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Introduction to Computer Science Basic Elements of Java A Look at Hardware and Software Unit 5.

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1 Introduction to Computer Science Basic Elements of Java A Look at Hardware and Software Unit 5

2 5- 2 What this Course is Not This is not a course on Java, even though we spend time learning this language It’s a course introducing Computer Science, which also means introducing programming (principles are better understood when they are concrete) Java is a means to what we want to accomplish, not an end in itself

3 5- 3 Course Mission Statement “To give the student the tools to develop correct, efficient, well- structured, and stylish programs, and to build a foundation for further studies in Computer Science.” - An Introduction to Computer Science with Java Kamin, Mickunas, and Reingold

4 5- 4 Why We Like Java Java is Object Oriented to the core Java is, in certain key ways, simpler than other Object Oriented languages (like C++) Java is well-suited to the Internet Java is cross-platform Java’s popularity creates its own momentum

5 5- 5 A Simple Program A Java application: class Hello { public static void main (String[ ] args) { // Say hello. System.out.println(“Hello!”); } }

6 5- 6 The Way You’ll Type It (sometimes I’ll do it this way, too) A Java application: import intro2cs.utils.*; class Hello { public static void main (String[ ] args) { // Say hello. System.out.println(“Hello!”); WaitKey.waitKey(); } }

7 5- 7 Take it Apart import intro2cs.utils.*; class Hello { public static void main (String[ ] args) { // Say hello. System.out.println(“Hello!”); WaitKey.waitKey(); } } import some classes class heading method heading print out “Hello!” wait for user to press key before finishing comment

8 5- 8 Java Cares About File Names Type the program into a file named Hello.java (case matters) Java demands that the class name (here, “Hello”) must also be the base name of the file into which you put it The extension of the file must be.java Hence, Hello.java Each Class Requires a Separate File

9 5- 9 Steps to Nirvana Type the program into a file named Hello.java (case matters; really) Compile it Execute it The program displays the message Hello! on the screen

10 5- 10 Compilation Many high-level languages, like C, Pascal, or C++, must be compiled before they are run Compilation means translation into the native language of the computer Each computer (Wintel, Macintosh, Sun Sparc, etc.) has its own native language, so compiling the same program for each computer would create something different The statement “x = 3 + 2;” would be translated into a sequence of low-level operations

11 5- 11 Compilation C, Pascal, or C++ program Source code 1001110110101101 1101110001011010 Machine code for some specific machine Compilation

12 5- 12 Interpretation Other languages, like Lisp and SmallTalk, are interpreted They don’t get translated directly into machine language Instead, they are given to an interpreter, which is a program that performs each operation in the program on the computer The statement “x = 3 + 2;” would cause some sequence of operations to be carried out

13 5- 13 Interpretation Lisp or SmallTalk program Source code Machine code for some specific machine Read by an Interpreter Lisp or SmallTalk Interpreter for a Specific Machine

14 5- 14 Some Differences Compilation and Interpretation differ in many ways When machine code is generated/activated –At compile time with compilation –At run-time with interpretation The kind of machine code that is generated/activated –Compilation can do optimizations The flexibility of development –Interpreters are more flexible because you don’t have to recompile when you make changes to a program

15 5- 15 Where does Java fit? Compilation is efficient, but machine- specific Interpretation is flexible, but inefficient Java wanted to be efficient, but also flexible, and most important: PLATFORM INDEPENDENT (same program running on all computers) So Java is compiled and interpreted...

16 5- 16 Compilation and Interpretation A Java program can basically exist in one of two states: –Source code (that’s what you are typing in) –Byte code (a translation of the original code to something closer to the machine’s language --- but not any real machine’s language)

17 5- 17 Compilation and Execution class Hello { public static void main... Source code op7 op342 op213 op431 Byte code Compilation Execution Interpreter

18 5- 18 Java Byte Code

19 5- 19 The Java Virtual Machine The Java Virtual Machine is the interpreter that reads Java byte codes and carries out real machine operations To get Java running on any kind of computer, just implement the Java Virtual Machine Presto! Java is platform independent, and flexible (interpreted), but still reasonably efficient (because Java byte code is close to machine code)

20 5- 20 Another Program (this one takes input) We want a program that will do the following: Please type the temperature (deg C): 20 20 deg C is 68.0 deg F

21 5- 21 What the Robot World Lacked When we programmed the robot world, we had no real variables, and no real input or output In Java (as in virtually all programming languages), variables are essential Each variable has a type

