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CONE TREES: ANIMATED 3D VISUALIZATIONS OF HIRARCHICAL INFORMATION George G. Robertson, Jock D. Mackinlay, and Stuart K. Card Xerox Palo Alto Research Center.

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Presentation on theme: "CONE TREES: ANIMATED 3D VISUALIZATIONS OF HIRARCHICAL INFORMATION George G. Robertson, Jock D. Mackinlay, and Stuart K. Card Xerox Palo Alto Research Center."— Presentation transcript:

1 CONE TREES: ANIMATED 3D VISUALIZATIONS OF HIRARCHICAL INFORMATION George G. Robertson, Jock D. Mackinlay, and Stuart K. Card Xerox Palo Alto Research Center 3333 Coyote Hill Road, Palo Alto,CA 94304 元智資工所 系統實驗室 楊錫謦 1999/8/4

2 Outline: Introduction Basic Approach of CONE TREE Operation Discussion & Conclusion

3 Introduction: Information access and management is difficult in large information space, because it is hard to visualize what is there and how the various parts are related. Emerging technologies for 3D visualization and interactive animation offer potential solutions to those problems,especially when the structure of the information can be visualized and exploited.

4 Introduction (Cont.): Hierarchies are almost ubiquitous, appears in many different applications, hence are good information structures to exploit. In some cases, arbitrary graphs can be transformed into hierarchies, so the utility of hierarchy visualization is further enhanced.

5 Basic Approach: 1. Cone base diameters for each level are reduced in a progression which insures that the bottom layer fits in the width of the room. 2. The body of each cone is shaded transparently, so that the cone is easily perceived yet does not block the view of cones behind it.

6 Basic Approach(Cont.):

7 3. When a node is selected, the tree rotates so that the selected node and each node in the path from the selected node to the top are brought to the front and highlighted.

8 Basic Approach(Cont.): 4. Cam Tree, which is horizontally oriented and has text displayed for each node.

9 Basic Approach(Cont.): 5. Aspect Ratio : b L-1 / L (for 2D) Increase nearly exponentially

10 Basic Approach(Cont.): 6. User Perceptions The selected path is brighter, closer, and larger than others, both because of the 3D perspective view and simulated lighting. 3D perspective transformation results in size changes to reflect distance from the viewer. Shadows of cones and nodes cast onto the floor convey more structural information about the hierarchy.

11 Operations: 1. Gardening If a user flicks a node toward the top node, all of its descendants are hidden. 2. Manipulation A user can grasp a node and drag the substructure rooted at that node to a new position to change the structrue of the hierarchy.

12 Operations(Cont.): 3. Search The search operation takes place in another process to avoid degrading interactive animation and to allow the user to continue work during the search.

13 Discussion & Conclusion: It is easy to demonstrate that interactive animation shifts cognitive load to the human perceptual system. The hierarchy is presented in 3D to maximize effective use of available screen space and enable visualization of the whole structure. It is argued that rotation of the Cone Tree is just another form of scrolling.

14 Discussion & Conclusion(Cont.): A better characterization of the class of graph adaptable for Cone Tree display is a topic for future work.


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