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Digital Media Chapter 8. 8 Chapter 8: Digital Media2 Chapter Contents  Section A: Digital Sound  Section B: Bitmap Graphics  Section C: Vector and.

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Presentation on theme: "Digital Media Chapter 8. 8 Chapter 8: Digital Media2 Chapter Contents  Section A: Digital Sound  Section B: Bitmap Graphics  Section C: Vector and."— Presentation transcript:

1 Digital Media Chapter 8

2 8 Chapter 8: Digital Media2 Chapter Contents  Section A: Digital Sound  Section B: Bitmap Graphics  Section C: Vector and 3-D Graphics  Section D: Digital Video  Section E: Digital Rights Management

3 8 SECTION A Chapter 8: Digital Media3 Digital Sound  Digital Audio Basics  Portable Audio Players  MIDI Music  Speech Recognition and Synthesis

4 8 Chapter 8: Digital Media4 Digital Audio Basics  Digital representation of sound

5 8 Chapter 8: Digital Media5 Digital Audio Basics  Sampling rate refers to number of times per second that a sound is measured

6 8 Chapter 8: Digital Media6 Digital Audio Basics  Sound cards are responsible for transforming bits stored in an audio file into music, sound effects, and narrations –Digital signal processor

7 8 Chapter 8: Digital Media7 Digital Audio Basics  The most popular digital audio formats include AAC, AIFF, MP3, RealAudio, Wave, and WMA  Audio or media player software allows you to record and play digital audio files  You can embed digital audio files into a Web page

8 8 Chapter 8: Digital Media8 Portable Audio Players  Pocket-sized, battery-powered device that stores digital music –Zune  Digital music is available from a wide variety of sources –Formats include MP3, AAC, and WMA

9 8 Chapter 8: Digital Media9 MIDI Music  MIDI (Musical Instrument Digital Interface) specifies a standard way to store music data for synthesizers, electronic MIDI instruments, and computers  MIDI-capable sound cards contain a wavetable –Set of prerecorded musical instrument sounds  Does not produce high-quality vocals  Does not have full resonance of “real” sound

10 8 Chapter 8: Digital Media10 MIDI Music MIDI music tends not to have the full resonance of digital audio.

11 8 Chapter 8: Digital Media11 MIDI Music Music composition software provides tools for entering notes, specifying instruments, printing sheet music, and saving compositions in formats such as MIDI.

12 8 Chapter 8: Digital Media12 Speech Recognition and Synthesis  Speech synthesis is the process by which machines produce sound resembling spoken words –Text-to-speech software  Speech recognition refers to the ability of a machine to understand spoken words –Speech recognition software

13 8 Chapter 8: Digital Media13 Speech Recognition and Synthesis

14 8 SECTION B Chapter 8: Digital Media14 Bitmap Graphics  Bitmap Basics  Scanners and Cameras  Image Resolution  Color Depth and Palettes  Image Compression  Bitmap Graphics Formats

15 8 Chapter 8: Digital Media15 Bitmap Graphics  Composed of a grid of dots –Color of each dot is stored as a binary number

16 8 Chapter 8: Digital Media16 Scanners and Cameras To scan an image, turn on the scanner and start your scanner software. Place the image face down on the scanner glass, and use the scanner software to initiate the scan. The scanned image is saved in RAM and can then be saved on your computer’s hard disk.

17 8 Chapter 8: Digital Media17 Scanners and Cameras The controls for a digital camera are very similar to those for an analog, or film, camera. To take a photo, simply point and shoot.

18 8 Chapter 8: Digital Media18 Scanners and Cameras  Digital cameras use storage medium –Solid state storage  Transfer images using: –Card readers –Direct cable transfer –Infrared port –Media transfer –Docking station –E-mail

19 8 Chapter 8: Digital Media19 Scanners and Cameras  Graphics software is used to modify or edit bitmap graphics –Modify individual pixels to Retouch photographs Wipe out red eye Erase rabbit ears  Require a bit of storage space

20 8 Chapter 8: Digital Media20 Image Resolution  Expressed as the number of horizontal and vertical pixels –Higher resolutions contain more data (larger file size) and are higher quality  Bitmaps do not have a fixed physical size

21 8 Chapter 8: Digital Media21 Image Resolution  File size of bitmaps can be reduced by cropping  Bitmaps are resolution dependent

22 8 Chapter 8: Digital Media22 Image Resolution  When you increase the resolution of a bitmap, pixel interpolation may occur –Some images may appear pixelated

23 8 Chapter 8: Digital Media23 Color Depth and Palettes  Color depth is the number of colors available for use in an image –Monochrome bitmap  Increasing color depth increases file size –True Color bitmap (24-bit bitmap) –32-bit bitmap  Color palettes are used to control color depth –Grayscale palette –System palette –Web palette

24 8 Chapter 8: Digital Media24 Color Depth and Palettes

25 8 Chapter 8: Digital Media25 Image Compression  Any technique that recodes data in an image file so it contains fewer bits –Lossless compression –Lossy compression  File compression utility

26 8 Chapter 8: Digital Media26 Image Compression File compression utilities, such as open source 7-Zip, zip one or more files into a new compressed file with a.zip extension.