22 5- 22 Input/Output in Java import intro2cs.utils.*; class Temperature { public static void main (String[ ] args) { int temperature; // The Celsius temperature SimpleInput sinp = new SimpleInput(System.in); System.out.print(“ Please type the temperature (deg C): ”); temperature = sinp.readInt(); System.out.print(temperature); System.out.print(“ deg C is “); System.out.print(((9.0 * temperature)/5.0 ) + 32.0); System.out.println(“ deg F”); WaitKey.waitKey(); } }

23 5- 23 Perceiving Structure import intro2cs.utils.*; class Temperature { public static void main (String[ ] args) { int temperature; // The Celsius temperature SimpleInput sinp = new SimpleInput(System.in); System.out.print(“ Please type the temperature (deg C): ”); temperature = sinp.readInt(); System.out.print(temperature); System.out.print(“ deg C is “); System.out.print(((9.0 * temperature)/5.0 ) + 32.0); System.out.println(“ deg F”); WaitKey.waitKey(); } }

24 5- 24 Helping Perceive Structure import intro2cs.utils.*; class Temperature { public static void main (String[ ] args) { int temperature; // The Celsius temperature SimpleInput sinp = new SimpleInput(System.in); System.out.print (“Please type the temperature (deg C):” ); temperature = sinp.readInt(); System.out.print(temperature); System.out.print(“ deg C is ”); System.out.print(((9.0 * temperature)/5.0 ) + 32.0); System.out.println(“ deg F”); WaitKey.waitKey(); } }

25 5- 25 Variables temperature is a variable The declaration of the variable int temperature; saves a space for a value to be stored later, but doesn’t store anything there The assignment to the variable temperature = sinp.readInt(); actually puts something in the space that was created by the declaration class Temperature { public static void main (String[ ] args) { int temperature; // The Celsius temperature

26 5- 26 Variable Declaration temperature You don’t know what’s in there; don’t use temperature yet class Temperature { public static void main (String[ ] args) { int temperature; // The Celsius temperature

27 5- 27 Simple Variable Assignment temperature = 36; temperature 36 Puts the integer 36 into temperature; now you can use temperature

28 5- 28 You Can Combine the Two Steps class Temperature { public static void main (String[ ] args) { int temperature = 36; // The Celsius temperature temperature 36

29 5- 29 import intro2cs.utils.*; class Temperature { public static void main (String[ ] args) { int temperature; // The Celsius temperature SimpleInput sinp = new SimpleInput(System.in); System.out.print(“Please type the temperature (deg C):”); temperature = sinp.readInt(); System.out.print(temperature); System.out.print(“ deg C is ”); System.out.print(((9.0 * temperature)/5.0 ) + 32.0); System.out.println(“ deg F”); WaitKey.waitKey(); } } What the Program Looked Like

30 5- 30 Variable Assignment SimpleInput sinp = new SimpleInput(System.in); temperature = sinp.readInt(); temperature sinp Create new object called sinp (from SimpleInput class); Send the object sinp a readInt() message, it returns an integer, which is then placed in temperature readInt() 20

31 5- 31 Special Variables that Remain Constant We can define a variable (a “symbolic constant”) whose value will never change, by writing final int RETIREMENT_AGE = 70; This carries out assignment at the same time as declaration (as we can do with any variable) Now RETIREMENT_AGE cannot be legally changed in the program

32 5- 32 Data Types and Expressions Different kinds of information Each kind is a “type” Java has many data types –Each type has a name –Each type has a set of literals –Each type has a set of operations Data types in Java can be simple types or object types

33 5- 33 Different Simple Types in Java int –represents integers –literals like 3 and 132 –operators like +, -, *, / double –represents real numbers –literals like 3.0, 3.14159 and 2.997925e8 The integer 3 and the double 3.0 are represented differently inside the computer

34 5- 34 More Simple Types in Java boolean –Represents true and false char –Represents individual characters that are typed at the keyboard

35 5- 35 Expressions An Expression represents a value that can be used in Java statements – Made out of literals, variables, symbolic constants, and operations – Every expression also has a type – 3 + 4 + temperature (has type int) – (3.0 / 4.0)* RETIREMENT_AGE (has type double) Use parentheses to establish the order of operations Can also be messages sent to an object, like sinp.readInt( )

36 5- 36 Type of an Expression No matter how simple or complicated an expression is, it always has a Java type, just like a variable.

