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Gaming Standards Association. PLATINUM MEMBERS Third-Party Game Interface.

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Presentation on theme: "Gaming Standards Association. PLATINUM MEMBERS Third-Party Game Interface."— Presentation transcript:

1 Gaming Standards Association

2 PLATINUM MEMBERS

3 Third-Party Game Interface

4 Traditional View of an iGaming System iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Single Monolithic System

5 Evolving View of an iGaming System iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Player Verification Location Verification Payment Processing Independent External Systems

6 Current View of an iGaming System iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Player Verification Location Verification Game Services Payment Processing Externalization of Game Services

7 Multi-Game Support iGaming Platform Player Registration Geo-Location Player Accounts Other Services Game Service #2 Multiple Game Services from Multiple Manufacturers Game Service #1 Game Service #3

8 Multi-Platform Support iGaming Platform #1 Player Accounts Game Service #2 Multiple iGaming Platforms Accessing the Same Game Services Game Service #1 Game Service #3 iGaming Platform #2 Player Accounts

9 Why Is This Good? Accountability! iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Player Verification Location Verification Game Services Payment Processing Independent Roles and Responsibilities

10 Why Is This Good? Accountability!  Game Services can be controlled and operated by independent third-parties.  This creates an arms-length relationship between the iGaming operator and the game supplier.  Activity reported by Game Services can be audited and reconciled against the activity reported by iGaming Platforms.  Game Services and iGaming Platforms can be independently tested and approved.

11 Why Does This Sound Familiar? Slot Machine Wagering Accounts, Ticket-In-Ticket-Out, Progressive Jackpots Independent Audit and Reconciliation Standards!

12 Where Does GSA Fit In?  In 2013, GSA started the Online Gaming Committee (OGC). The OGC plans to address a wide range of topics, including:  Third-Party Game Interface – integration of third-party game services into iGaming platforms.  Central Monitoring – regulatory monitoring of iGaming operations.  External Interfaces – interfaces between iGaming platforms and geo-location providers, payment processors, etc.  Brick & Mortar – integration with existing land-based operations.

13 Third-Party Game Interface iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Third-Party Game Services Third-Party Game Services iGaming Console Third-Party Game Content Third-Party Game Content Proprietary Launch URL 3pCI 3pPI 1 1 2 2 3 3

14 Terminology Third-Party Game Interface

15 Terminology  Player Session  A player session is established when the player successfully logs onto the iGaming Platform.  The player session ends when the player logs off or is disconnected from the iGaming Platform.  Player Account  A player may have multiple accounts on the iGaming Platform.  For example, a dollar-denominated account and a Euro-denominated account.  Each Player Account is denominated in a single currency.  Account Balances  A player may have multiple balances within a single Player Account.  For example, a cash balance and a promotional balance.

16 Terminology  Skin  The brand offered by the iGaming Platform.  Each Player Session is associated with a specific Skin.  An iGaming Platform may support more than one Skin.  A Third-Party Game Service may also support more than one Skin.  Affiliate  The marketing channel responsible for bringing the player to the iGaming site.  For example, an external licensed intermediary.  Each Player Session is associated with a specific Affiliate.  Jurisdiction  The gaming jurisdiction in which the player is located.  Each Player Session is associated with a specific Jurisdiction.  The Jurisdiction may change during the Player Session.

17 Terminology  Distribution Channel  The distribution channel through which the game can be played.  For example, PC, tablet, mobile, etc.  Presentation Format  The presentation format in which the game can be rendered.  For example, HTML or Flash.  Betting Configuration  A specific configuration for the game.  Maximum bet, minimum bet, bet increments, etc.  Defined by the manufacturer; cannot be changed.

18 Terminology  Game Session  A Game Session is established when a game is launched on the Third-Party Game Service.  Multiple Game Sessions can be launched during a Player Session.  Game Cycle  A Game Cycle is started when a player places a wager on the game.  Multiple bets can be made during a Game Cycle.  The Game Cycle ends once the outcomes of the bets are known.  Game Cycle Group  Multiple Game Cycles may be dependent of the same outcome.  For example, roulette, sports betting, etc.

19 Terminology Player Session #1 Game Session #1 Game Cycle #1 Game Cycle Group #1 Game Cycle #3 Game Cycle Group #2 Game Session #3 Game Cycle #5 Player Session #2 Game Session #2 Game Cycle #2 Game Cycle Group #1 Game Cycle #4 Game Cycle Group #2

20 Launch URL Third-Party Game Interface

21 Launch URL iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Third-Party Game Services Third-Party Game Services iGaming Console Third-Party Game Content Third-Party Game Content Proprietary Launch URL 3pCI 3pPI Launch URL

22 Launch Parameters  The Launch URL contains a series of standard parameters.  Third-Party Game Service Identifier  iGaming Platform Identifier  Skin Identifier  Game Identifier  Betting Configuration Identifier  Distribution Channel Type  Presentation Format Type  Player Account Identifier  Locale (Language) Code  Currency Code  The Launch URL may also contain manufacturer- specific parameters.

