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Implementing the Direct Snap Into the YDW 2009 Double Wing Symposium Jack Gregory © 2009.

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Presentation on theme: "Implementing the Direct Snap Into the YDW 2009 Double Wing Symposium Jack Gregory © 2009."— Presentation transcript:

1 Implementing the Direct Snap Into the YDW 2009 Double Wing Symposium Jack Gregory © 2009

2 Double Wing Is My Base I have run the Double Wing for twelve years. I have used some form of direct snap with the Double Wing for six seasons. I use angle blocking (down and kick out) has my base blocking scheme I use direct snap concepts to improve my power play and give my team the ability to adapt to the perimeter triangle.

3 Appear Multiple Use simple single wing conceptsUse simple single wing concepts Single Straight SeriesSingle Straight Series Alter your base formation into a direct snap formation that compliments your base plays and stays true to your blocking scheme, play scheme, and base formationAlter your base formation into a direct snap formation that compliments your base plays and stays true to your blocking scheme, play scheme, and base formation Keep the formation changes simple and make sure they will blend into your overall offensive philosophy.Keep the formation changes simple and make sure they will blend into your overall offensive philosophy. Direct snap to create lines of force for the power playDirect snap to create lines of force for the power play Create pre-flow alignment that forces a reaction from the defense.

4 Pros 1)Alleviates the center/QB exchange issue 2)Gives your interior linemen more space to operate in for pulling, folding, zone blocking, and pass blocking. 3)It increase the amount of time the backfield has to carry out fakes and make pass reads. 4)It speeds up the play by.2 to.5 seconds. I have timed it! 5)It puts the ball into your best players hands. 6)It gives you the ability to adapt to the loss of a QB (injury/grades/travel/sickness) 7)It gives your opponents a different look while running your base offense. The appearance of being multiple. 8)It gives you more options to adapt the play with tags and adjustments. 9)Gives you a distinct line of force that defenses will over react to opening your counter game.

5 Cons 1)The snap must be consistent or the play will not be consistent. Inconsistent snaps can cause turnovers. 2)Can be an issue in poor weather (rain, snow, ice, hard wind). 3)The back receiving the snap must have good hands and secure the ball quickly often while on the move. 4)Direct snaps allow defensive ends and other perimeter defenders to attack the landing point where the ball will be. You have to use misdirection (split flow) to keep the perimeter defenders alert to defending the edge.

6 Run Power Stupid! 1)Don’t forget why you are doing what you do. 2)Adjust and adapt to make your power better. 3)Keep running power even when it is not working because it is.

7 Play Calling Formation Tag Formation Motion Back/Hole Blocking Scheme Over Tight Rip 26 Seal Keep Additional Tags Formation will often never be called. Simply the tag (if any), motion (if any) along with the hole, blocking scheme, and wall side. We have a WALL SIDE and PULLING SIDE of our line. WALL side will always line up on the play side (unless it is wedge then it does not matter).

8 Power Series Base Play WB SEAL (Power) WB MONSTER SWEEP (power sweep WB KICK (WB Inside Counter) WB REVERSE (XX WB Outside Counter) BB WEDGE (XX Action behind the wedge) BB KICK (BB Inside Counter) POWER PASS (off of WB POWER)

9 Tight Formation LWB (20) QB (10)/BB (30)RWB (40)

10 Shift Formation LWB/QB/BB RWB LWB/QB/BB RWB

11 Star Formation BB/QB LWB /RWB BB/QB LWB /RWB

12 Comet Formation QB BB/LWB /RWB QB BB/LWB /RWB

13 Tight Tight Over Tight LooseTight Tight Loose Over

14 Tight Tight On Over Tight OffsetTight On Tight On Over Offset

15 Tight Tight Trips Tight Bunch Tight Trips Over Tight Over Bunch LWB – SE – RWB LWB – SE - RWB BB – RWB – SE

16 Shift Shift Over Shift LooseShift Shift Loose Over (Spread)

17 Shift Shift Trips Shift Bunch Shift Trips Over Shift Over Bunch LWB – SE – RWB LWB – SE - RWB LWB – RWB – SE QB- BB

18 Star Star Over Star LooseStar Star Loose Over BB - QB LWB – SE – RWB LWB – RWB – SE LWB – SE – RWB LWB – RWB – SE

19 Star Star Bunch OverStar Bunch Star Trips OverStar Trips LWB – SE – RWB BB - QB LWB – RWB – SE

20 Comet Comet Over Comet LooseComet Comet Loose Over QB BB – LWB – RWB BB – LWB RWB – SE QB BB – LWB RWB – SE BB – LWB – RWB QB

