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IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang.

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Presentation on theme: "IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang."— Presentation transcript:

1 iPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

2 Task assigned Design user study to see different effect on –Melody (M), –Lyric (L), –Melody + Lyrics (M+L) Design user study interface –example: how to efficiently select 5 out of 70

3 User Study Purpose – 印證 [ 對使用者而言 ] 除了傳統的訊號處理,加上 lyrics 的資訊來 判斷一首歌的情緒會更接近 ground truth 。 Implication for iPlayr –Form the basis for adding lyrics information (semantics) into music recommendation system. –???

4 User Study Possible methods –Select a ground truth for each piece of music. –Compare M, L, and M+L performance with that ground truth.

5 User Study Details –Select users (TBD) –Select songs to be tested (TBD) –Select features to be rated (TBD, probably only emotional features) –Select framework to rate feature (TBD, PA/PAD/Gordon-walking-pad /6-emotion/comparative*) –Select ground truth to be compared (TBD, see On Ground Truth slide) –Each user study consist of three sessions and a pre-session Pre-session: introduce iPlayr and the experiment M session: melody-only session, probably consist of 3 songs L session: lyric-only session, consist of same songs with M session, only presented in different/random order. M+L session: melody-and-lyric session, presented to the subject in different order. –In each session, user listens to the music or read the lyrics, and rate the selected features

6 On Ground Truth Possible source of ground truth –CAL500 –User-dependent (use user’s his/her own M+L as his/her ground truth) –Comparative* (use Hotter or Notter method) Why use CAL500 ground truth? –An established framework –A good benchmark to see the effect of our work

7 Hotter or Notter http://hotter.csie.org/about/ 消除絕對分數比較,每個使用者評分標準不同的偏誤 (不需像 Pandora 那樣需要專家來給絕對分數) Large-scale ranking by Sparse Paired Comparisons (avg. 3 votes for 1-object-1-feature) Comparison pairs selected by computer

8 Possible Challenge / Questions User Study Purpose / Impact –User study 的目的是印證 [ 對使用者而言 ] ,歌詞對一首歌的角色,然而 iPlayr 作的是 [ 對機器 而言 ] 。是否可再確定 User study 的目的? User Study Details –User study 的 subject 要如何定義、尋找? –User study 要挑多少首歌?怎麼挑?歌本身可能與跟結果 dependent All CAL500 Clustered-pick – 每一首歌要放完整首,還是可以只放一小片段 要看 David 的結果,看 30 秒的片段是否有代表性,舉例:進退兩難 – 每次都是 M + L 放在最後?(都熟悉了當然最接近 ground truth ) Control group ( 單純聽 M+L ) Ground Truth –CAL500 的 Ground truth 是怎麼訂出來的? – 若用絕對給分,每個人的給分標準不同,可能造成偏誤 Normalize Hotter or Notter

9 Experiment

10 Testers: –2 people, Daniel and Gordon –Scoring 18 emotions for each song rating from 1 to 5 Music pieces –Selected from CAL 500 database by testers –6 songs played randomly –Stopped when all testers finished tagging Constraints –Not able to skim through previous answers –Not able to fill in in the first 15 seconds

11 Small difference Effected by previous song? Become more conservative GordonABCDEF DanielABCDEF Happy422414 223313 Sad213252 412141 Calming / Soothing414142 311131 Arousing / Awakening253523 244513 Pleasant / Comfortable543332 223332 Cheerful / Festive133514 123324 Tender / Soft512141 411121 Powerful / Strong153443 254512 Loving / Romantic512131 411132 Carefree / Lighthearted212323 224323 Exciting / Thrilling153511 144412 Emotional / Passionate454533 334332 Positive / Optimistic343424 223323 Touching / Loving512221 411131 Light / Playful222413 132314 Angry / Aggressive152321 133311 Laid-back / Mellow413121 411132 Bizarre / Weird122122 121311


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