23 Secure Token  The Launch URL also contains a Secure Token.  The Secure Token uniquely identifies the specific instance of a game that was launched for a player.  The Secure Token is included in most requests from the Third-Party Game Service to the iGaming Platform.  For added security, the iGaming Platform can change the Secure Token when it responds to a request from the Third-Party Game Service.

24 Secure Token iGaming Platform Third-Party Game Services Third-Party Game Services iGaming Console Third-Party Game Content Third-Party Game Content Proprietary Launch URL 3pCI 3pPI Secure Token Secure Token Generated Secure Token Verified

25 Launch URL  The Launch URL is formed by appending the parameters to the base URL of the Third-Party Game Service.  The Launch URL is presented to the Third-Party Game Service in an HTTP GET command.  If the Launch URL is valid, the response to the HTTP command contains the Third-Party Game Content (or a loader for the game content).  If the Launch URL is invalid, the response contains an appropriate HTTP error code.

26 Launch URL Example http://www.gameService.com/playGame ?gsId=ABC &igpId=Operator &skinId=OurSkin &gameId=ABC_1234 &presentType=3PI_internet &channelType=3PI_HTML5 &secureToken=A1B2C3D4E5F60718 &accountId=Z100187 &localeCode=en-US &currencyCode=USD

27 Game Play Third-Party Game Interface

28 Third-Party Platform Interface iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Third-Party Game Services Third-Party Game Services iGaming Console Third-Party Game Content Third-Party Game Content Proprietary Launch URL 3pCI 3pPI Third-Party Platform Interface

29 Game Session Start  Starting a Game Session is a two-step process.  First, the player and game information presented in the Launch URL is verified by the iGaming Platform.  The iGaming Platform identifies the Affiliate and Jurisdiction in its response.  The iGaming Platform may also include player-specific information in its response, such as nickname, gender, etc.  Second, the Third-Party Game Service starts a new Game Session for the player, reporting the information about the Game Session to the iGaming Platform.  If necessary, the iGaming Platform can force the Third-Party Game Service to terminate a Game Session.  For example, the player moves to another jurisdiction.

30 Game Session Start iGC 3pGSiGP Launch URL verifyPlayerSession startGameSession playerSessionAck Create Game Session gameSessionAck Verify Player Session Record Game Session Launch Game

31 Monetary Transactions  During game play, Monetary Transactions are initiated by the Third-Party Game Service and then approved by the iGaming Platform.  Secure Token.  Player Account Identifier.  Game Session Identifier.  Game Cycle Identifier.  Game Cycle Group Identifier.  Transaction Identifier.  Transaction Amount.  Transaction Type – Debit or Credit.  Transaction Category – Wager, Win, etc.  Transaction Description. Multiple transactions per command are allowed

32 Monetary Transactions  If a Monetary Transaction is approved, the iGaming Platform assigns:  Reference Identifier.  Transaction Day.  If necessary, the Third-Party Game Service can request that the iGaming Platform cancel specific Monetary Transactions (or a whole game cycle).  Cancellation Identifier.  Cancellation Day.

33 Monetary Transactions  When the Game Cycle is finished, the Third-Party Game Service sets a special indicator in the Monetary Transaction.  Game Cycle Finished.  In its response, the iGaming Platform assigns:  Revenue Day.  If the Game Cycle finishes abnormally, the Third- Party Game Service can include an exception code.

34 Simple Game Play 3pGC 3pGSiGP Start Game moneyTransactions End Game Cycle moneyTransactionsAck Record Transactions Game Result Determine Game Outcome Start Game Cycle Record Approval Transaction Day Revenue Day

35 Complex Game Play – Part 1 3pGC 3pGSiGP Initial Wager moneyTransactions moneyTransactionsAck Record Transactions Confirm Wager Start Game Cycle Additional Wager moneyTransactions moneyTransactionsAck Record Transactions Confirm Wager Transaction Day

36 Complex Game Play – Part 2 3pGC 3pGSiGP Wagers Complete moneyTransactions End Game Cycle moneyTransactionsAck Record Transactions Game Result Determine Game Outcome Revenue Day

37 Unfinished Game Cycles Third-Party Game Interface

38 Unfinished Game Cycles  Unfinished game cycles are inevitable!  The player closes his/her browser.  The player loses his/her internet connection.  The game outcome is determined at some point in the future, i.e. sports betting.  This leaves the Third-Party Game Platform with three choices: 1.Void the Game Cycle and cancel any Monetary Transactions already recorded for the Game Cycle. 2.Auto-complete the Game Cycle and record any additional Monetary Transactions required to finish the Game Cycle. 3.Suspend the Game Cycle and let the player complete it later.

39 Unfinished Game Cycles  Suspended games will remain unfinished until: 1.The player returns and completes the Game Cycle. 2.The Third-Party Game Service terminates the Game Cycle. 3.The iGaming Platform directs the Third-Party Game Service to terminate the Game Cycle.  Game design, as well as operational and jurisdictional requirements, will determine whether unfinished Game Cycles should be voided, auto- completed, or suspended.  Likewise, game design, as well as operational and jurisdictional requirements, will determine whether terminated Game Cycles should be voided or auto-completed.

