert can be invited to take part just to one session or can be part of the group Secretary Has in charge to coordinate the organization of the Training Activities. The Clan is free to choose any other internal organization excepting the roles: Publisher Publisher Has in charge to help the others to use the Web based tools Moderator Moderator Can be an external, form the Pts, or a member of the Clan. His role consists in: supporting the Clan in carrying on the activities, animating the discussion History of knowledge and places - PHASE 0

13 Critical discussion (in presence to deepen the topic) Choice and Define one or more elements (paintings, statues, monuments, historical sites …) of the historical heritage the Clan would like to work on 1,5 hours Every member of the Clan has to read a short passage of a Book or look carefully at some pictures the moderator has prepared before Creative work (using the open distance learning) Choice and implement some voices of the Glossary --> each member write few lines History of knowledge and places - PHASE 1

14 Critical discussion The Clan decides a professional specific point of view peculiar of the Clan’s activity (i.e. art for Policemen cultural heritage stirs up problem of security).  starting from the interest in one topic, linked to the professional framework, they can deepen this topic by taking into consideration the purpose of widen and know more about the field or specific item the Clan started from. The Clan can invite an external expert to discuss the topic 1,5 hours Creative work – Utilizing the web resources The clan or one member in charge for the Clan search and put at the other members disposal the knowledge on the tools and resources useful to implement the topic History of knowledge and places - PHASE 2

15 Choice and implement the Task (technical problem) Find and discuss some material in internet The clan can be divided in group and each group has to develop a Wiki voice The clan can use the forum to exchange information and opinions. Each member write few lines The members can use also -You tube (finding some video related to the topic) - Google images (to find some pictures) - E-book (literature related to the topic) Etc … History of knowledge and places - PHASE 2

16 Citizenship rights “Citizenship of the Union is hereby established. Every person holding the nationality of a Member State shall be a citizen of the Union” This scenario aims to put together information about rights, liberties, but also obligations related to the rights. The objective of this phase is to choose a hot topic about the dimension of citizenship An example « How being European citizen » in presence using the Open distance learning

17 roles of the members Setting  The group subscribes the Clan agreement and, with the help of a moderator, decides the different roles of the members -Some examples - Member His role consists in taking part in the activities. Members are the ‘owners’ of the activities. Expert Has in charge to produce some documentation and specialized material, he/she guides the critical discussion. The expert can be invited to take part just to one session or can be part of the group Secretary Has in charge to coordinate the organization of the Training Activities. The Clan is free to choose any other internal organization excepting the roles: Publisher Publisher Has in charge to help the others to use the Web based tools Moderator Moderator Can be an external, form the Pts, or a member of the Clan. His role consists in: supporting the Clan in carrying on the activities, animating the discussion Citizenship rights - PHASE 0

18 Each Clan will: Discuss (in presence or in the village) with a guest (expert invited to join the Clan) Create some content using the e-environment (contents are related to the chosen topic. The moderator creates an index, the members have to choose how to comment the index, posting video, pictures, texts and anything is considered useful to identify the individual point of view about the chosen topic. Critical discussion (in presence?) Choice and Define one or more elements or aspects of the citizenship the Clan is willing to analyze (right of free movement, right of establishments, right of active and passive political representation at local level 1,5 hours Every member of the Clan has to read a short passage of an article or look at some video the moderator has prepared before Creative work - (using the open distance learning) Choice and implement some voices of the Glossary each member write few lines Citizenship rights - PHASE 1

19 Critical discussion The Clan decides a professional specific point of view peculiar of the Clan’s activity (i.e. Citizenship for Domestic Workers can represent how to manage the presence in a foreign Country) (The Clan can invite an external expert to discuss the topic) 1,5 hours Creative work - utilizing web resources The clan or one member in charge for the Clan search and put at the other members disposal the knowledge on the tools and resources useful to implement the topic Citizenship rights - PHASE 2

20 Choice and implement the Task (technical problem) Find and discuss some material in internet The clan can be divided in group and each group has to develop a Wiki voice The clan can use the forum to exchange information and opinions. Each member write few lines The members can use also - You tube (finding some video related to the topic) - Google images (to find some pictures) - E-book (literature related to the topic) Etc … Citizenship rights - PHASE 2

