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Principles of Universal Design Jim Mueller. "The only important thing about design is how it relates to people.” (Pananek, 1968) “The only thing important.

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Presentation on theme: "Principles of Universal Design Jim Mueller. "The only important thing about design is how it relates to people.” (Pananek, 1968) “The only thing important."— Presentation transcript:

1 Principles of Universal Design Jim Mueller

2 "The only important thing about design is how it relates to people.” (Pananek, 1968) “The only thing important about design is how it relates to people.” Victor Papanek, 1968

3 Designs we love to *%#@ Cell phone? Cell phone? Adult-proof caps? Adult-proof caps? “Blister” packages? “Blister” packages? ___________________? ___________________?

4 What flavor is YOUR bathroom cleanser?

5 Why universal design?

6 ADA - architectural accessibility

7 ADA - reasonable accommodation

8 Section 255 of Telecommunications Act

9 Section 508 of Rehab Act

10 Workplace stresses

11 Working seniors

12 “Aging in place”

13 Home healthcare

14 Competing for customers  About 1 in 7 Americans has a disability  About 1 in 3 Americans has a family member or coworker with a disability

15 Better products for everyone Better products for everyone

16 Tales of universal design in Industry

17 Six lessons of universal design 1. Personal experience breeds champions 2. Support of top management is vital 3. You can’t make what you can’t market 4. Competition is a great motivator 5. Customers’ voices are heard 6. Legislation is only a start Some others lessons…

18 Acela Express Seniors and people with disabilities are especially important in highly competitive markets. Photo courtesy of Amtrak

19 Duracell hearing aid batteries Packaging that reduces effort is as important to usability as the product itself. Photo courtesy of Duracell

20 Florian Ratchet-Cut Shears Addressing the needs of customers with disabilities results in products everyone wants. Photo courtesy of American Standard

21 Ford’s “Third Age Suit” Young designers and engineers can be taught to “think ageless”. Photo courtesy of Loughborough University

22 Gold Violin Successful marketing respects customers’ lifestyles – whatever their age or ability. Photo: “Growing Old is Not for Sissies II”

23 Leviton Manufacturing Company “Universal design has become an extremely important idea to us – maybe the most important idea.”

24 Oxo Good Grips Sometimes universal design markets itself.

25 Philips Healthcare Services Simple, intuitive use is critical to success of home healthcare technologies. Photo courtesy of Philips Interactive Healthcare

26 Tupperware Products that last through several generations should be usable by people of all ages and abilities. Photo courtesy of Tupperware Worldwide

27 Designing for “average” users Some of us are just a little more average than others Age, disabilities, and situations make each of us unique…

28 Remember that you are unique – Just like 300 million others

29 15% of us have disabilities American Community Survey, 2004

30 5% of us have cognitive disabilities American Community Survey, 2004

31 Thinking

32 4% of us have sensory disabilities American Community Survey, 2004

33 Seeing

34 Hearing

35 9% of us have physical disabilities American Community Survey, 2004

36 Handling

37 Mobility

38 11% of us live with someone with a disability

39 Some things we may not live to see… …but most of us will live long enough to experience disability for ourselves because of…

40 Modern medical care

41 Returning war veterans

42 The way we live, work, …

43 …and play Numb and numb-er

44 Baby Boomers  Extended careers  Active lifestyles  ½ are sandwiched between children and parents

45 Seniors  Most rapid growth worldwide  Desire to age in place  Most caregivers are females over 75  Rising number care for grandchildren

46 What is universal design?

47 Universal Design is the design of all products and environments to be usable by people of all ages and abilities, to the greatest extent possible. - Ronald L. Mace, 1991

48  Accessible Design: for people with disabilities  Universal Design: for everyone, including people with disabilities Accessible vs. universal

49 Usability for all ages and abilities: The 7 Principles of Universal Design ©1997 The Center for Universal Design North Carolina State University

50 1. Equitable Use 2. Flexibility in Use 3. Simple and Intuitive Use 4. Perceptible Information 5. Tolerance for Error 6. Low Physical Effort 7. Size and Space for Approach and Use The 7 Principles of Universal Design

51 Principle 1: Equitable Use The design is useful and marketable to people with diverse abilities.

52 Principle 1: Equitable Use

53 Principle 2: Flexibility in Use The design accommodates a wide range of individual preferences and abilities.

54 Principle 2: Flexibility in Use

55 Principle 3: Simple and Intuitive Use Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills or concentration.

56 Principle 3: Simple and Intuitive Use

57 Principle 4: Perceptible Information The design communicates information effectively to the user, regardless of the environment or the user’s abilities

58 Principle 4: Perceptible Information

59 Principle 5: Tolerance for Error The design minimizes hazards and negative consequences of accidental actions.

60 Principle 5: Tolerance for Error The design minimizes hazards and negative consequences of accidental actions. “CAUTION: It is not recommended that children or pets regularly drink water from the toilet, even though the bowl water is not harmful to children or pets.” Label on toilet bowl cleaner bottle

61 Principle 6: Low Physical Effort The design can be used efficiently and comfortably and with a minimum of fatigue.

62 Principle 6: Low Physical Effort The design can be used efficiently and comfortably and with a minimum of fatigue.

63 Principle 7: Size and Space for Approach and Use Appropriate size and space is provided for use, regardless of user’s body size or posture.

64 Principle 7: Size and Space for Approach and Use

65

66 Next steps: Promoting universal design

67 Ford’s “Third Age Suit”  Goggles  Ear plugs  Elbow braces  Gloves  Wrist weights  Knee braces  Ankle weights

68 Personifying user needs

69 Connecting with real people


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