27 8 Chapter 8: Digital Media27 Bitmap Graphic Formats

28 8 SECTION C Chapter 8: Digital Media28 Vector and 3-D Graphics  Vector Graphics Basics  Vector-to-Bitmap Conversion  Vector Graphics on the Web  3-D Graphics

29 8 Chapter 8: Digital Media29 Vector Graphic Basics  Contain instructions for re-creating a picture

30 8 Chapter 8: Digital Media30 Vector Graphic Basics  Vector graphics resize better than bitmaps  Vector graphics usually require less storage space than bitmaps  Vector graphics are not usually as realistic as bitmap images  It is easier to edit an object in a vector graphic than an object in a bitmap graphic

31 8 Chapter 8: Digital Media31 Vector Graphic Basics

32 8 Chapter 8: Digital Media32 Vector-to-Bitmap Conversion  Rasterization superimposes a grid over a vector image and determines the color for each pixel  Tracing software locates the edges of objects in a bitmap image and converts the resulting shapes into vector graphic objects

33 8 Chapter 8: Digital Media33 Vector Graphics on the Web  SVG (Scalable Vector Graphics) and Flash are vector graphic formats for the Web  Advantages of using vector graphics –Consistent quality –Searchable –Compact file size  Flash  Animated GIF

34 8 Chapter 8: Digital Media34 3-D Graphics  Stored as a set of instructions –Contain locations and lengths of lines forming a wireframe  Rendering covers a wireframe with surface color and texture  Ray tracing adds light and shadows to a 3-D image

35 8 Chapter 8: Digital Media35 3-D Graphics 3-D graphics are based on a wireframe, which can be rendered into a bitmap image that looks three- dimensional.

36 8 SECTION D Chapter 8: Digital Media36 Digital Video  Digital Video Basics  Producing Video Footage  Video Transfer  Video Editing  Video Output  Desktop, PDA, and Web Video  DVD-Video

37 8 Chapter 8: Digital Media37 Digital Video Basics  Uses bits to store color and brightness data for each video frame  Different kinds of digital videos: –Desktop video –Web-based video –DVD-video –PDA video

38 8 Chapter 8: Digital Media38 Digital Video Basics

39 8 Chapter 8: Digital Media39 Producing Video Footage  Use digital or analog video camera to shoot video footage –Digital video cameras store footage as a series of bits –Analog video cameras store video signals as a continuous track of magnetic patterns –Videoconferencing cameras (Web cam) attach directly to a computer

40 8 Chapter 8: Digital Media40 Producing Video Footage

41 8 Chapter 8: Digital Media41 Video Transfer  Transfer video footage by connecting a cable between a video camera and computer  Video capture converts analog video signals into digital format

42 8 Chapter 8: Digital Media42 Video Transfer  Video capture software controls the transfer process

43 8 Chapter 8: Digital Media43 Video Transfer  Raw, uncompressed formats are ideal for editing  Video capture software can: –Decrease video display size –Reduce the frame rate –Compress data

44 8 Chapter 8: Digital Media44 Video Editing  Linear editing –Requires at least two VCRs  Nonlinear editing –Requires a computer hard disk and video editing software

45 8 Chapter 8: Digital Media45 Video Output

46 8 Chapter 8: Digital Media46 Video Output

47 8 Chapter 8: Digital Media47 Desktop, PDA, and Web Video  Desktop video is usually displayed on a computer screen  Some PDAs and smartphones can be configured to play digital video  Web-based videos –Streaming video

48 8 Chapter 8: Digital Media48 Desktop, PDA, and Web Video  You can add external or internet videos to a Web page  Internet connection speed affects Web videos  Web video formats include Flash Video, MPEG4, QuickTime Movie, Windows Movie, and RealMedia

49 8 Chapter 8: Digital Media49 DVD-Video  Incorporate digital videos onto DVDs with interactive menus –DVD authoring software

50 8 Chapter 8: Digital Media50 DVD-Video  With advance planning, menus are easy to create  Output video in DVD-video format  A DVD image is a prototype of your DVD –Stored on your computer’s hard disk  Thoroughly test DVD on your computer before you burn it  Recordable vs. rewritable DVDs

51 8 SECTION E Chapter 8: Digital Media51 Digital Rights Management  DRM Basics  Signal Scrambling and Digital Watermarks  CD Copy Protection  DVD DRM  DRM for Digital Downloads

52 8 Chapter 8: Digital Media52 DRM Basics  Digital rights management (DRM) is a collection of techniques used by copyright holders to limit access and use of digital content –Time shifting –Place shifting –Format shifting

53 8 Chapter 8: Digital Media53 Signal Scrambling and Digital Watermarks  Signal scrambling is a term commonly used for obscuring cable or satellite television images until they are unscrambled by a set-top box or other authorized mechanism  A digital watermark is a pattern of bits inserted at various places in an image or a content stream that can be used to track, identify, verify, and control content use –Broadcast flag

54 8 Chapter 8: Digital Media54 CD Copy Protection  Copy protection refers to technologies designed to prohibit consumers from copying content

55 8 Chapter 8: Digital Media55 DVD DRM  Copy generation management is a digital watermark that specifies the number of times a content stream can be duplicated

56 8 Chapter 8: Digital Media56 DVD DRM  An analog protection system is any DRM technology that interjects signals into the video stream to prevent analog output from being copied  CSS (Content Scramble System) is a DRM technology designed to encrypt and control the use of content stored on DVDs

57 8 Chapter 8: Digital Media57 DVD DRM

58 8 Chapter 8: Digital Media58 DVD DRM  A DVD region code specifies geographical area of legitimate use for DVD disks and players  AACS (Advanced Access Content System) is a DRM technology designed to encrypt and protect content on optical disks

59 8 Chapter 8: Digital Media59 DRM for Digital Downloads  FairPlay controls music downloaded from the iTunes store  Microsoft supplies DRM technologies for several online music stores, including Zune

60 Chapter 8 Complete Digital Media


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