21 Comet Comet Trips Comet Trips Over LWB – BB RWB – SE QB Comet Bunch Comet Bunch Over LWB – BB – SE – RWB QB

22 Tight Rip 26 Seal

23 Shift Rip BB QB LWB RWB

24 Shift Rip 26 Seal

25 Shift Loose Over Rip 26 Seal

26 Star Rip LWB RWB QB BB

27 Star Rip 36 Seal Two WB’s aligned together automatically double team the EMLOS outside on SEAL plays (they are the kick out) unless tagged not to (MONSTER) Third blocking back will lead into the hole and wall off first defender to show. (INSIDE – WALL IN/ OUTSIDE – WALL OUT) (ISO)

28 Star Bunch Over Rip 36 Seal

29 WB Power Video CKS – 1 st rnd Play Off

30 Comparing the Variations in the WB POWER Tight Rip 26 Seal / Tight Liz 45 Seal 1)Keep 2)Boot 3)Fly/Switch 4)Look/Rook (Loose/Bunch/Trips only) 5)Punt Shift Rip 26 Seal / Shift Liz 45 Seal 1)Keep 2)Boot 3)Fly/Switch 4)Razzle 5)Opposite 6)Look/Rook (Loose/Bunch/Trips only) 7)Jet (Loose/Bunch/Trips) (Jet/Jet Keep/ Jet Look/ Jet Fade) 8)Punt

31 Comparing the Variations in the WB POWER Star Rip 36 Seal / Star Liz 35 Seal 1)Keep 2)Boot 3)Fly/Switch 4)Opposite 5)Razzle 6)Look/Rook (Loose/Bunch/Trips only) 7)Jet (Loose/Trips/Bunch) (Jet/Jet Keep/Jet Look/ Jet Fade) 8)Punt Comet Rip 16 Seal / Comet Liz 15 Seal 1)Fly/Switch 2)Razzle 3)Opposite 4)Look/Rook (Loose/Bunch/Trips only) 5)Jet (Loose/Trips/Bunch) (Jet/Jet Keep/Jet Look/ Jet Fade) 6)Punt

32 WB Power Video St. Monica – 2 nd Rnd Playoffs

33 Shift Rip 26 Seal Keep

34 Shift Rip 26 Seal Boot

35 Shift Rip 26 Seal Fly MOFO/MOFC Concept can be taught

36 Shift Rip 26 Seal Switch MOFO/MOFC Concept can be taught

37 Shift Rip 26 Seal Razzle Called when defense is shifting/stemming/ slanting to our strong side to stop power

38 Shift Rip 26 Seal Opposite

39 Shift Loose Over Rip 26 Seal Rook/Look MDM – most dangerous man 1:2 on perimeter 1:2 is defined as only one defender within 10 yards of the Split end. Any time you see this you can ROOK/LOOK audible to the SE.

40 Shift Loose Over Rip 26 Seal Jet

41 Shift Loose Over Rip 26 Seal Jet Keep

42 Shift Loose Over Rip 26 Seal Jet Fade

43 Shift Loose Over Rip 26 Seal Jet Rook/Look

44 Shift Rip 26 Seal Punt

45 Star Rip 36 Seal Boot

46 Star Rip 36 Seal Fly

47 Star Rip 36 Seal Switch

48 Star Rip 36 Seal Razzle

49 Star Rip 36 Seal Opposite

50 Star Rip 36 Seal Jet

51 Star Rip 36 Seal Jet Keep

52 Star Rip 36 Seal Jet Fade

53 Star Rip 36 Seal Jet Rook/Look

54 Comet Rip 16 Seal

55 Comet Rip 16 Seal Fly

56 Comet Rip 16 Seal Switch

57 Comet Rip 16 Seal Look/Rook Most Dangerous Man to SE

58 Comet Loose Rip 16 Seal Jet

59 Comet Loose Rip 16 Seal Jet Keep

60 Comet Loose Rip 16 Seal Jet Fade

61

62 WB Power Video St. Thomas – Game 6

63 We Can Run One Base Play But Do A lot More! Keys: 1.Formations that put your players into positions to take advantage of defensive weaknesses. 2.Tags that change only two or three assignments at most. 3.The ability to call them from the sideline or add them to the play. 4.Keep them guessing at all times. 5.Force them to defend the base play. 6.Key on their adjustments to formation. (Perimeter Triangle) 7.One or two formations and a few formation tags is all you need to appear multiple.

64 Questions? Contact Info: coachgregory@live.com My Website: www.gregorydoublewing.com You can purchase my new book at www.Amazon.com by simply searching for Youth Double Wing. You can find my new YDW DVD SET at www.championshipproductions.com www.championshipproductions.com Visit www.doublewingsymposium.com www.doublewingsymposium.com Streaming coaching clinic presentations on line!


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