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Social Media and Learning EDC&I 510 11/9/11. Starting Questions Something you learned using social media – What? How do you know you learned it that way?

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Presentation on theme: "Social Media and Learning EDC&I 510 11/9/11. Starting Questions Something you learned using social media – What? How do you know you learned it that way?"— Presentation transcript:

1 Social Media and Learning EDC&I 510 11/9/11

2 Starting Questions Something you learned using social media – What? How do you know you learned it that way? Something you tried to learn – But didn’t succeed! Best tool/system to support learning Worst tool/system to support learning Desired tool/system to support learning?

3 The Range Social Media – Facebook (800M users), LinkedIn, etc. – And clones in all parts of the world – Qzone (China; 480M) – Mobile device tie-ins; IM systems, etc. Sharing Services – YouTube, Flickr, PhotoBucket, etc. Wikis – Wikipedia – 400M/month; 82K editors; 19M articles – Domain specific versions: law, medicine, police, etc. – WikiSym (ACM Conference annually) Blogs/Microblogs/Status Updating – (Twitter – 360M) Collaborative Filtering – Amazon, Netflix, etc. – Cf. Shirky: Here Comes Everybody

4 What’s Learning Got to Do with It? Are these new systems pertinent to learning? – Not “OMG! Fred broke up with Louise!” – Something with more lasting consequences Does “learning” require a platform that’s organized in a particular way? – E.g.: Textbooks; formal courses; exams, etc. How important is it to “credentialize” learning? – Process of assessment = critical here?

5 Peer-Based Learning Formal vs. informal learning – Integrating peer-based learning into traditional environments = not likely a quick project Vygotskian sense – Not just “learn from peers,” but “progressive initiation of new generations” How to “monitor for quality”? – When do peers become not just sources of info, but also sources of feedback?

6 Interest-Based Learning Range and variety of interests – Some directly linkable to traditional academic work, others not – Topics are of interest, but not in the curriculum Digital creation, design and sharing Game play and interaction about game play

7 Projective Stance Identity formation and participation in online communities Possibility of “trying out” roles, activities

8 Remixing and Curriculum Much of young people’s online activity = “remixing” View this as original/creative work, or just derivative? Should young people be taught how to do this? Implications for © and IP rights?

9 Emerging Forms Visualization tools Content aggregators Online agents & bots Modes of online interaction – Professional development possibilities Games: Will we ever harness their fascination to education?

10 Research Agenda? Info seeking patterns Info extension vs. info isolation – Do people seek info that confirms current views, or seek out alternative perspectives? Cultural specificity of online activity? – Are there differences across countries, cultures? – Are they significant? Identity formation Digital citizenship


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