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Computer Networks (CSC 345) Fall 2004 Professor Haimeng Zhang IVERS 234F x4742.

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Presentation on theme: "Computer Networks (CSC 345) Fall 2004 Professor Haimeng Zhang IVERS 234F x4742."— Presentation transcript:

1 Computer Networks (CSC 345) Fall 2004 Professor Haimeng Zhang IVERS 234F zhang@cord.edu x4742

2 Course Objectives Motivation: What is the Internet and how it works To present a comprehensive view of the principles and fundamental concepts in Computer Networks To learn about the basics in design and implementation of network protocols To provide an understanding of the components of a network and how they are connected. To acquire some hands-on experience

3 Course Requirements Prerequisites: –Programming experience with C/C++, equivalent to CSC 225 –Good to have the knowledge on OS Required Textbook: –Douglas Comer: Computer Networks and Internets with Internet Applications, 4th ed. Prentice Hall, 2004 Reference Book : –R. Stevens, TCP/IP Illustrated, Volume 1: The Protocols, Addison- Wesley, 1994. Supplementary class notes – available on line Course web page: http://www.cord.edu/faculty/zhang/cs345/cs345.html

4 Course Organization Lectures – TH 10:30am – 12:10pm, IVERS 218 Homework assignments – once every two weeks Programming project – one group project Reading project – individual project Midterm Final

5 Course Outline Introduction –Fundamental concepts –Basic definitions –Network architecture Communication Basics –Media and signals –Asynchronous and synchronous communication –Relationship among bandwidth, throughput, and noise –Frequency-division and time-division multiplexing

6 Course Outline (Continued) Networking and network technologies –Packing switching –Framing, parity, and error detection –Local and wide area technologies –Network addressing –Connection, wiring and extension (repeaters, bridges, hubs, switches) –Forwarding and measuring of delay and throughput

7 Course Outline (Continued) Internets and Internetworking –Motivation and concept –Internet Protocol (IP) datagram format and addressing –Internet routers and routing –Address binding (ARP) –Internet Control Message Protocol (ICMP) –User Datagram Protocol (UDP) –Transmission Control Protocol (TCP)

8 Course Outline (Continued) Network Applications –Domain Name System (DNS) –File Transfer Protocol (FTP) –Remote Login Protocol (TELNET) –Email Transfer (SMTP) –Web technologies and protocol (HTTP) Putting all pieces together

9 Schedule of Topics Signals, media, bandwidth, throughput and multiplexing – 2 weeks Packet transmission: concepts, technologies – 5 weeks Internetworking fundamentals – 5 weeks Internet applications – 2 weeks

10 What is a Computer Network? A collection of computers (PCs, workstations) and other devices (e.g. printers, credit card readers) are all interconnected Components: –Hosts (computers) –Links (coaxial cable, twisted pair, optical fiber, radio, satellite) –Switches/routers (intermediate systems) Goal: provide ubiquitous access to resources (e.g., database servers, Web), allow remote users to communicate (e.g., email) User runs applications

11 What is a Computer Network? Major Network Categories –The global Internet –Internal corporate networks –The worldwide telephone system

12 What is a Computer Network? Telecommunications spans two concerns –Voice and video communication versus –Data communication At least one party is a computer –The two are converging Voice and Video Data Communication Telecommunications

13 What is a Computer Network? Application Networks connect applications on different stations Frame

14 What is a Computer Network? Client Station Mobile Client Station Server Station Server Station Stations are computers and other devices such as cellphones and PDAs Frame

15 What is a Computer Network? Client Station Mobile Client Station Server Station Server Station Stations communicate by sending messages called Frames Frame

16 What is a Computer Network? Frame Switch Frames may pass through multiple switches; Each switch reads the frame And passes it on

17 What is a Computer Network? Access Link Access Link Access Link Access Link Access links connect stations to the first switch Usually copper wire

18 What is a Computer Network? Trunk Link Trunk Link Trunk Link Trunk Link Trunk Link Trunk links connect switches Higher capacity than access links Often optical fiber

19 What is a Computer Network? In summary, a network is a system of hardware, software and transmission components that collectively allow two application programs on two different stations connected to the network to communicate well

20 What is a Computer Network? Direct links (connectivity) Point-to-point communication Multiple-access

21 What is a Computer Network? Switched Networks –Circuit - switched network: public telephone network –Packet switched network: Internet (collection of networks)

22 Circuit-Switching Set up a connection path (circuit) between the source and the destination (permanent for the lifetime of the connection) All bytes follow the same dedicated path Used in telephony Advantages: dedicated resources Disadvantages: not very efficient (lower utilization, e.g., a person talks < 35% of the time during a call) While A talks to C, B cannot talk to D on the same line.

