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Teaching materials to accompany:

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1 Teaching materials to accompany:
Prototyping Teaching materials to accompany: Product Design and Development Chapter 14 Karl T. Ulrich and Steven D. Eppinger 5th Edition, Irwin McGraw-Hill, 2012.

2 Product Design and Development Karl T. Ulrich and Steven D
Product Design and Development Karl T. Ulrich and Steven D. Eppinger 5th edition, Irwin McGraw-Hill, 2012. Chapter Table of Contents: Introduction Development Processes and Organizations Opportunity Identification Product Planning Identifying Customer Needs Product Specifications Concept Generation Concept Selection Concept Testing Product Architecture Industrial Design Design for Environment Design for Manufacturing Prototyping Robust Design Patents and Intellectual Property Product Development Economics Managing Projects

3 Product Development Process
Planning Concept Development System-Level Design Detail Design Testing and Refinement Production Ramp-Up Prototyping is done throughout the development process.

4 Concept Development Process
Mission Statement Development Plan Identify Customer Needs Establish Target Specifications Generate Product Concepts Select Product Concept(s) Test Product Concept(s) Set Final Specifications Plan Downstream Development Perform Economic Analysis Benchmark Competitive Products Build and Test Models and Prototypes

5 Prototyping Example: Apple PowerBook Duo Trackball

6 Outline Definition Steps in prototyping decisions
Purposes of prototypes Principles for choosing a prototype type 4/19/2017

7 Definition An approximation of the product along one or more dimensions of interest. Physical prototypes vs. analytical prototypes Comprehensive (with all the attributes of a product) vs. focused 4/19/2017

8 Four Uses of Prototypes
Learning answering questions about performance or feasibility e.g., proof-of-concept model Communication demonstration of product for feedback e.g., 3D physical models of style or function Integration combination of sub-systems into system model e.g., alpha or beta test models Milestones goal for development team’s schedule e.g., first testable hardware

9 Types of Prototypes Physical Focused Comprehensive Analytical not
alpha prototype beta prototype ball support prototype final product trackball mechanism linked to circuit simulation Focused Comprehensive simulation of trackball circuits not generally feasible equations modeling ball supports Analytical

10 Purposes vs. prototype types
Focused analytical Learning Focused physical Learning and communication Comprehensive physical Learning, communication, integration, and milestones. 4/19/2017

11 Prototype decision (technical risk vs. prototype cost)
Low risk- low cost (e.g., printed matters) No need for comprehensive prototypes Low risk – high cost (ships, buildings) Can’t afford comprehensive prototype. High risk – low cost (software) Many comprehensive prototypes High risk high cost (airplanes, satellites) Use analytical models extensively Carefully planned comprehensive prototypes Sell the first unit 4/19/2017

12 Physical vs. Analytical Prototypes
Physical Prototypes Tangible approximation of the product. May exhibit unmodeled behavior. Some behavior may be an artifact of the approximation. Often best for communication. Analytical Prototypes Mathematical model of the product. Can only exhibit behavior arising from explicitly modeled phenomena. (However, behavior is not always anticipated. Some behavior may be an artifact of the analytical method. Often allow more experimental freedom than physical models.

13 Focused vs. Comprehensive Prototypes
Focused Prototypes Implement one or a few attributes of the product. Answer specific questions about the product design. Generally several are required. Comprehensive Prototypes Implement many or all attributes of the product. Offer opportunities for rigorous testing. Often best for milestones and integration.

14 Principles for choosing a prototype type
Analytical prototypes are in general more flexible than physical prototypes Physical prototypes are required to detect unanticipated phenomena Prototypes may reduce the risk of costly iterations Prototypes may expedite other development steps Example: add a prototyping step in the part design-mold design-molding process 4/19/2017

15 Boeing 777 Testing Brakes Test Minimum rotor thickness
Maximum takeoff weight Maximum runway speed Will the brakes ignite? Wing Test Maximum loading When will it break? Where will it break?

16 Comprehensive Prototypes
Many comprehensive prototypes are built. Some comprehensive prototypes build (and sold?). High Technical or Market Risk One prototype may be used for verification. Few or no comprehensive prototypes are built. Low Low High Cost of Comprehensive Prototype

17 Prototyping Strategy Use prototypes to reduce uncertainty.
Make models with a defined purpose. Consider multiple forms of prototypes. Choose the timing of prototype cycles. Many early models are used to validate concepts. Relatively few comprehensive models are necessary to test integration. Plan time to learn from prototype cycles. Avoid the “hardware swamp”.

18 Prototype technologies
Traditional prototyping methods 3D computer modeling Free-form fabrication Stereolithography Using various materials including wax, resin, paper, ceramics, and metals. Lamination Using paper cut, lay by layer Rapid prototyping Laser curing (solidifying) soft materials such as resin, layer by layer 3D printing 4/19/2017

19 Traditional Prototyping Methods
CNC machining Rubber molding + urethane casting Materials: wood, foam, plastics, etc. Model making requires special skills.

20 Rapid Prototyping Methods
Most of these methods are additive, rather than subtractive, processes. Build parts in layers based on CAD model. SLA=Stereolithogrpahy Apparatus SLS=Selective Laser Sintering 3D Printing LOM=Laminated Object Manufacturing Others every year...

21 Virtual Prototyping 3D CAD models enable many kinds of analysis:
Fit and assembly Manufacturability Form and style Kinematics Finite element analysis (stress, thermal) Crash testing more every year...

22 From: Scientific American, March 1999
BMW Virtual Crash Test From: Scientific American, March 1999

23 Other Images

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42 Chapter 12 EIN 6392, Product Design summer 2012
Prototyping Chapter 12 EIN 6392, Product Design summer 2012

43 Steps Define the purpose of the prototype
Establish the level of approximation of the prototype Outline an experimental plan Create a schedule for procurement, construction, and test Plan milestones for prototypes (alpha, beta, pre-production) 4/19/2017


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