37 5- 37 Where’s the Expression Go? An expression produces a value, which is then often used in an assignment statement So typically, the expression is on the right hand side of the assignment statement: – temperature = 36; – temperature = (x / 7) + y; – temperature = sinp.readInt( );

38 5- 38 The Order of Assignment In general, the computer evaluates the expression on the right side, and places that value in the variable on the left side, replacing the old value. So: temperature = temperature + 10; is completely legal; it adds 10 to the value of temperature

39 5- 39 Increment/Decrement Two special cases: incrementing and decrementing cent++; is the same as cent = cent + 1; cent--; is the same as cent = cent - 1;

40 5- 40 One of Your Own Kind, Stick to Your Own Kind Java is very strict about data types and assignments Java only puts into a variable a value of the appropriate type Expressions having an integer value can go into an integer variable, etc. You can’t do this: int i; double x = 3.0; i = 10.3 * x;

41 5- 41 Exceptions You can assign an integer expression to a double variable –The integer is converted to a double without loss of information, so it is done automatically You can do this: int i = 3; double x; x = 10 * i;

42 5- 42 Converting Values from One Type to Another The cast operation lets you explicitly convert one type to another You can do this: int i; double x = 3.0; i = (int) (10.3 * x); The cast (int) takes the expression that follows it and converts it into an integer by removing any fractional part; i is assigned the integer value 30

43 5- 43 Object Types in Java The existence of a class in Java lets you have variables that are of new types, rather than just simple types (Java gives us simple types int, double, boolean, char, etc.) Every class C defines a set of values called objects of type C (that is, C is a class name) Just as you define a new variable to be of type int, you can define a new variable (object) to be of type C

44 5- 44 Defining Objects of Type C C u, v, w; declares u, v, and w to be objects of type C (or “variables of type C” or “instances of type C”) This is similar to writing int a, b, c; to declare a, b, and c to be variables of type int Object type Simple type

45 5- 45 One of these things, Is not like the other If C and D are two different classes, their objects have different types They can’t be assigned to one another If we have D t; // an object of type D we cannot do either of the following: u = t; t = u; We also can’t do something like u = 10;

46 5- 46 Constructors Declaring a new object just tells the system the type of the object: C u; To create the object, we use a constructor: u = new C( arguments ); A constructor is a special method of the class that initializes the new object; it has the same name as the class It is the only way to create objects

47 5- 47 Creating Objects and Filling them with Values This looks a lot like how we created objects in the robot world Yes, the two statements (declaration and creation) can be combined: C u = new C( arguments ); That’s all we were doing in the robot world --- combining declaration (declaring the type of the object) with constructing a new object.

48 5- 48 They Look the Same But They are Different The first C and the second C fulfill two different roles The first C tells the type of the object variable (like int tells the type of a simple variable) The second C is a call to the method C inside the class C that is the class’ constructor, and creates the object C u = new C( arguments );

49 5- 49 Methods within an Object If u is an object of class C, and class C has a method called “display”, then we’ll apply a method to u by writing: u.display( arguments ) You’ve already seen the same thing in the robot world We’re sending the object u a message “display” with arguments

50 5- 50 You can also send messages to Classes Unlike in the robot world, there are cases when a class is sent a message, rather than an object We saw this when we sent the waitKey( ) message to the WaitKey class in our sample programs Later we’ll talk about when we do this kind of thing

51 5- 51 The String Class This is an important predefined, special class that we are given as part of the Java system Can be used as follows: Stringt1 = “To be ”, t2 = “or not to be.”; System.out.print(t1 + t2); prints out: To be or not to be.

52 5- 52 The String Class has some useful Methods Strings have a method called "length": Stringt1 = “To be ”, t2 = “or not to be.”; t1.length( ) then is an expression that returns the integer 6, the number of characters in the object t1 We send the object t1 a message length( ), and get back the integer 6; we are asking the object about itself; that’s common

53 5- 53 Fun with Strings and + System.out.print(“4” + “5”);//prints: 45 System.out.print(“4” + 5); //prints: 45 System.out.print(4 + 5);//prints: 9 System.out.print(“4” + “005”); //prints: 4005 System.out.print(“4” + 005);//prints: 45 System.out.print(“4” * 5);//error! An integer concatenated to a string is automatically converted to a string

54 5- 54 Statements We’ve seen two Java programs that are sequences of statements, each statement either assigning a value to a variable, or an executable statement that prints output System.out.print(“Please type the temperature (deg C): ”); temperature = sinp.readInt(); There are of course other kinds of statements, conditionals (if, if/else), and iterative statements (like loop and while)