23 Packet-Switching Packets from different sources are interleaved Efficient use of resources (since they are used on a demand): statistical multiplexing. Nobody reserves a lane on a freeway Can accommodate bursty traffic (as opposed to circuit-switching where transmission is at constant rate).

24 Features of a Packet-Switching Store and forward: intermediate nodes (e.g., routers) store (buffer) incoming packets, process them and forward them to the appropriate outgoing link. Allows for flexibility and robustness. Packets can travel through alternate paths (adaptive routing). Undesired situations such congestion, long delays may occur.

25 Packet Switched Networks: Example Packets can travel on different networks/links that may have different line speeds

26 Packet-Switched Networks: Topologies

27 What is the Internet? In the 60’s and 70’s the Internet (ARPANET) was a small network connecting universities, research labs and government agencies. Main application: email, FTP. Motivation: share & research Today it is a global, non-regulated communications network with millions of hosts and users. Main applications: Web, multimedia (audio/video), email. Motivation: commercialization A large number of different network technologies and standards exist: LANs, WANs, B-ISDN, Optical Nets, Wireless, Satellite.

28 The Internet Today-- Complicated A huge and arbitrary collection of heterogeneous nets. A network of networks! –More than 70 million hosts –Growing exponentially– doubling every 18 months Hierarchically structured –LANs (e.g., Ethernet) –CANs (e.g., FDDI) –National/global (e.g., ATM or optical backbone) Fully distributed operation (i.e., no centralized system or computer)

29 An Internet Routers Route Single Network Multiple Networks Connected by Routers Path of a Packet is its Route Packet

30 Probing the Network-Example Concordia campus network http://www.cord.edu/faculty/dduncan/$cordnet.htm Minnesota State Network http://graphs.onvoy.com/infrastructure Ping - sends message that is echoed by remote computer Traceroute - reports path to remote computer

31 Internet Today Packet - switched network Packets –Data are chopped up into small blocks called packets (e.g., ~ 4500 bytes) –Each packet carries extra information to allow it to reach its destination –Each intermediate node processes the packet and forward it to the next node

32 Issues Resource sharing (i.e., accommodate many users over the same link or through the same router) Addressing and routing (i.e., how does an email message finds its way to the receiver) Reliability and recovery: guarantee end-to-end delivery Traffic management: monitoring and policing the network! Regulate traffic

33 Network Performance There is a number of measures that characterize and capture the performance of a network It is not enough that networks work –They must work well Quality of service (QoS) defines quantitative measures of service quality –Speed –Delay (Latency) – Reliability Security (not a QoS measure but crucial)

34 Network Performance Speed –Bits per second (bps) –Multiples of 1,000 (not 1,024) –Kilobits per second (kbps)  Note the lower case “k” –Megabits per second (Mbps) –Gigabits per second (Gbps) –Terabits per second (Tbps) Related to link bandwidth

35 Network Performance Congestion and Latency –Congestion because traffic chronically or momentarily exceeds capacity –Latency delay measured in milliseconds (ms), microseconds ( ). Especially bad for some services such as voice communication or highly interactive applications

36 Network Performance Delay: –Transmission time: time it takes to transmit a packet (depends on the link speed) = packet size/ speed –Propagation delay: time for a bit to travel across a link (depends on the distance, physical medium) –Queuing delay: waiting time inside a buffer –Processing delay: time to process a packet RTT (round-trip time): time for a bit to travel to the destination and come back

37 Network Performance Example: consider a 100 Mbps link which is 4,000 miles long, if data travels at 40,000 miles/sec and a packet is 1MB (= Bytes = bits), then: –Transmission delay = 1MB/100 Mbps = ms = 0.080 sec –Propagation delay = 4,000/40,000 = 0.1 sec

