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No Habla C++ Presents Star Strike A Fast Paced Game of Action and Strategy.

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Presentation on theme: "No Habla C++ Presents Star Strike A Fast Paced Game of Action and Strategy."— Presentation transcript:

1 No Habla C++ Presents Star Strike A Fast Paced Game of Action and Strategy

2 No Habla C++ is Joel Konieczny Joel Konieczny Project Design/ Programming Project Design/ Programming Jon Konieczny Jon Konieczny Graphics Engine Programming Graphics Engine Programming Rick Terrell Rick Terrell AI/Network Programming AI/Network Programming

3 Features Fast Paced Tactical Combat – Smart Paced Strategic Thinking Fast Paced Tactical Combat – Smart Paced Strategic Thinking Full Featured 3D Engine Full Featured 3D Engine Realistic Lighting, Texturing, Transparencies, Particle Systems Realistic Lighting, Texturing, Transparencies, Particle Systems Support for hundreds of on-screen objects at once Support for hundreds of on-screen objects at once Fully User Configurable Ships – Mix and Match Components to create the perfect ship Fully User Configurable Ships – Mix and Match Components to create the perfect ship Configurable AI to create the Perfect Challenge Configurable AI to create the Perfect Challenge

4 Features (continued) Full Strategic Campaign Mode Full Strategic Campaign Mode Start with one planet Start with one planet Research new ship components Research new ship components Build Ships and Defenses Build Ships and Defenses Conquer the galaxy Conquer the galaxy Multiplayer Support via Internet and LAN Multiplayer Support via Internet and LAN

5 Market Survey Large Companies Large Companies Big Projects Big Projects Slow development cycles Slow development cycles Hit and Miss gameplay Hit and Miss gameplay Buggy Release Code Buggy Release Code Genres Genres Real Time Strategy Real Time Strategy First Person Shooters First Person Shooters Toy Sims Toy Sims

6 Marketing Focus PC game buyers PC game buyers We are targeting buyers looking for cheaper, less in depth game that can be played in quick increments. We are targeting buyers looking for cheaper, less in depth game that can be played in quick increments. Internet Savvy Internet Savvy Depend on Word of Mouth Depend on Word of Mouth Male (16-34) Male (16-34) Cheaper Pricing encourages Impulse Buys and Experimentation Cheaper Pricing encourages Impulse Buys and Experimentation

7 Product Philosophy Easy to Play Easy to Play Quick Play sessions Quick Play sessions Hassle-Free Bugless play Hassle-Free Bugless play Easy to Learn Easy to Learn Hard to Master Hard to Master Depth of play that reveals itself as you go Depth of play that reveals itself as you go Various AI/Multiplayer options tailor difficulty to the player Various AI/Multiplayer options tailor difficulty to the player Options and expandability add replay value Options and expandability add replay value

8 Conclusion Fun Fun Quick Quick Keeps the Player coming back for one more game Keeps the Player coming back for one more game


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