55 5- 55 Perceiving Structure (Again) import intro2cs.utils.*; class Temperature { public static void main (String[ ] args) { int temperature; // The Celsius temperature SimpleInput sinp = new SimpleInput(System.in); System.out.print(“ Please type the temperature (deg C): ”); temperature = sinp.readInt(); System.out.print(temperature); System.out.print(“ deg C is “); System.out.print(((9.0 * temperature)/5.0 ) + 32.0); System.out.println(“ deg F”); WaitKey.waitKey(); } }

56 5- 56 Debugging a Program We're going to walk through a debugging of a sample program

57 5- 57 Write and Debug a Program Compute the total cost of a coffee order ( (Price per pound) x Weight ) + Shipping Shipping = ((Shipping Rate per pound) x Weight ) + Fixed handling fee Price per pound and Weight vary Shipping Rate per pound and handling fee are fixed

58 import intro2cs.utils.*; class CoffeeOrder { public static void main (String[ ] args) { final int RATE_PER_POUND = 1.25, FIXED_FEE, int priceperPound, weight, shippingCost, coffeeCost; SimpleInput sinp = new SimpleInput(System.in); System.out.println(“Enter price per pound: ); pricePerPound = sinp.readInt(); System.out.print(“Enter number of pounds: “); weight = sinp.readInt(); shipingCost = RATE_PER_POUND+weight +FIXED_FEE; totalPrice = priceperPound * weight + shippingCost; System.out.println(“Coffee total is “ + coffeeCost); System.out.println(“Shipping cost is “ + shipingCost); System.out.println(“Total cost is “ totalPrice); } }

59 ERROR

60 import intro2cs.utils.*; class CoffeeOrder { public static void main (String[ ] args) { final int RATE_PER_POUND = 1.25, FIXED_FEE; int priceperPound, weight, shippingCost, coffeeCost; SimpleInput sinp = new SimpleInput(System.in); System.out.println(“Enter price per pound: “); pricePerPound = sinp.readInt(); System.out.print(“Enter number of pounds: “); weight = sinp.readInt(); shipingCost = RATE_PER_POUND+weight +FIXED_FEE; totalPrice = priceperPound * weight + shippingCost; System.out.println(“Coffee total is “ + coffeeCost); System.out.println(“Shipping cost is “ + shipingCost); System.out.println(“Total cost is “ totalPrice); } }

61 ERROR

62 import intro2cs.utils.*; class CoffeeOrder { public static void main (String[ ] args) { final int RATE_PER_POUND = 1.25, FIXED_FEE; int priceperPound, weight, shippingCost, coffeeCost; SimpleInput sinp = new SimpleInput(System.in); System.out.println(“Enter price per pound: “); pricePerPound = sinp.readInt(); System.out.print(“Enter number of pounds: “); weight = sinp.readInt(); shipingCost = RATE_PER_POUND+weight +FIXED_FEE; totalPrice = priceperPound * weight + shippingCost; System.out.println(“Coffee total is “ + coffeeCost); System.out.println(“Shipping cost is “ + shipingCost); System.out.println(“Total cost is “ + totalPrice); } }

63 ERROR

64 import intro2cs.utils.*; class CoffeeOrder { public static void main (String[ ] args) { final double RATE_PER_POUND = 1.25, FIXED_FEE = 1.95; int pricePerPound, weight, shippingCost, coffeeCost, totalPrice; SimpleInput sinp = new SimpleInput(System.in); System.out.println(“Enter price per pound: “); pricePerPound = sinp.readInt(); System.out.print(“Enter number of pounds: “); weight = sinp.readInt(); shippingCost=RATE_PER_POUND+weight +FIXED_FEE; totalPrice = pricePerPound * weight + shippingCost; System.out.println(“Coffee total is “ + coffeeCost); System.out.println(“Shipping cost is “ + shippingCost); System.out.println(“Total cost is “ + totalPrice); } }

65 ERROR

66 import intro2cs.utils.*; class CoffeeOrder { public static void main (String[ ] args) { final double RATE_PER_POUND = 1.25, FIXED_FEE = 1.95; double pricePerPound, weight, shippingCost, coffeeCost, totalPrice; SimpleInput sinp = new SimpleInput(System.in); System.out.println(“Enter price per pound: “); pricePerPound = sinp.readInt(); System.out.print(“Enter number of pounds: “); weight = sinp.readInt(); shippingCost=RATE_PER_POUND+weight +FIXED_FEE; coffeeCost = pricePerPound * weight; totalPrice = pricePerPound * weight + shippingCost; System.out.println(“Coffee total is “ + coffeeCost); System.out.println(“Shipping cost is “ + shippingCost); System.out.println(“Total cost is “ + totalPrice); } }

67 5- 67 We run the program Enter price per pound: 8.95 java.lang.NumberFormatException: 8.95 at java.lang.Integer.parseInt(Integer.java) at java.lang.Integer. (Integer.java) at sinp.readInt… at CoffeeOrder.main(CoffeeOrder.java… We’ve got a problem. We tried to read a double by sending sinp the readInt() message.

