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Exploring Computer Science 2/23/15 2/23 Develop a Scratch story project -Brainstorming 2/24 Develop a Scratch story project –Developing 2/25 Develop a.

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Presentation on theme: "Exploring Computer Science 2/23/15 2/23 Develop a Scratch story project -Brainstorming 2/24 Develop a Scratch story project –Developing 2/25 Develop a."— Presentation transcript:

1 Exploring Computer Science 2/23/15 2/23 Develop a Scratch story project -Brainstorming 2/24 Develop a Scratch story project –Developing 2/25 Develop a Scratch story project –Completion 2/26 Develop a Scratch story project –Presentations 2/27 Using Variables

2 Date: 2/23Goal: I can develop a story using Scratch. Bell ringer: Independently think of ideas for a story you could create on scratch. 1. Write down a story theme. (ex: Super Hero saves) 2. Write down main character. (ex: Mr. Super- Awesomeness) 3. Write down your idea for a story line (Ex: Mr. Super- Awesomeness saves bikini bottom from Pirates that are trying to steal the secret recipe for the crabby patties)

3 Date: 2/23Goal: I can develop a story using Scratch. Introduction of the story project

4 Date: 2/23Goal: I can develop a story using Scratch. Group brainstorm ideas 1.Each member of the group reads their story ideas 2.All members of the group offers suggestions

5 Date: 2/23Goal: I can develop a story using Scratch. Video

6 Date: 2/23Goal: I can develop a story using Scratch. Individually write out your story on a word document and share it with Mr. Stoll 1. Story summary- write a 4-5 sentence that explain the story. 2.List the characters 3.Describe the different scenes 4.Script out each scene -scene -movement -characters -dialogue

7 Date: 2/24Goal: I can develop a story using Scratch. Individually finish writing out your story on a word document and share it with Mr. Stoll 1. Story summary- write a 4-5 sentence that explain the story. 2.List the characters 3.Describe the different scenes 4.Script out each scene -scene -movement -characters -dialogue

8 Date: 2/24Goal: I can develop a story using Scratch. Create your story using Scratch and follow the rubric 1.Have at least 4 scenes 2.Have at least 3 different sprites 3.Have at least 8 say or think boxes 4.Animate the movement of your characters 5.Use broadcast to change scenes in your story 6.Have the characters take turns speaking to each other 7.Have at least one conversation between characters 8.Have a title scene with your name on it 9.Story initializes itself when the flag is clicked 10.The entire story plays once you click the flag 11.The Presentation Explain an example from your program of how events (broadcast) were used to transition from one scene to another.

9 Date: 2/25Goal: I can develop a story using Scratch. Complete your story using Scratch and follow the rubric 1.Have at least 4 scenes 2.Have at least 3 different sprites 3.Have at least 8 say or think boxes 4.Animate the movement of your characters 5.Use broadcast to change scenes in your story 6.Have the characters take turns speaking to each other 7.Have at least one conversation between characters 8.Have a title scene with your name on it 9.Story initializes itself when the flag is clicked 10.The entire story plays once you click the flag 11.The Presentation Explain an example from your program of how events (broadcast) were used to transition from one scene to another.

10 Date: 2/23Goal: I can develop a story using Scratch.

11 Date: 2/17Goal: I can use the concept of broadcasting through role play and then complete a broadcast event in Scratch. Role Play Hand out

12 Date: 2/18Goal: I can use the concept of broadcasting through role play and then complete a broadcast event in Scratch. Bellringer: In the role play yesterday, Why did The Crab and the Date have only two scripts?

13 Date: 2/18Goal: I can use the concept of broadcasting through role play and then complete a broadcast event in Scratch. Bellringer: In the role play yesterday, Why did The Crab and the Date have only two scripts? (Possible answer: They remain hidden during the other scene.)

14 Date: 2/18Goal: I can use the concept of broadcasting through role play and then complete a broadcast event in Scratch. Bellringer: In the role play yesterday, Instead of using broadcast, do you think you could just use “wait _ secs” blocks? What might be an advantage to using broadcast Instead?

15 Date: 2/18Goal: I can use the concept of broadcasting through role play and then complete a broadcast event in Scratch. Bellringer: In the role play yesterday, Instead of using broadcast, do you think you could just use “wait _ secs” blocks? What might be an advantage to using broadcast Instead? Answer: One advantage is that if your entire program is based on waits, if you edit something in scene 1, it could possibly throw the timing off for the rest of the program.)

16 Date: 2/18Goal: I can use the concept of broadcasting through role play and then complete a broadcast event in Scratch. 1. Complete Summer Story Project 2. Finish a story about what the cat did over summer. 3. Answer questions 1, 2, and 6 on paper. 4.Check your work against the rubric

17 Date: 2/20Goal: I can complete a broadcast event in Scratch. Bell Ringer: In the role play Tuesday, why did The Crab and the Date have only two scripts?

