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DGBL Once Removed 1 © 2006 K.Becker Teaching with Games, Once Removed Katrin Becker
DGBL Once Removed 2 © 2006 K.Becker Overview "How might teacher education live well in a changing world?" What is DGBL? Course Structure What they learned. What I learned. The Projects.
DGBL Once Removed 3 © 2006 K.Becker My Background 23 yrs higher ed (teaching - tech) 18 years hatching program (teacher support) PhD candidate 3 kids
DGBL Once Removed 4 © 2006 K.Becker "How might teacher education live well in a changing world?" More choices than ever before (for learners) Be adaptable Ideal vs. reality
DGBL Once Removed 5 © 2006 K.Becker What should teacher education look like in this world? “Technology” is a given, not an option. [more demanding than books] Allow time for practice. "Appropriate practice is the single most neglected aspect of effective instruction." (Merrill) – applies to teachers as much as students.
DGBL Once Removed 6 © 2006 K.Becker What kind of teacher should faculties of education be striving to nurture? Life-long learners. Tech-savvy vs. tech-phobic (appropriate technology) Culturally aware (incl. pop-culture)
DGBL Once Removed 7 © 2006 K.Becker What is DGBL? Digital Game Based Learning Serious Games The use of game technology to enhance/ support/ augment (and yes, sometimes provide) education and learning. COTS & Custom Games & Sims Some examples…..
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DGBL Once Removed 15 © 2006 K.Becker As Ecco, you are the only dolphin which managed to escape from the giant whirlpool who sucked down its entire pod. The five shining stars on your front show you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the vortex queen.
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DGBL Once Removed 17 © 2006 K.Becker Course Structure Seminar, readings, discussion, examples, projects Themes: –The Current State of Games and Gamers; –Current state in Media Studies and Games Theory (including a discussion of violence in games); –Is Learning Fun? (Games and Pedagogy); –What Can Games Do? –How important are fidelity and validity? –Instructional Design for Games; –Making Games, and Resources for making games; –Assessing Games for Learning.
DGBL Once Removed 18 © 2006 K.Becker What they learned Don’t need to be a gamer. Games are technology. Media is not neutral. Media backlash is not new. Game-based learning is here. Game savvy is cachet.
DGBL Once Removed 19 © 2006 K.Becker What I learned. Interest is high. Teachers are willing. Resources are rare (equipment & information). Technology integration still lags.
DGBL Once Removed 20 © 2006 K.Becker The Projects. MunchLand How to Get To Carnegie Hall FIFA Soccer Civ III Food Force
DGBL Once Removed 21 © 2006 K.Becker unchand What is MunchLand? It is a fun way for elementary aged kids to learn about nutrition and exercise. In MunchLand Russ, Pat, and Bobby search through a house looking for food, but not just any food. They need to find the food that will fulfill the recommended food requirements in the Canada Food Guidelines.
DGBL Once Removed 22 © 2006 K.Becker How to Get To Carnegie Hall You may choose your own adventure, as you make decisions which affect your career as a musician. Your goal is to appear at Carnegie Hall
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DGBL Once Removed 26 © 2006 K.Becker Questions?Questions?
Ed-Media ’07: Teaching Teachers About Serious Games 1 © 2007 K.Becker Teaching Teachers About Serious Games Katrin Becker.
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Design Paradox 1 © 2008 K.Becker CNIE Design Paradox: Instructional Game Design Katrin Becker, PhD.
Pedagogy and Assessment. Games teach multiple things in multiple ways, which complicates the process of incorporating games into the composition classroom.
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