21 Digital knowledge The objective of this phase is to verify the familiarity with internet and its functionalities Each Clan will be asked to develop some simple activities: - create a blog, - publish a video on YouTube, - upload the photo of their families, - search a famous painting and to describe it, to look for a quotation etc… In this section the Clan members have the opportunity to experiment some Web social Tools Surfing in the Clan Village This section is Transnational And it is conceived as a Game The Language employed: English    THE CLAN IS NOW A TEAM The Clan/team takes part in a COMPETITION using the web based tools the Clan has

22 The Competition is divided into three section Part 0 Realize a web product containing some resources realized with the help of some Web Based tools Part 1 Words in the WEB Describe in simple terms the job the members do: (utilizing WIKI; Glossary; Forum) Part2 Images in the WEB Find some pictures or video describing the job The picture or video can find in google, you tube etc... or realized by the member of the Clan Digital knowledge

23 Who wins the game? The Clan that realizes more activities  the system is able to calculate the number of pitches the participants attached in the Project Platform

24 Number of the CLAN experimenters 7-10 for each CLAN Main characteristics: Homogeneous Features Groups with similar characteristics Different formal learning Before the experimentation each partner organization will have to :  organize a meeting with the experimenters  propose a questionnaire for a deep analysis on the different CLANs characteristics Number and characteristics of the CLAN experimenters

25 The CLAN experimenters will work in an on-line soft learning environment CLAN e-learning environment needs:  a high degree of autonomy for the adult learner  to be open to eclectic sources  to support soft informal learning activity  to allow evolution both in the experience of the learner and in the context in which this occurs So to: Embed learning in a natural environment Make participants to be immerse into a mixed reality composed by physical, educational and social space. The soft learning environment

26 The organisation of the Clan Village The Clan Village is: A place where the communities can meet and exchange information and contents Each Clan has its own place in the village where it is possible to find many resources Each Clan member has his/her own “hut” where he/she can invite some friends

27 Clan village proposal… This is the Learning Village Home Page Each Clan has its own hut where a user can start the learning process, which can be active and cooperative This is the common room where all of the participants can exchange information(Forum, Chat) This is the Help Section; you can access the on-line guide and enter the forum section for hints and tips

28 This could be the Clan Hut These are the tools a User finds the first time he logs in: Create and Customize your avatar; Introduce yourself by posting a small description; Here you can find all Users on-line These are the links to the curricula where all Clan Users can be involved in specific activities to complete the course

29 This the PHASE 0 for each curriculum These are the tools to perform the given assignments; e.g.: FORUM Section HTML text Editor; You can choose which method to use to do this homework Each phase has a brief description of the objectives and how to reach them In each phase you can view the calendar that shows your clan personalised timetable

30 This the PHASE 1 for each curriculum Each phase has a brief description of the objectives and how to reach them These are the tools to perform the creative works; FORUM Section:Here all users of the Clan can post threads,images,file attachments, or links about the given topic. Glossary text Editor; each member writes a few lines as a summary of the whole activity

31 This the PHASE 2 for each curriculum Each phase has a brief description of the objectives and how to reach them These are the tools to perform the creative works; FORUM Section:Here all users of the Clan can post threads,images,file attachments, or links about the given topic. HTML text Editor; The Clan Publisher writes a summary of the whole activity Resources; some examples of external tools to do some research

32 This the Digital Knowledge curriculum A brief description of the objectives and how to reach them Part 2: Each clan member can create a blog, publish a video on YouTube, upload the photo of their families, search a famous painting and to describe it, to look for a quotation Resources; we propose some examples of external tools to create the outcome: e.g. youtube, flickr, slideroll Part 1: Each clan member can acquire more knowledge and awareness about the functionality and the usefulness of the several existing instruments and about how they use them Resources; we propose some examples of interaction instruments: e.g. wiki, glossary, chat, forum

33 Criterion used to calculate the scores It is called “ACTIVE USER RANKING” and it allows to display in a different way the animator and contestant scores The system, by examining the logins, gathers and classify on the base of established deadlines, the relevant data with the purpose of drawing up a classification. The monitoring is carried out both for collaborative activities (forum, creation of a glossary...) and individual ones. The aim is to give a QUANTITATIVE indication about one’s participation in the Digital Knowledge Activities. The COMPETITION using the web based tools

34 Thanks for your attention! February 6th, 2009 Berlin 3rd Meeting


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