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Got Game? Alluring the non-reader to investigate the media center while earning your street cred! Laurie Griffin JCHS Ninth Grade Campus Gray, GA

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Presentation on theme: "Got Game? Alluring the non-reader to investigate the media center while earning your street cred! Laurie Griffin JCHS Ninth Grade Campus Gray, GA"— Presentation transcript:

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2 Got Game? Alluring the non-reader to investigate the media center while earning your street cred! Laurie Griffin JCHS Ninth Grade Campus Gray, GA lgriffin@jones.k12.ga.us

3 Today’s 16 year old was not even born when the Super Nintendo was released and the CD ROM was invented. was being born when the internet entered almost every home and the Playstation was released. was 5 when the Playston 2, Gamecube, and Xbox were released, and DSL gained popularity. Statistics from Pew Internet and Life Reports and Entertainment Software Association.

4 Teens that have played video games at least once, with a majority of teens playing regularly 90% * Rainie: Pew Internet and American Life Project

5 Teens that play games online** 81% ** Lenhart, Amanda et al. "Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation." Family, Friends & Community. Pew Internet & American Life Project. July 2005. http://www.pewinternet.org/PPF/r/162/report_display.asphttp://www.pewinternet.org/PPF/r/162/report_display.asp

6 Games can relate to books, they are just in another format

7 Why Include Games in the Library? By providing an outlet for students, I developed many strong relationships with the students and began to learn more about them as individuals. By doing so, I assisted many students that claimed they “didn’t like to read.”

8 Can It Make a Difference? Special Needs Student Rarely visited MC before Checked out Halo: Ghosts of Onyx Read it cover to cover within a week. 383 pages/ 6.6 AR Level

9 JCHS NGC Media Center Statistics 2010 2,153 visits 1,057 check outs –Less than previous year’s total Issues to ponder: 3 different day schedules throughout week Minimal lunch periods Only one staff member in the MC

10 Learning principles in games*** Risk –tasking in a “safe” environment Rewarding of practice Use of affinity groups Probing cycles Situated meaning Self-knowledge Identity formation *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003

11 Side Effects of Video Games Hand-eye coordination Pattern Recognition Reading & Writing Physics Math History Geography/Map Reading Social Skills Mentoring & Leadership Critical Thinking Problem Solving Creativity High self-esteem Loyalty Teamwork Calculated, Strategic Risk-taking Fun

12 Gaming builds developmental assets

13 7 Developmental Needs of Adolescents* positive social interaction with adults & peers structure and clear limits physical activity creative expression competence and achievement meaningful participation in families, school, communities opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx

14 Gaming Reinforces New Literacies Exposing Knowledge 21 st Century Standards Inquire, think critically, and gain knowledge Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge. Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article=newlit http://www.scholastic.com/administrator/marapr05/articles.asp?article=newlit

15 Exposing Knowledge Find information Understand and explain found information regardless of its format Evaluate information Organize information

16 http://www.fanfiction.net/cat/209/ Fan Fiction

17 Interaction and Ethical Use 21 st Century Standards Share knowledge and participate ethically and productively in society. Pursue personal and aesthetic growth  Interact with diverse group of peers and share expertise with others.  Share strategies for gaming & learning

18 DDR Recipe for Success One console ($100-400) 2-4 dance pads ($20-300) 1 game ($25-60) 1 LCD projector 1 one large screen or white wall

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20 WHAT IF I AM NOT READY TO DO A GAMING PROGRAM?

21 7 THINGS YOU CAN DO TOMORROW to make your library welcoming to gamers 1.Use games to do readers advisory 2.Be a strategy guide 3.Embrace your inner technogeek 4.Be flexible 5.Plan change 6.Immerse yourself in pop culture … especially video game culture 7.Try some games!

22 USE GAMES TO DO READER’S ADVISORY INSTEAD OF: What authors do you like to read? What are the last 3 books you read and enjoyed? What did you like about them? ASK: What movies do you like? What TV shows do you watch? What games do you play? www.mbmpl.org

23 Roleplaying/MMORPG Games GAMES: –Everquest –Runescape –World of Warcraft –Dark Age of Camelot –Ultima SUGGEST: –epic fantasy –historical –war –Authurian legend –fractured fairy tales

24 Historical Simulation Games GAMES: –Civilization –Caesar –Age of Empires –Oregon Trail –America’s Army? SUGGEST: –biographies –historical fiction –mythology

25 Sports Games GAMES: –Madden Football –NBA Street –Need for Speed –Tiger Woods –Golf –WWF SUGGEST: –sports –adventure –biographies

26 Strategy & Puzzle Games GAMES: –Myst –Tetris –Bejeweled –Where in the World is Carmen San Diego? SUGGEST: –mystery –thrillers –travel –puzzle books

27 First Person Shooters (FPS) GAMES: –Doom –Quake –Halo SUGGEST: –military fiction –horror –apocalyptic fiction –science fiction

28 Simulations GAMES: –The Sims –The Urbz SUGGEST: –sociology –dysfunction –relationships –romance –architecture

29 Japanese/Manga tie-in GAMES: –Katamari Damacy –Final Fantasy –Dragonball Z –Pokemon SUGGEST: –manga –Japanese culture –graphic novels –drawing books –anime films

30 Superhero Games GAMES: –Spider-Man –Fantastic Four –City of Heros SUGGEST: –comic books –graphic novels –biographies –mythology

31 10 YOUNG ADULT NOVELS WITH GAMING PLOTS 1.Bloor, Edward. Crusader. 2.Card, Orson Scott. Ender’s Game. 3.Horowitz, Anthony. Eagle Strike. 4.Lubar, David. Wizards of the Game. 5.Skurzynski, Gloria. The Virtual War. 6.Tangherlini, Arne. Leo@fergusrules.com. 7.Vande Velde, Vivian. Heir Apparent. 8.Vande Velde, Vivian. User Unfriendly. 9.Werlin, Nancy. Locked Inside. 10.Wieler, Diana. Ran Van series.

32 If you are a fan of ____ Video Games See Handouts  Simulation & Strategy  Action & Shooter  Adventure & RPG

33 GAMING MAGAZINES Computer Gaming World Dragon Electronic Gaming Monthly Game Informer Game Pro Nintendo Power Official X-Box PC Gamer Play Playstation & PS2 Tips & Tricks

34 Our goal is to get them to READ! We must maintain our relevance in their busy lives and offer programs and collections based on their interests. Changes Made to Program: Gaming on Fridays only. Sign up in advance & get pass for video game console you are using before game day. Can play for the entire lunch period.

35 2. BE A STRATEGY GUIDE Don’t be a level boss. Show, don’t tell. Make it interactive. Get them started. Have a free-for-all. Ask for a demo of expertise Be open-minded

36 3. EMBRACE YOUR INNER TECHNOGEEK Upgrade. Get a screen name. You can’t break it. Pilot projects. Read tech news.

37 4. BE FLEXIBLE Change the space. Say yes. Go meta. Customize. Change yourself. Flexible furnishings.

38 5. PLAN CHANGE Sticky content for your website Sticky content for your facility Accept change Write it into the long range plan

39 6. IMMERSE YOURSELF IN POP CULTURE Know what’s hot/what’s not.Know what’s hot/what’s not Pop goes the library Know about crossovers.

40 … ESPECIALLY VIDEO GAME CULTURE Watch Red Vs. Blue.Red Vs. Blue Read Penny Acade or PvP.Penny Acade PvP View PBS’s Culture Shock You Decide: Video Games.View PBS’s Culture Shock You Decide: Video Games Skim gaming magazines. Link.Link Pay attention to gaming news.


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