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Edutainment - Learning from the primary schools... PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. April 2007, Copenhagen ”Educational games.

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Presentation on theme: "Edutainment - Learning from the primary schools... PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. April 2007, Copenhagen ”Educational games."— Presentation transcript:

1 Edutainment - Learning from the primary schools... PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. April 2007, Copenhagen ”Educational games are fundamentally different than the prevalent instructional paradigm. They are based on challenge, reward, learning through doing and guided discovery, in contrast to ”tell and test” methods of traditional instruction.” -Report of the Federation of American Scientiest, ”Educational Games 2006”

2 ”I learned more history from this game in one day than I have learned from the teaching the last 6 months” Oliver Hansen, Student, 16 years

3 Target groups Subjects: What is the product Danish 8th graders using the game early 2006. Global Conflicts: Palestine target students of 13-19 years  Primary: Citizensship & History  Secondary: Media, religion, ethics, geography & communication

4 f Welcome to the reality Material from Global Conflicts: Palestine online learning resource.

5 Welcome to Global Conflicts: Palestine In-game shots from the game Global Conflicts: Palestine

6 Checkpoint! Feel and understand the tense atmosphere and problems of the conflict of Palestine

7 Build trust by understanding and exploring different perspectives to get people’s personal story

8 Breath-taking engagement with people, you, the journalist, makes your mark on the media coverage

9 Students explore and learn from detailed and scary environment - they see the inside of the conflict

10 Freelance journalist Get the best article Find informants Gain their trust Get their story Dig out best quotes Put together article Highest journalist level Gameplay What is Global Conflicts: Palestine You Goal Means Winning

11 Blended learning experience  Experiential: The games provides a virtual tour to the conflict with concrete experiences that provide a strong starting point for learning about the topic.  Learning styles: Dynamic feedback, interaction that makes a differences, multimodal encoding, mistakes are safe to make & you are present with challnges. What is the product

12 ddd simple tests In-depth online learning companion w. integrated webshop for digital distribution Background for students: Timeline, documents, encyclopedia & links: Specific themes: Work questions, small tests, links, video & pictures Meet and discuss with other students: Forum & newsletter

13 Teaching form Teacher talks Play Game Plenum Group discussions  Read textbook  Overview of theme  Explore perspectives  Experience issues  Discuss experiences  Write article  Debriefing  Evaluation What is the product

14 Different rooms for learning styles Group work Reflective observation Active experimentation GC: Palestine Lecture Abstract concepts Concrete experiences Kolb’s cycle covered with different teaching forms in the course. The teacher is crucial to facilitate a full learning experience. Empirical study

15 Qualitative feedback “Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years) “You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years) ”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.” (Female student, 18 years) Empirical study

16 Students want more... Empirical study  90% students find it to be an interesting course  88% students find it to be an interesting educational material  59 % students find they learned more  90% students wants to try a similar course again Sample: 51 Danish High school low- middle class students after a one-week course

17 Other support for effiency  More motivated & engaged  Activity perceived as more challenging  Rention is often better Most research say you learn from games - at least the same as other teaching methods. Below overview of studies that support learning from games YesMaybeNo 2012

18 Closing  Next generation of game-based learning is in the making.  Research suggest that game-based learning is very effective  Team needed to build next-gen game-based learning more complex  Nordic learning approach gaining ground Contact: sen@seriousgames.dk Web:www.seriousgames.dk

19 Gruppediskussion: Fra folkeskole til virksomhed Der er nu tid til at diskutere og konkludere, hvorfor og hvordan avancerede læringsspil fra folkeskolen kan anvendes til relevante formål i virksomheder. - Hvilke formål kan spil som GC:Palestine bruges til i virksomheder? - Hvad kan avancerede læringsspil gøre for læringen i virksomheder?

20 Edutainment From thinking to action, this is what it takes... PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. April 2007, Copenhagen Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 88)

21 Common pitfalls in edutainment… Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology.

22 Same topics - different game... Sales training Fona 1.Quiz show: The player must get all the answers right and compete with other colleagues. 2.Treasure hunt: The player must explore different web- sites and sources in competition with colleagues to answer the most questions. 3.Virtual job: The player explores a virtual universe with different sources, people and methods for making the sale in competition with other colleagues. Edutainment Next-gen (Serious Games) Quiz showTreasure huntVirtual job

23 101 Games development Many different genres (action, simulation, strategy, adventure, RPG).. On different platforms (pc, consoles, mobiles) With different complexity level:  Singelplayer -> multiplayer  2D graphics -> 3D graphics  Small universe -> large univers  15 minutes -> 50 hours playtime Everybody might play games, although many still don’t and games are played very differently. Latest US survey find average gamer is 33 years...

24 A consortium on game-based learning Roles i. Serious Games: Concept development, storyboarding, design, programming and test ii.IMS: Concept development, learning goals, learing flow, script-writing, adjustment to learning in companies and test iii.4 customers: Expert content, testing and implementation Get competitive advantage on education of employees Brand company as innovative & attractive on a world-wide scale Save money but making learning more effective and long-lasting.

25 Setting up the consortium Specs: 3D, virtual world, 4 levels w. 30 minutes gameplay. Budget: 5 mio. DKK Time: 15 months Your resources: 2 man month pr. level spread over development Shared resources: Technology, assets, learning & experiences. Basic framework Customized each partners Shared assets Game

26 Timeline & milestones ConceptPrototype Research Concept Gameplay Scope Genre Setting Budget IPR Learning goals Pre-productionProductionTesting Go Basic code Environment Playable Lvl Proof concept All assets Playable Lvl Environment Proof concept Lock features 2 months 3 months2 months6 months2 months1 months Make all lvls Testing Packaging Example: anti-McDonalds training game.

27 Mini-møde: Barrierer og muligheder I holder holder parvis møder om barrierer og muligheder forbundet med avancerede læringsspil i jeres virksomhed. Kontaktinfo: Serious Games Interactive Njalsgade 92, 2. Sal 2300 København S www.seriousgames.dk Sen@seriousgames.dk


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