38 Reliability and Recovery Reliability –Availability – percentage of time the network is available to users for transmission and reception –Error rate – percentage of lost or damaged messages or bits. (For example, bit error rate of ) Examples: –Bit errors (bits are flipped, e.g., due to electrical signal interference.) –Packet loss (packets may be dropped due to insufficient buffer space.) –Packet delays (e.g., due to large queue size) –Nodes or links can fail (go down) –Malicious users

39 Reliability and Recovery As a consequence: –Packets delivered to the wrong destination –Long delays on packets –Packets delivered out-of-order –Duplicate packets Recovery: –Implement error-control mechanism Hop by hop (I.e., between nodes) End-to-end (source-to-destination). –Retransmissions –End-to-end security (e.g., encryption, authentication)

40 User Applications Users run application programs (web, email, ftp) at the hosts interconnected through a network Hosts need to communicate in a meaningful way. User should not be concerned with the underlying network Network supports process-to-process (uni- or bi- directional) communication among the hosts Applications need to take into consideration limitations imposed by the networks physical characteristics

41 What is a Protocol? Set of rules that specify the format and meaning of messages exchanged between computers across a network –Format is sometimes called syntax –Meaning is sometimes called semantics Example from everyday life: traffic laws!

42 One Or Many Protocols? Computer communication across a network is a very hard problem Complexity requires multiple protocols, each of which manages a part of the problem May be simple or complex; must all work together

43 Protocol Suites A set of related protocols that are designed for compatibility is called a protocol suite Protocol suite designers: –Analyze communication problem –Divide problems into subproblems –Design a protocol for each subproblem

44 Layering model is a solution to the problem of complexity in network protocols Model suggests dividing the network protocol into layers, each of which solves part of the network communication problem These layers have several constraints, which ease the design problem Network protocol designed to have a protocol or protocols for each layer Layered Protocol Design

45 Layered Network Architecture Application data need to be transformed into packets (the basic transmission unit) Peer entities in layer N+1 communicate with each other by communication services provided by layer N (below them) Each layer has specific tasks and functionality. It also provides services to the layers above and below it Peer entities communicate by exchanging messages

46 ISO 7-Layer Reference Model International Organization for Standards (ISO) defined a 7-layer reference model as a guide to the design of a network protocol suite

47 ISO 7-Layer Reference Model Layers are named and numbered; reference to ``layer n'' often means the n th layer of the ISO 7-layer reference model many modern protocols do not exactly fit the ISO model, and the ISO protocol suite is mostly of historic interest

48 ISO 7-Layer Reference Model Layer 7: Application Application-specific protocols such as FTP and SMTP (electronic mail) Layer 6: Presentation Common formats for representation of data Layer 5: Session Management of sessions such as login to a remote computer Layer 4: Transport Reliable delivery of data between computers

49 ISO 7-Layer Reference Model Layer 3: Network Address assignment and data delivery across a physical network Layer 2: Data Link Format of data in frames and delivery of frames through network interface Layer 1: Physical Basic network hardware – media transmission

50 Layering Principle

51 Application data need to be transformed into packets (the basic transmission unit) Peer entities in layer N+1 communicate with each other by communication services provided by layer N (below them) Each layer has specific tasks and functionality. It also provides services to the layers above and below it Peer entities communicate by exchanging messages

52 Data Communications On the sender, each layer: –Accepts an outgoing message from the layer above –Adds a header and other processing –Passes resulting message to next lower layer On the receiver, each layer: –Receives an incoming message from the layer below –Removes the header for that layer and performs other processing –Passes the resulting message to the next higher layer

53 Data Communications The software at each layer communicates with the corresponding layer through information stored in headers Each layer adds its header to the front of the message from the next higher layer Headers are nested at the front of the message as the message traverses the network

54 Data Communications

55 Internet Protocol Architecture Originally it was based on the ISO reference model Currently, Internet is mostly based on the TCP/IP protocol suite (designed in late 70’s) TCP/IP became popular as it was bundled with the UNIX/C environment ISO is still influential in designing networks Other architectures: ATM. Frame Relay

56 Reading Materials Textbook –Chapters 1, 2 and Sections 3.1, 3.2 of Chapter 3 –Chapter 16


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