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CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.0 Topics Covered Algorithms and Data Structures –Primality testing, bisection, Newton’s method,

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Presentation on theme: "CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.0 Topics Covered Algorithms and Data Structures –Primality testing, bisection, Newton’s method,"— Presentation transcript:

1 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.0 Topics Covered Algorithms and Data Structures –Primality testing, bisection, Newton’s method, string matching, searching, sorting, dynamic programming, shortest path, etc. –Arrays, strings, linked lists, trees, graphs, inverted files, etc. Programming Methodology –Program design, programming style, debugging Scientific Computing –Root finding, numerical integration, image filtering, sequence alignment, etc.

2 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.1 Why Should You Take SME1013? To use computers for problem solving –acquire skills in solving computational problems –learn a powerful programming language –develop good program writing techniques –acquire experience with development environments –learn how to do lots of interesting and cool things with computers that will amaze your friends This will allow you to –create useful and customized computer-based applications –experience the joy and frustration of programming computers –improve your problem solving skills (clarity, precision, logic, abstraction) –put programming skill on your resume

3 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.2 Applications of Computers and Programs Engineering Space Exploration Natural Sciences Bioinformatics Cognitive and Brain Science Art, Movies, Music Medicine Business Sports Knowledge

4 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.3 Engineering Computing solutions to mathematically expressed problems –Solving differential equations: understanding how the real world works and changes dynamically –Finding solutions to non-liner equations and optimization problems Simulation models of the physical world –Carrying out experiments in the real-world can be expensive, slow & perilous –Computer simulations of physical or chemical processes substitute and partially replace real experiments Pictured is the program Kcirc, which was written by a engineering student at Brown, and is now used to simulate electrical circuits in EN0052.

5 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.4 Engineering Signal and image processing –Managing and processing sensor data and measurements (e.g., filtering, restoring, compressing) –In EN0157 students used C programming to do image de- blurring, some of their results are shown.

6 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.5 Engineering Graphical tools (CAD) –Design and improve mechanical parts, instruments & devices

7 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.6 Space Exploration

8 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.7 Natural Sciences Physics & Astronomy –Validation of theories by running computer simulations (everything from subatomic particles to the formation of galaxies) –CERN: annually collects 1 PetaByte of data 1,000,000,000,000,000 P T G M K –With the Large Hadron Collider 100PB are expected !!! Chemistry –Molecular design, 3D visualization of molecules –Modeling chemical reactions, controlling & improving chemical processes Aspirin

9 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.8 Bioinformatics Cell biology and drug design –Biochemical computer models of cells help to understand the principles of life –Finding efficient ways of intervention for drug design Human genome –Processing and storage of data, creation of gene databases –Functional genomics and proteomics: understanding how genes and proteins act and interact (large- scale computer simulations)

10 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.9 Cognitive and Brain Science Understanding how humans process information –What are the strategies used by the brain to process information (e.g., vision, language)? –Computational models of perceptual & cognitive processes –Spectrograms help the study of how we hear sound. “The food is good to eat. Please pass the food.”

11 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.10 Cognitive and Brain Science Computational models of the mind –Biological substrate: brain, biological neural networks –Understanding neural codes –Interfacing humans & computers –A past TA of CS4 did work on implanting chips into monkeys to allow them to directly control a computer cursor. Monkey or TA?

12 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.11 Art, Movies, Music New media to express artistic creativity Movie making –Computer graphics and animation everywhere Games –Just ask John Madden Virtual Reality Apple’s GarageBand Trailer 1 Trailer 1 Trailer 2

13 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.12 Medicine Assistance in diagnosis –Probabilistic expert systems to help doctors interpret findings Signal processing –Computers that process and visualize data from various devices (Xray, sonar, fMRI) Enhanced reality and robotics –Support new surgical procedures Drug design

14 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.13 Business E-commerce –Buying on-line, software agents for shopping –Trading between businesses (B2B) Knowledge management –Helping organize documents and tacit knowledge Markets and banking

15 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.14 Sports

16 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.15 Knowledge Search engines & digital libraries –Archiving and disseminating information & knowledge Intelligent Tools –Finding interesting facts and new connections in scientific papers (text mining) –Content-based access to information

17 CS4 - Introduction to Scientific Computing Alan Usas 2004 - 1.16 SME1013 On a Slide Computers are powerful tools Programs direct a computer to solve a particular problem Programmers (like you) create the programs that direct the power of a computer for better or worse Let’s begin to learn how…


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