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Computer Assisted Educational Processes and Uniform Resource Management Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek.

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Presentation on theme: "Computer Assisted Educational Processes and Uniform Resource Management Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek."— Presentation transcript:

1 Computer Assisted Educational Processes and Uniform Resource Management Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek Šplíchal Project co-funded by the European Commission within the Six Framework Programme (2002-2006) NATURNET - REDIME

2 Classical e learning is not sexy The experiences provided in NaturNet Redime project have demonstrated that for training the classical e-learning methodology is not convenient. It is difficult to attract people to self studies. The people and especially young people require interaction and also possibilities to work active with the context 19th August 2009AgroLT workshop

3 User needs 19th August 2009AgroLT workshop

4 Changes of period Talking => Literature => Virtual It is not changing of methods, but their exctension Talking is till now the most important part of education 19th August 2009AgroLT workshop

5 Computer Assisted Educational Processes Communication Using interactive training tools and eventually videoconferencing Guarantee access to knowledge Using methods of e learning with e learning systems Support for interactive training with practical using methods and tools Gaming Web 2 approaches (WIKI and other tools) 19th August 2009AgroLT workshop

6 Video lectures Video Lecture is mirroring a real lecturing process in classroom. Classroom’s size depends on telecommunication channel capacity and streaming server. Via NaturNet portal list of all lectures including there descriptions is available. 19th August 2009AgroLT workshop

7 Multimedia tool 19th August 2009AgroLT workshop

8 Main parts 19th August 2009AgroLT workshop

9 Video Lecture’s life cycle announcement preparation running saved in archive 19th August 2009AgroLT workshop

10 Lecture Preparation 19th August 2009AgroLT workshop

11 Lecturer's equipment powerful computer USB camera good internet connection freeware streaming software 19th August 2009AgroLT workshop

12 Students' equipment computer speakers decent monitor and video card good internet connection 19th August 2009AgroLT workshop

13 Why URM? Knowledge society versus society wasted by information This is not only question of spam emails, but it is also question, how to find relevant information on Web 19th August 2009AgroLT workshop

14 19th August 2009AgroLT workshop Uniform Resource Management (URM) “Google problem” - in many cases a user obtains thousands, if not millions, of irrelevant links. Google standard search sustainability60,100,000 "sustainable development"47,900,000 "sustainability resource" 16,400 "sustainability resources" 156,000 "sustainable development resource" 743 "sustainable development resources” 890

15 19th August 2009AgroLT workshop Uniform Resource Management (URM) provides a framework in which communities can share information and knowledge trough their description, which is easy understandable inside of the community It supports collaborative research, training, decision processes, In order to effectively share information and knowledge, there has to be a standardized scheme, which supports uniform description of information and knowledge including common vocabularies.

16 19th August 2009AgroLT workshop Main Parts of URM SEARCHING and CATALOGUE SERVICES SERVICES COLLABORATIVE TOOLS

17 19th August 2009AgroLT workshop Catalogue

18 Support for publishing – links 19th August 2009AgroLT workshop

19 19th August 2009AgroLT workshop Collaborative Tools lecture editor Thesaurus Catalogue Service Data Management Shockwave 3D UMN Mapserver Mobile device WPS HTML-Web Site SCORM 1.2 QR - Garp

20 Gaming as tool for training Experience with tools called GeoGame (Geohra) Simple educational Web bases application, which support user driven context, using gaming for training based on Web 2 principles 19th August 2009AgroLT workshop

21 Gaming as tool for training Two modes –Game mode –Game preparation mode 19th August 2009AgroLT workshop

22 Game mode 19th August 2009AgroLT workshop

23 Game definition mode 19th August 2009AgroLT workshop

24 Game definition mode 19th August 2009AgroLT workshop

25 Experiences from GeoGame using Two large pilot setups –Using GeoGame on Liberec region Games are defined by specialist and university students –Using games with pupils of secondary schools (11 years old) Gaming Making games 19th August 2009AgroLT workshop

26 Experiences from GeoGame using Different behavior of adults and pupils in gaming –Adults are more serious and are afraid about results, often they are losing interest, if they first score is not satisfied –Pupils want to be winner, they are repeating game till they are on good position (good for education, because, they play game many times and they are able learn about subject) 19th August 2009AgroLT workshop

27 Next plan To open GeoGame internationally To organize international competition (increase knowledge but also language skills) In some countries introduce this as one tools for education 19th August 2009AgroLT workshop

28 Conclusion and outlook Already first implementation NaturNet portal demonstrates unique methods for training and awareness in are of sustainable development. Main innovations are mainly: Using URM model, which is research result of NaturNet Redime project Implementation of AJAX technology which support easy and user friendly interface New authorisation model Easy integration of new tools Easy discovery of information Sharing of knowledge inside of community 19th August 2009AgroLT workshop

29 19th August 2009AgroLT workshop Thank You for Attention Karel Charvat, charvat@ccss.czcharvat@ccss.cz, www.ccss.cz www.naturnet.cz http://portal.naturnet.cz


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