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Nintendo Wii System in Physical Education By: Leah Carney.

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Presentation on theme: "Nintendo Wii System in Physical Education By: Leah Carney."— Presentation transcript:

1 Nintendo Wii System in Physical Education By: Leah Carney

2 The Wii, what is it? The wii is the fifth video game console developed by Nintendo. It was released in November 2006 and has sold over 35 million consoles in the U.S. alone! It is the best-selling console in the U.S., outselling both xbox 360 and PS3. It is motion sensitive, so the games use different motions to play. For example, in the game WiiSports, you swing the controller like a bat to swing your character's bat.

3 Benefits of incorporating Wii into Physical Education! The Wii allows for all students, even those who are not athletic, to participate and have a good time in Physical Education Class. Provides equal opportunities for success, it becomes more about fun rather than skill and ability level. Alternative for students who normally do not like to participate in Physical Education. Can incorporate small groups of students or one large group playing a dance game for example. Incorporate the use of technology into the physical education setting. Students can set goals and track their progress using the Wii fit program.

4 What you need.... Wii System Wii remote(s) Wii Nunchuks Wii Fit Balance Board Wii Fit Plus Wii Sports Game Wii Sports Resort

5 Wii Remotes The Wii Remote controller is the primary control of the system. It allows you to interact and manipulate items on the screen my gesture recognition and pointing. Your gaming experience will become more active and realistic than any other video game you have played. Each console comes with a remote.

6 Wii Nunchuks You hook the Nunchuk accessory up to your Wii Remote for even more uses. The Nunchuk has similar motion-sensing technology, along with two buttons and a Control Stick. This allows you to move characters around while performing more specific and complex actions, for example boxing. Each console also comes with a nunchuk.

7 Wii Fit with Balance board The Wii Fit game requires the Wii Balance Board, a platform that the player stands on while they play The Wii Fit balance board just like a scale, is capable of measuring a person's weight, but is also able to detect the person's center of balance, and BMI. Wii Fit contains over 40 activities designed to engage the player in physical exercise, which consist of aerobics, balance games, yoga, and strength training.

8 Wii Games There are a lot of fun Wii games that can also promote physical activity such as Wii Sports, which includes boxing, tennis, bowling, golf, table tennis, baseball, etc. There is also Wii Sports Resorts which includes bowling, frisbee, cycling, running, wakeboarding, canoeing, basketball, etc. There are also a variety of dance games out there that include, just dance, zumba, DDR, etc. The dance games target a variety of skill levels and age groups. There are also games specifically for working out which mainly focus on our 5 fitness components and most of our skill-related components. These games are EA Active 1 and 2 EA Training Camp

9 So what does this cost? The Wii Console Including the Wii sport video game, a remote, as well a nunchuk is $149.99. The Wii fit plus kit which includes the Wii Fit game, and the Wii fit board is $99.99 Most games cost on average $19.99 to $49.99, but they can also be purchased used. If you have a class of about 20-25 students. You total cost would be around $800-$1000 for 20-25 boards, game console, and a game. This is a great price for a quality item that would do wonders in a physical education program.

10 Competitors As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. As of February 2012, the Wii leads the generation over the PlayStation 3 and Xbox 360 in worldwide sales, In December 2009 broke the record for best-selling console in a single month in the United States Video! http://www.youtube.com/watch?v=u6p saOZeIb8


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