68 import intro2cs.utils.*; class CoffeeOrder { public static void main (String[ ] args) { final double RATE_PER_POUND = 1.25, FIXED_FEE = 1.95; double pricePerPound, weight, shippingCost, coffeeCost, totalPrice; SimpleInput sinp = new SimpleInput(System.in); System.out.println(“Enter price per pound: “); pricePerPound = sinp.readDouble(); System.out.print(“Enter number of pounds: “); weight = sinp.readInt(); shippingCost=RATE_PER_POUND+weight +FIXED_FEE; coffeeCost = pricePerPound * weight; totalPrice = pricePerPound * weight + shippingCost; System.out.println(“Coffee total is “ + coffeeCost); System.out.println(“Shipping cost is “ + shippingCost); System.out.println(“Total cost is “ + totalPrice); } }

69 5- 69 We Run the Program Again Enter price per pound: 8.95 Enter number of pounds: 3 Coffee total is 26.849999999999998 Shipping cost is 6.2 Total cost is 33.05 Great! Only one problem. The total cost is $0.50 too high.

70 import intro2cs.utils.*; class CoffeeOrder { public static void main (String[ ] args) { final double RATE_PER_POUND = 1.25, FIXED_FEE = 1.95; double pricePerPound, weight, shippingCost, coffeeCost, totalPrice; SimpleInput sinp = new SimpleInput(System.in); System.out.println(“Enter price per pound: “); pricePerPound = sinp.readDouble(); System.out.print(“Enter number of pounds: “); weight = sinp.readInt(); shippingCost=RATE_PER_POUND*weight +FIXED_FEE; coffeeCost = pricePerPound * weight; totalPrice = pricePerPound * weight + shippingCost; System.out.println(“Coffee total is “ + coffeeCost); System.out.println(“Shipping cost is “ + shippingCost); System.out.println(“Total cost is “ + totalPrice); } }

71 5- 71 We Run the Program One Last Time Enter price per pound: 8.95 Enter number of pounds: 3 Coffee total is 26.849999999999998 Shipping cost is 5.7 Total cost is 32.55 That’s good enough for now.

72 5- 72 Transparent vs. Opaque Functionality There used to be a visible connection between physical things and what they did –a butter churn –a loom –a watch The coming of electrical power changed all that

73 5- 73 The Computer The computer is the supreme example of opaque function Looking into the box does not help us to understand what is going on The best way to understand computers is to understand the logical layers out of which they are built

74 5- 74 The Layers of Computing Underlying hardware CPU Memory Hard diskKeyboard Machine Layer Software Assembly Languages Machine Languages Micro- Programs System Layer Software UNIXWindowsApple System Application Layer Software CompilerGamesUtilitiesBrowser Screen

75 5- 75 The "Classic" Computer Architecture CPU Memory Hard disk Keyboard - Input Screen - Output

76 5- 76 The "Classic" Typewriter Architecture Keyboard - Input Paper - Output Direct Mechanical Action

77 5- 77 What Makes the Computer Different? Memory –Short-term –Long-term Programmable –Multi-purpose Communication-enabled

78 5- 78 ASCC Mark I, "Automatic Sequence-Controlled Calculator" Built at Harvard by Howard Aiken, completed January 1943 Approaching architecture of a modern computer Used mechanical electromagnetic relays for storing numbers and doing calculations The machine was 51 feet long, weighed 5 tons, and incorporated 750,000 parts. It included 72 accumulators 1947: Aiken predicts that the United States will need a total of six electronic digital computers

79 5- 79 ENIAC, the first electronic computer Eckert and Mauchly, University of Pennsylvania, November 1945 ENIAC's architecture resembles that of the Harvard Mark I, but its components are entirely electronic, incorporating 17,468 vacuum tubes The machine weighs 30 tons, covers about 1000 square feet of floor, and consumes 130 kilowatts of electricity; it uses vacuum tubes

