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Educational games: Where are we going? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 23. May2008, Copenhagen “…develop games which contain.

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Presentation on theme: "Educational games: Where are we going? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 23. May2008, Copenhagen “…develop games which contain."— Presentation transcript:

1 Educational games: Where are we going? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 23. May2008, Copenhagen “…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market” - Henry Jenkins

2 Background and team SGI was founded in 2006 in Copenhagen, Denmark The company focuses on developing serious games for educational institutions We develop high-quality games that contain an inseparable combination of “playing”, “learning” and “story-telling”. This is done by a unique cross-disciplinary team with strong roots in research SGI has been steadily growing and employs 10 people today (CEO, Commercial Director, Producer, Game Director, Lead Programmer, Programmer, Lead 3D animator, 3D artist, Character artist, Tester) Our company

3 Background and team Commercial titles Global Conflicts: Palestine (complete) Global Conflicts: Latin America (concept) Client projects Bolivia Brænder (complete) Mayas Eventyr (complete) Darwin (Prototype) Our company

4 Board & Management Our company Management group CEO - Simon Egenfeldt-Nielsen (PhD, Psychology) Commercial Director - Mikkel Lucas Overby (PhD, Strategy & Economics) Game Director - Nick Price (M.Sc. Information Technology) Board Chairman - Claus Due (Microsoft, previously EA) Member - David Helgason (partner and CEO Unity Technologies) Member - Michael Stadi (partner Precunia, previously Danske Bank)

5 Team CEO Commercial director Key account manager Game Director Lead Programmer Programmer Lead 3D animator 3D artist environment & props 3D Character artist Internal testers Our company Team track record Seed, RuneStone Game Development (2006) Hitman 4: Blood Money, IO Interactive (2005)

6 Technology We have a source code license for UNITY. UNITY is specifically designed for speeding up development and catering to casual games developers. We can develop games for Pc, Mac, Wii and Iphone by using Unity. We have developed our own template on top of Unity for the last 2 years. The template saves tremendous amounts of work. Our company

7 Technology We have over time expanded our template so it includes (third iteration): Path-finding & obstacle avoidance Conversation system Agent architecture (agent behaviour & camera controls Extended editor (timeline for scripted behaviour, intro sequence & cut scenes) Advanced animation controls (simple procedural speech & emotions) Advanced GUI controls Localization tools Profile & save system Key generator system Our company

8 Technology We use Wiki & FogBugz for tracking features & bugs & communication Omniplan for project management Work with Mayas, Zbrush & Photoshop for graphics Use assets server from Unity for version control & assets Our company

9 History of learning games... Educational Games Educational media and computer-assisted-instruction shape edutainment. Simulations lives in its own niche. The Oregon Trail (1973) Where in the world is Carmen San Diego (1985) Hidden Agenda (1987) Mathblaster (1985) Crystal Rain Forrest (1992) Innovative titles lies some time back.

10 Current educational games Making History: The Calm & The Storm (WW2) Global Conflicts: Palestine (Middle east conflict) Food Force (World hunger & crisis) Educational Games There is a real need for titles with potential. Making HistoryFood ForceGlobal Conflicts: Palestine Trailer Latin

11 This is not about edutainment Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology. Educational Games

12 Edutainment has problems Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 88) Educational Games

13 Same topic different kind of game French revolution Quiz show: The player must get all the answers right and compete with other students. Treasure hunt: The player must explore different web- sites and sources in competition with students to answer the most questions. Virtual explorer: The player explores a virtual universe with different sources, people and methods for solving different missions by understanding what going on. Edutainment Next-gen (Serious Games) Educational Games

14 What are we talking about... ”Educational games are fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.” -Report of the Federation of American Scientiest, ”Educational Games 2006” Educational Games

15 Our design philosophy Educational Games Innovative gameplay Feels & plays like a game Integrated game and learning experience Meaningful & relevant learning experiences Games part of larger learning context

16 ”I learned more history from this game in one day than I have learned from the teaching the last 6 months” Oliver Hansen, Student, 16 years

