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State Machines Used to Design Sequential Circuits.

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Presentation on theme: "State Machines Used to Design Sequential Circuits."— Presentation transcript:

1 State Machines Used to Design Sequential Circuits

2 Implementing a Finite State Machine Combinational logic –Determine outputs at each state. –Determine next state. Storage elements –Maintain state representation. State Machine Combinational Logic Circuit Storage Elements InputsOutputs Clock

3 Storage Each master-slave flipflop stores one state bit. The number of storage elements (flipflops) needed is determined by the number of states (and the representation of each state). Examples: –Sequential lock Four states – two bits –Basketball scoreboard 7 bits for each score digit, 5 bits for minutes, 6 bits for seconds,1 bit for possession arrow, 1 bit for half, …

4 Complete Example – Traffic Sign Design a “blinking” traffic sign which exhibits this behavior: State 1) No lights on  State 2) 1 & 2 on  State 3) 1, 2, 3, & 4 on  State 4) 1, 2, 3, 4, & 5 on  State 1) No lights on . ( - Repeat as long as operate switch is turned on. - The system is in state 1 when the operate switch is off) DANGER MOVE RIGHT 1 2 3 4 5

5 Traffic Sign State Diagram State bit S 1 State bit S 0 Switch on Switch off Outputs State Transitions occur on each clock cycle.

6 Traffic Sign Truth Tables Outputs (depend only on state: S 1 S 0 ) S1S1 S0S0 ZYX 00000 01100 10110 11111 Lights 1 and 2 Lights 3 and 4 Light 5 Next State: S 1 ’ S 0 ’ (depend on state and input) InS1S1 S0S0 S1S1 S0S0 0XX00 10001 10110 11011 11100 Switch Whenever In=0, next state is 00.

7 Traffic Sign Combinational Logic Master-slave, or Edge Triggered D flipflops

8 Chapters 4 & 5: LC-3 Computer Architecture Machine Instructions Assembly language Programming in Machine and Assembly Language

9 Overview The LC-3 Computer 16 bit machine, word addressable, 64K or 65,536 locations Computer Machine Instructions – Computer “native” instructions - The basic instructions that all programs use on that computer (The “atomic” unit of work done by a computer – see next slide) The Architecture - The hardware (state machine) that executes the instructions (see slide) The Memory - Holds the Operating System, the Program, support routines, data, etc. The Instruction Cycle - The steps in the execution of a machine language instruction (Fetch, Decode, Evaluate Address(es), Fetch operand(s), Execute, and Store results)

10 LC-3 Instructions (Fig 5.3 – Appendix a)

11 Data Paths of the LC-3

12 LC-3 Data Paths: Combinational Logic State Machine Storage

13 LC-3 Memory Layout x0000 – x2FFF System: Operating System programs, tables, and data - Generally off limits to programmer (Programs run in Supervisor mode) x3000 – xFDFF User: User Program and Data Area Area shared by users like you (Nominally run in non-supervisor mode) xFE00 – xFFFF Device: I/O Register Addresses Pseudo memory used for input/output R0-R7 Registers (16 bit)

14 LC-3 Memory Map

15 Computer Machine Instruction Formats What is IN an instruction? Operation code – what to do Input Operand(s) – where to get input operands (memory, registers) Output Operand(s) – Where to put results (memory, registers) What are the major instruction types? Data Movement (load, store, etc.) Operate (add, sub, mult, OR, AND, etc.) Control (branch, jump to subroutine, etc.)

16 The Instruction Cycle Steps (or phases): Fetch Next Instruction from Memory (PC)  (points to) next instruction PC  ( PC) + 1 Decode Fetched Instruction Evaluate Address (es) (find where the data is) Fetch Operand (s) (get data) Execute Operation Store Result (if specified)

17 The LC-3 Instruction Addressing Modes Register (Operand is in one of the 8 registers) PC-relative (Operand is “offset” from the (PC) ) Base + Offset (Base relative) (Operand is “offset” from the contents of a register) Immediate (Operand is in the instruction) Indirect (The “Operand” actually points to the real address – rather than being the operand)

18 The LC-3 Instruction Addressing Modes Register (Operand is in one of the 8 registers) Immediate (Operand is in the instruction) PC-relative (Operand is “offset” from the (PC) ) Indirect (The “Operand” actually points to the real address – rather than being the operand) Base + Offset (Base relative) (Operand is “offset” from the contents of a register) Note: no Direct Addressing defined in the LC-3

19 LC-3 Instructions (Fig 5.3 – Appendix a)


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