18 Date: 2/20Goal: I can complete a broadcast event in Scratch. Bell Ringer: In the role play Tuesday, why did The Crab and the Date have only two scripts? When flag is clickedBasketball SceneMovie Scene

19 Date: 2/20Goal: I can complete a broadcast event in Scratch. Bell Ringer: In the role play Tuesday, why did The Crab and the Date have only two scripts? (Possible answer: They remain hidden during the other scene.)

20 Date: 2/20Goal: I can complete a broadcast event in Scratch. Picture for Donors Choose

21 Date: 2/20Goal: I can complete a broadcast event in Scratch. 1.Complete Summer Story Project 2.Access “summer story instructions” on Mr. Stoll’s web page 2. Finish a story about what the cat did over summer. 3. Answer questions 1, 2, and 6 on paper. 4.Check your work against the Rubric 5.Put your Name the stage of your project

22 Date: 2/20Goal: I can complete a broadcast event in Scratch. 1.Check your work against the rubric 1.Add motion, more dialogue, edit costumes for 5 point Extra credit 2.Gallery Walk and grade your peers work 3.Save your project on thawed drive and email the file to Mr. Stoll 4.Turn in your notebook on the table

23 Date: 2/9Goal: Explain the 3 major ways to move sprites and choose the appropriate method of moving to make a cat circle the bases. Bell ringer: Describe how you would graph in your Algebra class (The x‐y coordinate plane, etc) The “repeat” block will do whatever is inside it n times. This behavior can be called iteration or looping. Iteration is a construct that is used in other programming languages. There differences between the 3 ways to move. The sprites will reinitialize themselves when the green flag is clicked.

24 Date: 2/9Goal: Explain the 3 major ways to move sprites and choose the appropriate method of moving to make a cat circle the bases. 1. Go to Mr. Stoll’s Web page – Exploring Computer Science 2. Save “Moving.sb” file on your desktop 3.Open the file in Scratch 3.Follow the directions on the Moving. Sb worksheet and answer the questions on the back of the sheet 4.#10 open “baseball.sb” 5.The worksheet will be collected at the end of class

25 Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Bell Ringer :How do the programs on the computer know what the user wants to do next? In other words, if you are surfing the web, how does the computer know what page to go to next?

26 Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Bell Ringer :How do the programs on the computer know what the user wants to do next? In other words, if you are surfing the web, how does the computer know what page to go to next? User events (clicks, typing) driving the program and causing it to respond.

27 Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Scratch provides some blocks that allow you to write Programs that respond to user events relatively easily. When green flag clicked (we’ve already seen this) When Sprite clicked When_key pressed

28 Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and Keyboard. Discuss answers to moving project

29 Date: 2/10 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. You will be making an alphabet learning game. Alphabet Sample Rubric 1.Create the first letter in front of the class with the 2.Students helping you. 3.See “alphabet learning.sb” 4.Show how to create new costumes. 5.Students may bring in pictures from the internet. Download a.gif or.jpg. 6.Use import or paint to make it the second costume for your letter. Change costumes - Use a “switch to costume _” block. Output in talk bubbles. Use a “say_ for_ sec” block. Remind students that they may pick the theme of alphabet game (animals, food, etc).

30 Date: 2/11 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Alphabet Sample Rubric 1.Have at least 10 different letters. 2.Have a theme for your letter game (i.e. animals, food, etc.) 3.Sprites change costume when clicked on. 4.Sprites change costume when letter is typed on keyboard 5.Use the “say _ for _ sec” to output what the letter stands for (i.e. “E is for Elephant”) 6.Sprites all turn to letters when the “when green flag clicked” 7.Extra Credit- change the background between letters or change sprite colors

31 Date: 2/12 Goal: I can explain event driven programming and write Aprogram that responds to user created event from the mouse and keyboard. Alphabet Sample Rubric Add your name at the top of the Stage 1.Have at least 10 different letters. 2.Have a theme for your letter game (i.e. animals, food, etc.) 3.Sprites change costume when clicked on. 4.Sprites change costume when letter is typed on keyboard 5.Use the “say _ for _ sec” to output what the letter stands for (i.e. “E is for Elephant”) 6.Sprites all turn to letters when the “when green flag clicked” 7.Extra Credit- change the background between letters or change sprite colors

32 Date: 2/13 Goal: I can create a drawing using Scratch Bell Ringer: What were three events you programmed in the Alphabet Game that were examples of event driven programming? User events (clicks, typing) driving the program and causing it to respond.

33 Date: 2/13 Goal: I can create a drawing using Scratch Drawing a Sprite 1.Go to Mr. Stoll’s Web page 2.Open “Sprite Drawing” document 3.Draw a Sprite that changes with each costumes. 4.Add dialogue between each costume. 5. Save the file when you are complete and email the file to Mr. Stoll


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