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PSYC 1000 Lecture 21. Selective Attention: Stroop.

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Presentation on theme: "PSYC 1000 Lecture 21. Selective Attention: Stroop."— Presentation transcript:

1 PSYC 1000 Lecture 21

2 Selective Attention: Stroop

3 Change Blindness Change Blindness: People fail to notice pronounced changes in perceptual stimuli, even introduction of completely different person into conversation 2 1 3

4 Perceptual Grouping How do we determine what parts of a scene go together? Gestalt Psychology –Perspective that psychological phenomena could be understood only when viewed as organized, structured wholes and not when broken down into primitive perceptual elements –The whole is often different from the sum of its parts

5 Perceptual Grouping 1.Law of proximity –We group together the nearest (most proximal) elements 2.Law of similarity –We group together the most similar elements 3.Law of good continuation –We experience lines as continuous even when they are interrupted 4.Law of closure –We fill in small gaps to experience objects as wholes 5.Law of common fate –We group together objects that are moving in the same direction

6 Gestalt principle: Proximity Proximity one of most important factors for perceptual organization Here elements grouped as columns, dots, and rows depending on spacing (proximity)

7 Gestalt principle: Similarity Things that look similar tend to be grouped together The “dots” image now appears to be rows What makes images “similar” is empirical issue –In circular image task is to identify odd quadrant of circle, easier for leftmost of two images: distinctiveness?

8 Gestalt principle: Continuity Left we see straight line figure as two separate lines crossing at 6 rather than other configurations, such as “kissing beaks” Right, proximity, similarity and continuity interact to yield same image structure 6

9 Gestalt Principles: Closure Parts of occluded objects are completed by visual system

10 The Law of Common Fate Elements that move together seen as forming common object –Animals may blend into background until they move. Suddenly visible.

11 Common Fate Example - 1

12 Common Fate Example - 2

13 Common Fate Example - 3

14 Common Fate Example - 4

15 Spatial & Temporal Integration We perceive entire scenes using multiple fixations on our visual world … Key principle to understanding our surroundings: –You must combine information from fixations of different spatial locations (spatial integration) at different moments in time (temporal integration)

16 Motion Perception Motion perception requires you to make comparisons across glimpses of your world Phi phenomenon –A movement illusion that occurs when two stationary spots of light in different positions alternately turn on and off and appear to be one light moving back and forth E.g., advertising signs

17 Motion Illusion Focus on dot, move head forward and backward

18 Depth Perception Binocular cues –Require use of two eyes –Retinal Disparity Images from the two eyes differ Closer object, larger the disparity (right) –Convergence Neuromuscular cue Two eyes move inward for near objects

19 Tilt-Shift lens

20 Depth Perception Monocular Cues –Relative size: Smaller image more distant –Interposition: Closer object blocks distant object –Relative clarity: Hazy object seen as more distant –Texture: Coarse  close, Fine  distant

21 Depth Perception: Relative Size

22 Depth Perception: Interposition

23 Depth Perception: Clarity

24 Clarity and Perceive d Distance

25 Depth Perception: Texture Texture gradient –Stimuli that are nearer have coarser texture.

26 Depth Perception More Monocular Cues –Relative height: Higher objects seen as more distant –Relative motion (motion parallax): Closer objects seem to move faster –Linear perspective: Parallel lines converge with distance –Light and Shadow: Closer objects appear brighter

27 The Ames Room

28 Ames Room: Size-Distance Relation

29 Size/Distance Illusion Small figure at front is same size as figure at back, as are two arrows. Front figures appear much smaller. If figures dragged from back to front, would appear to shrink.

30 Size & Ponzo Illusions

31 Monocular Cues: Shading Major light sources tend to come from above, so shading is another source of depth information. Objects shaded lighter on top seen as “sticking out towards us”. Here, crater (top) becomes mound (bottom) when picture turned upside down.

32 Perceptual Constancies Size constancy –Ability to perceive the true size of an object despite variations in the size of its retinal images Shape constancy –Ability to perceive an object’s shape correctly even when the object is slanted away from you changing the shape of the retinal image Lightness constancy –Tendency to perceive whiteness, greyness, and blackness as constant across changing levels of illumination

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