80 5- 80 ENIAC The machine incorporates 20 accumulators (the original plan was for 4). Each accumulator stores a 10-digit number, using 10 bits to represent each digit A separate unit can perform multiplication (in about 3 milliseconds), while another does division and square roots

81 5- 81 ENIAC A card reader is available to input data values, and there is a card punch for output The program is set up on a plugboard --- this is considered reasonable since the same or similar program would generally be used for weeks at a time The ENIAC's clock speed is 100 kHz

82 5- 82 ENIAC

83 5- 83 More ENIAC

84 5- 84 EDVAC, "Electronic Discrete Variable Automatic Computer" Oppenheimer and von Neumann EDVAC was the first stored program computer

85 5- 85 EDSAC, Electronic Delay Storage Automatic Computer Based on EDVAC report, first full-scale operational stored program computer, May 1949 16 tanks of mercury give a total of 256 35- bit words (or 512 17-bit words). The clock speed of the EDSAC is 500 kHz; most instructions take about 1500 ms to execute. Its I/O is by paper tape, and a set of constant registers is provided for booting

86 5- 86 Lots More History Brattain, Bardeen, and Shockley invent the transistor, which eventually replaces vacuum tubes, Dec. 1947 Noyce invents the integrated circuit, which puts multiple connected transistors onto a chip, January 1959 Hoff invents programmable computer on a chip, Intel 4004, 1970

87 5- 87 Inventor of Intel 4004 Computer- on-a-Chip, Marcian Hoff

88 5- 88 Intel 4004 2250 transistors on the chip Processed 4 bits of data at a time 600,000 operations a second Followed by (in Intel's line of chips) –the Intel 8008 –the 8080, the first chip that made a personal computer possible –the 8088, and the 8086, and the 80286, 80386, 80486, Pentium, Pentium II, III, IV...

89 5- 89 Underlying Hardware—CPU Central Processing Unit (CPU) — speed measured using many different benchmarks –Integer performance, SPECint*_base2000 –Floating point performance, SPECfp*_base2000 –Entertainment benchmarks, internet benchmarks, … Pentium, Pentium II, III, IV, PowerPC, Sun Sparc See, for example, http://www.intel.com/performance/resources/desktop/index.htm for information about Pentium IV performance http://www.intel.com/performance/resources/desktop/index.htm

90 5- 90 Underlying Hardware—RAM Random Access Memory (RAM) — size measured in megabytes, or millions of bytes Holds programs while they are being run A byte is 8 bits (binary digits), representing (roughly) one character 2002 desktop computer might have from 256 to 1024 megabytes of RAM; more powerful computers can have much more RAM

91 5- 91 Underlying Hardware—Hard Disk Hard disk holds programs “permanently” (even while power is off) 2002 desktop computer might have between 40 to 120 gigabytes of hard disk storage

92 5- 92 Underlying Hardware— Removable Media Floppy disks, writeable CDs (CD-R) and DVDs (DVD-R, DVD+R, DVD-RW, DVD+RW) and tape allow data to be backed up or transfered from one computer to another 2002 desktop computer works with removable diskettes that hold 1.44 megabytes of data Growing popularity of Zip drives, 1 gigabyte Jaz drives (Iomega), flash memory up to 128MB or 256MB are common (MemoryStick, CompactFlash, Secure Digital, MultiMediaCard), …

93 5- 93 Underlying Hardware— Input/Output Devices Input devices, like a keyboard and a mouse (and a microphone, and a joystick, and a trackball, and a pen, and a scanner, and…) Output devices, like a screen and a printer (and a speaker, and a plotter, and a laser printer, and…)

94 5- 94 A Brief Diversion Doug Engelbart, the inventor of the mouse (and windowed interfaces, and more): http://www2.bootstrap.org/history.htm The first mouse:

95 5- 95 Input Devices that didn't take off The chord key set:

96 5- 96 Names you probably don't know Short History of the Internet http://www.umr.edu/~dunaw/net-history.html Paul Baran, of the RAND Corporation, commissioned by the U.S. Air Force to do a study on how it could maintain its command and control over its missiles and bombers, after a nuclear attack. Suggested a packet-switched network. http://www.umr.edu/~dunaw/net-history.html Leonard Kleinrock, UCLA researcher who connects computer to switch to another computer, 2 September 1969 Ray Tomlinson, BBN engineer who invents email in 1972, "a quick hack", chooses the @ http://www.pretext.com/mar98/features/story2.htm

97 5- 97 Typical Desktop Hardware Configuration, 2002 Pentium IV processor, running at 2.0 GHz 512 MB of RAM Flat Screen LCD 15” color monitor Built-in ethernet and modem CD-RW, DVD drives 60 gigabyte hard disk Approximate cost in U.S.:$1300