17 Primary target group Subjects: What is the product Danish 8th graders using the game early 2006. Global Conflicts: Palestine target students of 13-19 years  Primary: Citizensship & History  Secondary: Media, religion, ethics, geography & communication (Small TV2 movie)

18 Seconday target group What is the product Serious gamers taking on the challenge. Global Conflicts: Palestine target mature people with an interest and engagement in current issues Watch documentaries & debate programs Consider themselves knowledgable Often females above 30 years Have an above average education Have an above average income Use IT but not necessarily gamers

19 f Welcome to the reality Material from Global Conflicts: Palestine online learning resource.

20 Welcome to Global Conflicts: Palestine In-game shots from the game Global Conflicts: Palestine

21 Checkpoint! Feel and understand the tense atmosphere and problems of the conflict of Palestine

22 Students explore and learn from detailed and scary environment - they see the inside of the conflict Trailer Palestine

23 Freelance journalist Get the best article Find informants Gain their trust Get their story Dig out best quotes Put together article Highest journalist level Gameplay What is Global Conflicts: Palestine You Goal Means Winning

24 Teaching form Teacher talks Play Game Plenum Group discussions  Read topic overview  Overview of theme  Teacher’s manual  Topics overview  Curriculum mapping  Explore perspectives  Experience issues  Mission sheets  Discuss experiences  Write article  Worksheets  Online companion  Debriefing  Evaluation What is the product http://learning.seriousgames.dk/

25 Educational layers Israeli-Palestinian conflict (Content): Experience everyday life in the conflict through real personal accounts on the conflic’ts core issues. Human rights, terrorism & media’s role (Themes): In the game there will be regular references to human rights, terrorism, and the media. Source criticism & writing article (Skills/Methods): Students have to be aware of the right angle, the agenda of sources, and article writing. Perspective-taking, critical thinking & bias awareness (Competences): A variety of perspectives on the same events and issues, which force students to shift between perspectives while thinking critically of bias. Empirical study

26 Blended learning experience  Experiential: The games provides a virtual tour to the conflict with concrete experiences that provide a strong starting point for learning about the topic.  Learning styles: Dynamic feedback, interaction that makes a difference, multimodal encoding, mistakes are safe to make & you are presented with challneges. What is Global Conflicts: Palestine

27 Different rooms for learning styles Group work Reflective observation Active experimentation GC: Palestine Lecture Abstract concepts Concrete experiences Kolb’s cycle covered with different teaching forms in the course. The teacher is crucial to facilitate a full learning experience. Empirical study

28 Qualitative feedback “Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years) “You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years) ”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.” (Female student, 18 years) Empirical study

29 Students want more... Empirical study  90% students find it to be an interesting course  88% students find it to be an interesting educational material  59 % students find they learned more  90% students wants to try a similar course again Sample: 51 Danish High school low- middle class students after a one-week course (similar results for 8th graders).

30 Release September 2008

31 Overview What is Global Conflicts: Latin America Framework from GC: P. Same didactic approach & support material. Target group: Students aged 13-19 years Subjects: Citizenship, geography, media, language & ethics Languages: English, Spanish & Danish (planned). Themes: Unstable democracies, border trouble, pollution, exploitation, ethnic differences, debt slavery, developing countries & immigration

32 Freelance journalist Get the best final interview for your article 1.Find informants 2.Select strong line of inquiry 3.Get good statements 4.Build arguments 5.Use arguments to get expose interview Most revealing story Gameplay You Goal Means Winning What is Global Conflicts: Latin America

33 Improvements What is Global Conflicts: Latin America More engaging game play Expanded save-system Browser-based for optimal online & network use Window-mode for shifting between game & other applications Better graphics & interface Less travel time & better navigation Easier for teachers to track student progress & facilitate debriefing Even better performance low-end hardware “Explore the forgotten continent of Latin America with all its rotten politics, economy & violence.”

34 Contact details Follow our progress & buy our games Company: www.seriousgames.dk Game: www.globalconflicts.eu E-mail: info@seriousgames.dk


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