40 Unfinished Game Cycles Game Cycle Interrupted Game Cycle Suspended Game Cycle Voided Game Cycle Auto-Completed Game Cycle Restored Game Cycle Terminated Game Cycle Auto-Completed Game Cycle Voided

41 Reconciliation Commands  Reconciliation commands are used to complete unfinished Game Cycles.  Reconciliation commands are the same commands as used for Monetary Transactions except that no Secure Token is required.  It is assumed that the Game Session has ended and that the Secure Token may have been discarded.  A Game Session and Secure Token are required to start a Game Cycle and place wagers, but not to complete the Game Cycle.

42 Unfinished Game Cycle – Part 1 3pGC 3pGSiGP Initial Wager moneyTransactions moneyTransactionsAck Record Transactions Confirm Wager Start Game Cycle endGameSession endGameSessionAck Update Game Session Communications Failure! End Game Session

43 Unfinished Game Cycle – Part 2 3pGC 3pGSiGP moneyTransactions End Game Cycle moneyTransactionsAck Record Transactions Determine Game Outcome Reconciliation Commands – no Secure Token Void, Auto-Complete, or Suspend? Auto-Complete

44 Third-Party Content Interface Third-Party Game Interface

45 Third-Party Content Interface iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Third-Party Game Services Third-Party Game Services iGaming Console Third-Party Game Content Third-Party Game Content Proprietary Launch URL 3pCI 3pPI Third-Party Content Interface

46  The Third-Party Content Interface is used to coordinate the activities of the iGaming Console and the Third-Party Game Content.  Account Balances.  Game State – Idle/Active.  Wager.  Win.  Mute / Volume.  Language.  A JavaScript API is used to communicate the information between the iGaming Console and the Third-Party Game Content.

47 Game Discovery Third-Party Game Interface

48 Game Discovery  The iGaming Platform can query the Third-Party Game Service to collect information about the games that it supports.  The information supplied by the Third-Party Game Service includes:  Game Identifier.  Game Type, Game Title, Game Description, & Status.  Minimum & Maximum Payback Percentages.  Manufacturer, Release Number, Theme, & Paytable.  Base URL of the Third-Party Game Service.  URL for operator-oriented help information.

49 Game Discovery  For each game, the information supplied by the Third-Party Game Service also includes:  A list of Distribution Channels and Presentation Formats in which the game is available.  A list of Locales (languages) available for the game.  A list of Currencies in which that game can be played.  A list of Jurisdictions in which the game has been approved.  A list of Betting Configurations available for the game.  A list of additional Manufacturer-Specific Parameters that can be used when the game is launched.  The game information cannot be changed by the iGaming Platform.  It is intended to help operators configure the set of games offered by the iGaming Platform.

50 Event Reporting Third-Party Game Interface

51 Event Reporting  The Third-Party Game Interface includes a very flexible event reporting mechanism.  The GSA, as well as manufacturers, can define events that are reported by the Third-Party Game Service or the iGaming Platform.  For example, Game Cycle Started, Game Cycle Finished, etc.  The events can be reported to the Third-Party Game Service, the iGaming Platform, or a Central Monitoring System.

52 Event Reporting iGaming Platform Player Registration Geo-Location Player Accounts Game Services Other Services Third-Party Game Services Third-Party Game Services iGaming Console Third-Party Game Content Third-Party Game Content Proprietary Launch URL 3pCI Central Monitoring System Events

53 Event Reporting  Standard event information includes:  Event Identifier.  Event Code.  Event Description.  Date/time that the event occurred.  Event-specific information can also be included in event reports.  The information is included in a sub-element of the event report.  For example, the Game Cycle Ended event might include total wagers, total win, total theoretical win, total time played, and total games played.

54 Event Reporting  The set of events to be reported and the destination are configured through the administrative interface on the Third-Party Game Service or the iGaming Platform.  The choice of events is based on operational and jurisdictional requirements.

55 Game Authentication Third-Party Game Interface

56 Game Authentication  Remote game authentication (GAT) started with gaming machines. Game Authentication Terminal

57 Game Authentication  With G2S, S2S, and GDS, game authentication was expanded onto the network and into peripheral devices. Game Authentication Server Bonus Server Progressive Server Peripheral Device

58 Game Authentication  The next logical step... extend game authentication to iGaming Platforms and Third-Party Game Services. Game Authentication Server Bonus Server Progressive Server iGaming Platform Third-Party Game Service

59 Game Authentication  How does it work?  Discovery – The Game Authentication Server requests a list of software components and supported authentication algorithms from an end-entity (iGaming Platform or Third-Party Game Service).  Verification – The Game Authentication Server requests verification of a particular component using a specific algorithm and seed value.  Authentication – The Game Authentication Server checks the result against a known value provided by a test lab.

60 Game Authentication 1. Discovery 2. Verification 3. Authentication Game Authentication Server Game Service Trusted Source

61 Conclusion  The Third-Party Game Interface is the first GSA protocol specifically designed for online gaming.  GSA intends to look at a number of other areas that might benefit from standardization.  Regulatory reporting.  Interfaces to back-end services, such as payment processing and geo-location.  Interfaces to brick & mortar systems.

62 Questions?


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