98 5- 98 Typical Desktop Hardware Configuration, 1984 IBM AT 80286 processor, running at 6 MHz 256 KB of RAM, expandable to 3MB using five expansion cards Monochrome monitor (color graphics card) 20 MB hard disk Approximate cost in U.S.:$6600

99 5- 99 Hardware Comparison, 1984 –2002 IBM AT 80286 processor, running at 6 MHz 256 KB of RAM, expandable to 3MB using five expansion cards Monochrome monitor (color graphics card) 20 MB hard disk Approximate cost in U.S.:$6600 Pentium IV processor, running at 2.0 GHz 512 MB of RAM Flat Screen LCD 15” color monitor Built-in ethernet and modem CD-RW, DVD drives 60 gigabyte hard disk Approx. cost in U.S.: $1300 Price/performance ratio improvement, factor of over 4000

100 5- 100 The Meaning of Exponential Growth Moore’s Law: the computing power available at a fixed price will double every 18 months This has been true for over the last 35 years, and will continue to be true in coming years Most people cannot grasp the real meaning of exponential growth, confusing it with linear growth at a sharp angle over the short term

101 5- 101 Exponential Growth, Doubling Every 18 months, 1974 = 1, 2001 = 262144

102 5- 102 If Cars Improved the Way Computers Do A Rolls Royce would cost $1 and travel 5000 kilometers on a liter of gasoline But it would be too small to get into Really: –$20,000 in 1967 –$5,000 in 1970 –$1,250 in 1973 –$0.0025 in 2002

103 5- 103 Why We Don’t Notice It We are focused on short periods, where the difference between linear and exponential is obscured

104 5- 104 Exponential Growth, Doubling Every 18 months, 1974 = 1, 2001 = 262144

105 5- 105 But the Future is Just as Amazing 1995 = 1 1998 = 4 2010 = 1024

106 5- 106 Two Curves powerfulweak thennow The Hardware Curve powerful weak thennow The Software Curve

107 5- 107 Two Major Developments The two biggest developments in the computer industry in the last 5 years: –The transition of the computer from a computing device to a communications and computing device –The ever-shrinking, ever-cheaper computing power has led to “computers everywhere”, digital appliances, embedded and standalone

108 5- 108 Where Does it End? By 2012, the layer thickness of integrated circuits will measure just less than one nanometer, equivalent to five silicon atoms Two papers by Harvard and Cornell researchers in the June 13, 2002 issue of the journal Nature described a breakthrough in miniaturization: researchers have created transistors whose switching components are literally single atoms (but they lack “gain” and work just at very low temperatures). What happens when the physical limits are reached? Does the hardware curve straighten out? Do new technologies (optical computing, DNA computing, quantum computing) provide new solutions?

109 5- 109 The Layers of Computing Underlying hardware Machine Layer Software Assembly Languages Machine Languages Micro- Programs System Layer Software UNIXWindowsApple System Application Layer Software CompilerGamesUtilitiesBrowser CPU Memory Hard diskKeyboard Screen

110 5- 110 Machine Layer Software Machine language instructions— built into the computer, a language of 1’s and 0’s Assembly language instructions— use brief English-like mnemonics that carry out slightly more complicated instructions. Assembly language is directly and easily translatable into machine language, using an assembler

111 5- 111 Machine Layer Software (II) Nowadays, there is less of a distinction between machine language and assembly language Computers are built that have “built-in” translators Microcode—a machine language program built into the CPU—is run when an assembly language command is given. So the assembly language is the machine language!

112 5- 112 The Layers of Computing Underlying hardware CPUMemoryHard diskKeyboard Machine Layer Software Assembly Languages Machine Languages Micro- Programs System Layer Software UNIXWindowsApple System Application Layer Software CompilerGamesUtilitiesBrowser

113 5- 113 System Layer Software The machine layer software is very low level—we need a second layer of software to take care of details The operating system is a constantly running program that: –keeps track of computer resources –seems to be controlling the computer

114 5- 114 System Layer Software— the Operating System The operating system: –“Listens” to keyboard and mouse for input –“Talks” to screen and printer –Interprets commands as they are input –Makes programs available to the user and lets him install new ones –Stores information in files, and manages them –Controls access to the computer –Splits CPU’s attention between several jobs –Communicating with other computers

