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Programming 3/16/15 3/16 Looping, Arrays, Objects 3/17 Object-Oriented Design and Becoming a better Programmer 3/18 Introduction of Conditionals 3/19 Introduction.

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Presentation on theme: "Programming 3/16/15 3/16 Looping, Arrays, Objects 3/17 Object-Oriented Design and Becoming a better Programmer 3/18 Introduction of Conditionals 3/19 Introduction."— Presentation transcript:

1 Programming 3/16/15 3/16 Looping, Arrays, Objects 3/17 Object-Oriented Design and Becoming a better Programmer 3/18 Introduction of Conditionals 3/19 Introduction If, Or, and Randomness 3/20 Introduction If, Or, and Randomness

2 Date: 3/16Goal: I can investigate animation looping, arrays,and robjects using java script Continue Khan Academy Lessons Complete- Looping, Arrays, Objects

3 Date: 3/17Goal: I can investigate animation object oriented design using java script Continue Khan Academy Lessons Grading Drawing, Coloring, Variables30 Animation Basics, Resizing, Text, Function, and Logic50 Continue to finish the lessons tonight and this week. If you finish you will earn extra credit

4 Date: 3/17Goal: I can investigate animation object oriented design using java script Continue Khan Academy Lessons Complete today- Object-Oriented Design and Becoming a better Programmer Continue to finish the lessons tonight and this week. If you finish you will earn extra credit

5 Date: 3/18 Goal: I can investigate how to enhance variable programs with conditions Bell Ringer: 1. What comes to mind when you hear the word “if”? 2.What are some ways we use the word “if” in English?

6 Date: 3/18 Goal: I can investigate how to enhance variable programs with conditions Bell Ringer: 1. What comes to mind when you hear the word “if”? 2.What are some ways we use the word “if” in English? In English, if is used to state a condition where something might happen if the condition is true. Hence this topic is called conditionals. Point out that this is a common computer science construct. An example from computing is when a program like Microsoft Word asks you if you want to save your work when you hit close. If you click yes, it saves your changes. If you click no, it Discards your changes. If (some condition) then do this

7 Date: 3/18 Goal: I can investigate how to enhance variable programs with conditions Conditionals Directions Go back to Nutrition example and enhance

8 Date: 3/18 Goal: I can investigate how to enhance variable programs with conditions Conditionals Directions Use your variable example about nutrition and add: 1.A message about being nutritious if the number of points becomes greater than 9. 2. A message about eating healthier food if the number of points Becomes less than –4. 3.Have a sprite say the message or use broadcast to change the sprites/stage to convey the message.

9 Date: 3/19 Goal: I can investigate how to enhance variable programs with conditions 1. Download the Variable Nutritional file to the computer 2. Open scratch online scratch.mit.edu 3. Upload your Variable Nutritional into the scratch program Enhance your variable nutrition file and add: 4. A message about being nutritious if the number of points becomes greater than 9. 5. A message about eating healthier food if the number of points Becomes less than –4. 6. Have a sprite say the message or use broadcast to change the sprites/stage to convey the message Save your file and email it to Mr. Stoll(15 min)

10 Date: 3/20 Goal: I can investigate how to enhance variable programs with conditions Conditionals Directions Complete Nutrition example and enhance if you did not finish yesterday

11 Date: 3/20 Goal: I can investigate how to enhance variable programs with conditions Finish the age program 1. Save the age program file from Mr. Stoll’s web page to the computer 2. Open scratch online scratch.mit.edu 3.Upload the age program into the scratch program Use the hand out Day 15 from yesterday to complete the age program 4. If you are older than 2 “you don’t need diapers” 5. If you are older than 15 “you can drive” 6. If you are older than 16 “you can see an R rated movie” 7.If you are older than 17 “you can vote.” 8.If you are older than 20 “you can gamble” 9.If you are older than 24 “you can rent a car” 10.. If you are older than 49 “you can retire” 11.Save your file and email it to Mr. Stoll

12 Date: 3/19 Goal: I can investigate how to enhance variable programs with conditions Finish the age program 1. Save the age program file from Mr. Stoll’s web page to the computer 2. Open scratch online scratch.mit.edu 3.Upload the age program into the scratch program Use the hand out Day 15 from yesterday to complete the age program 4. If you are older than 2 “you don’t need diapers” 5. If you are older than 15 “you can drive” 6. If you are older than 16 “you can see an R rated movie” 7.If you are older than 17 “you can vote.” 8.If you are older than 20 “you can gamble” 9.If you are older than 24 “you can rent a car” 10.. If you are older than 49 “you can retire” 11.Save your file and email it to Mr. Stoll

13 Date: 3/10Goal: I can investigate animation basics and resizing using java script Problems on the lessons. Make sure you read the problem to make sure you understand the problem Watch the video again if you still can’t solve the problem

14 Date: 3/10Goal: I can investigate animation basics and resizing using java script Continue Khan Academy Lessons Complete- Animation Basics Intro to Animation Challenge: Exploding Sun Mouse Interaction Challenge: Tasty Tomato Challenge: Mouse movement mania Incrementing Shortcuts A shorter shortcut Challenge: Parting Clouds Project: Shooting Stars


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