115 5- 115 Lots of Operating Systems But there are three most popular ones today: UNIX (and its Linux variant) Windows (‘98, NT, XP) Apple Macintosh OS X (built on top of Unix) They differ in big and small ways— timesharing, graphical interface, power… Also, embedded systems and handhelds

116 5- 116 What’s the Connection? Question: What’s the relationship between an operating system and hardware? Answer: Not much, even though each operating system has a “most common” implementation on particular hardware: –Windows on 80x86 chips, but Windows NT on others –Macintosh on 680x0 chips and PowerPC chips –UNIX on SPARC chips, but also on 80x86 chips and 680x0 chips…and others

117 5- 117 What’s a GUI? A Graphical User Interface is commonplace in computing these days The Apple Macintosh has it, machines with Microsoft Windows have it, the Xerox Star had it, Unix machines have it (in many flavors) A graphical interface contrasts with a character-based interface, such as MS- DOS or plain Unix gives you

118 5- 118 Graphical User Interface The GUI runs on top of the Operating System, and makes the Operating System easier to use Usually includes: bitmapped displays, menus, windows, use of a pointing device (like a mouse), buttons, etc.

119 5- 119 Windows XP

120 5- 120 The Layers of Computing Underlying hardware CPUMemoryHard diskKeyboard Machine Layer Software Assembly Languages Machine Languages Micro- Programs System Layer Software UNIXWindowsApple System Application Layer Software CompilerGamesUtilitiesBrowser

121 5- 121 Application Layer Software These are the programs that do specific jobs—word processors, drawing programs, spreadsheet, tax programs, etc. Applications are written in any convenient language— Pascal, C, Lisp, Modula-2, Ada, Fortran… The underlying platform is usually a specific operating system Applications Programming Language Operating System

122 5- 122 Programming Languages Low level (first or second generation languages) are closely tied to the computer’s instruction set. They are good when: –the program must control some hardware that can only be controlled in this low-level language –the program must run extremely quickly

123 5- 123 Higher-level Languages Higher level languages (third generation languages) like Pascal, C, C++, Java, etc. are more disconnected from the hardware on which they run They can be used to solve any kind of problem They can run on any kind of computer

124 5- 124 Java Designed by Sun team led by James Gosling Originally called Oak, it was intended for consumer devices like TV-top boxes Being cross platform, and more stable than C++, were essential goals When the TV-top market didn’t materialize, figured they’d try the internet

125 5- 125 Fourth Generation Languages Application languages (fourth generation) are more high level languages, but also more specialized Examples are PostScript, database languages, etc. They are very good at the tasks they do, and clumsy for general-purpose tasks

126 5- 126 Some PostScript Code %!PS-Adobe-3.0 EPSF-2.0 %Creator: Windows PSCRIPT %Title: PowerPoint - UNIT5.PPT %BoundingBox: 13 10 577 832 %DocumentNeededResources: (atend) %DocumentSuppliedResources: (atend) %Pages: 0 %BeginResource: procset Win35Dict 3 1 /Win35Dict 290 dict def Win35Dict begin/bd{bind def}bind def/in{72 mul}bd/ed{exch def}bd/ld{load def}bd/tr/translate ld/gs/gsave ld/gr /grestore ld/M/moveto ld/L/lineto ld/rmt/rmoveto ld/rlt/rlineto ld /rct/rcurveto ld/st/stroke ld/n/newpath ld/sm/setmatrix ld/cm/currentmatrix ld/cp/closepath ld/ARC/arcn ld/TR{65536 div}bd/lj/setlinejoin ld/lc /setlinecap ld/ml/setmiterlimit ld/sl/setlinewidth ld/scignore false def/sc{scignore{pop pop pop}{0 index 2 index eq 2 index 4 index eq and{pop pop 255 div setgray}{3{255 div 3 1 roll}repeat setrgbcolor}ifelse}ifelse}bd /FC{bR bG bB sc}bd/fC{/bB ed/bG ed/bR ed}bd/HC{hR hG hB sc}bd/hC{

127 5- 127 The Field of Computer Science We’ve been looking at computers (software and hardware), but that’s not an accurate description of the field of Computer Science: HardwareSoftwareTheory

128 5- 128 Areas in Computer Science Algorithms and Data Structures Programming Languages Computer Architecture Operating Systems Software Engineering Symbolic and numerical computation and modeling, graphics Databases Artificial Intelligence Robotics Computer Vision

129 5- 129 How they fit together ArchitectureLanguages Software Engineering Algorithms Operating Systems Robotics Databases Artificial Intelligence Symbolic/Numerical Computation


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