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Some Fundamentals of Doppler Radar Velocity Analysis L. Jay Miller (May 2011) Data Preparation and Gridding for Wind Synthesis Using REORDER, SPRINT, and.

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Presentation on theme: "Some Fundamentals of Doppler Radar Velocity Analysis L. Jay Miller (May 2011) Data Preparation and Gridding for Wind Synthesis Using REORDER, SPRINT, and."— Presentation transcript:

1 Some Fundamentals of Doppler Radar Velocity Analysis L. Jay Miller (May 2011) Data Preparation and Gridding for Wind Synthesis Using REORDER, SPRINT, and CEDRIC PROGRAMS

2 TRADITIONAL FORMULATION Radial velocity is projection of particle motion (u,v,w+Vt) onto radar beam (A,E) at several ranges [Vr = (u*sinA + v*cosA)*cosE + W*sinE] Map measurements from (R,A,E) to Cartesian (x,y,z) or coplane (r,s,c) analysis domain Correct each radar for fallspeed contribution Vt = a*(Z^b) * (density correction) Solve 2 or 3 equations Vr = Vr(u,v) or Vr(u,v,w) Include mass continuity equation to obtain the vertical air motion Specify boundary conditions (upper and lower)

3 Considerations before Gridding Develop overview of radar scans in context of research goals Display with SOLOII or CIDD or similar program Select radar(s) to be used in wind synthesis Operations in radar sample space before gridding (asymmetries in pulse volume shape) Preliminary Range-Angle filling and filtering Correct for fall-speed contribution to Vr Formats readable by NCAR gridders REORDER – Universal and Dorade sweep files SPRINT – Older RP2-7, Universal, Dorade, and NEXRAD Level II (Build 9, MSG1; pre-MSG30)

4 STEPS 2000 Triple-Doppler Radar Network Severe Thunderstorm Electrification and Precipitation Study CSU/CHILL KGLD SPOL

5 Central Plains Composite 2000.0629.2330 Tornadic (F1) Storm

6 KGLD DZ Swath 2000.0629

7 Considerations for Gridding Identify characteristics of radar scans Azimuth-Elevation angle bounds and increments Range-Height bounds Determine fields to be interpolated Radar measured fields (DZ, VE, SW, …) Ancillary fields (AZ, EL, TIME, …) Determine latitudes, longitudes of origin and radar(s) to obtain their grid locations Decide on output grids common to radars

8 Considerations for Gridding (cont'd) Issues that control fields to be gridded Degree of space-time overlap of radar scans Types and durations of scans (ppi, rhi, …) Radars (ground-based research, operational, and airborne) CEDRIC formulation of wind synthesis Advection needs time field Airborne needs azimuth and elevation angles Gridder to be used (SPRINT or REORDER)

9 Local ENU-ECEF ENU – local tangent plane ECEF – Center of the Earth X along prime meridian (0 deg reference dividing East and West longitudes at the equator) Z points to North Pole Lambda – longitude of local point Phi – latitude of local point Spherical Earth with 4/3 radius *Convert radar lat-lon-height to Cartesian coordinates of common output grid

10 REORDER ALGORITHM Region of influence (box) Cartesian (xyz radii or box half-dimensions) Spherical (rae radii dependent on slant range) Hybrid (Cartesian until exceeded by Spherical) Filter or distance-weighting scheme applied to all measured values inside the box Cressman (Rsq – rsq)/(Rsq + rsq) Exponential [exp(-a*rsq/Rsq) Big Rsq – sum of box radii squared Little rsq – squared distance (RAE sample – XYZ grid) Uniform weighting and closest point

11 REORDER RADII of INFLUENCE Cartesian radii: (xradius, yradius, zradius) If xradius = 0, then xradius = yradius Map into cartesian (dx, dy, dz) box Spherical radii: (rgradius, azradius, elradius) Always map into cartesian (dx, dy, dz) box User inputs (azradius, elradius) in degrees dy (dz) = range*[azradius (elradius) in radians] If rgradius = 0, dx = range*(azradius in radians) If rgradius > 0, then dx = constant rgradius km Hybrid radii: Uses cartesian radii until spherical radii are bigger, then shifts to spherical

12 ORIENTATION of GRIDDING BOXES REORDER*Prefer SPRINT-LIKE *Inner (outer) box – Fixed (range-dependent) size

13 KGLD – REORDER (part 1) DATA LOCATION & RADAR XYZ Grid LAT/LON/ALT Grid (G) Radar (R)

14 KGLD – REORDER (part 2) XYZ Radii BOX Dimensions WEIGHTS RAE Radii

15 KGLD – REORDER (part 3) Fields to be Interpolated Data Quality Study Volume Time Interval

16 SPRINT ALGORITHM Successive linear interpolations in the R, A, E directions Uses 8 RAE sample gates surrounding the output grid point Two ranges Two azimuths Two elevations XYZ, XYE, XYC, LLZ, or LLE

17 KGLD – SPRINT Input (part 1) INPUT DATA LAT/LON/ALT 2D FILTER Range-Angle

18 KGLD – Sprint Input (part 2) DATE- TIME VE Pass DZ Pass

19 Regions Influencing Output Fields XY output grid (Big +s) RA sampling locations (Little +s) REORDER circles for Cartesian radii SPRINT RA Cells

20 LOCAL UNFOLDING & QUAL NOTE: Currently Reorder and Sprint use standard deviation rather than velocity variance and output 100*Q. M below is the number of range gates in a range slab (for Sprint M = 2). QUAL includes only those velocities used for individual output grid point. NOTE Va = 2*Vn Ue = Local estimate at output XYZ

21 COordinated coPLANar Scanning Modify elevation angle: tan (E) = tan (coplan angle) * abs [sin (A -Ab)]

22 COPLAN Interpolation with SPRINT and Winds with CEDRIC Two-dimensional Winds: Orthogonalize V1 and V2 into Ur and Us

23 SPOL – REORDER Scan Information Elevation Angles Azimuthal Spacing

24 SPOL – SPRINT Scan Table

25 SPOL Scan Characteristics

26 CSU/CHILL – REORDER Scan Info Azimuthal Spacing Elevation Angles

27 CSU/CHILL – SPRINT Scan Table

28 CSU/CHILL Scan Characteristics

29 KGLD – REORDER Scan Information Elevation Angles Azimuthal Spacing

30 KGLD – SPRINT Scan Table

31 KGLD Scan Characteristics

32 SPOL - PPI (RAE) vs CEDRIC (XYE) DZ @ E=0.5 deg XYE - Threshold at LDR < -6 VE @ E=0.5 deg Both – Threshold at LDR < -6

33 SPOL -Sprint vs Reorder (DZ) Z = 2.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

34 SPOL – Sprint vs Reorder (DZ) Z = 7.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

35 SPOL – Sprint vs Reorder (DZ) Z = 13.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

36 Global Unfolding with CEDRIC Template creation and cleanup Preliminary unfold with vertical profile of VE Additional steps to further unfold AUTO – Decimate, global fill, and unfold AUTOTEMP – Propagate away from LEVEL AUTOFILL – Like AUTOTEMP, propagate and fill Unfold VE → VEUF using the above template Decimate, filter, and fill with multiple PATCHER

37 SPOL – Sprint vs Reorder (VE) Z = 2.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

38 SPOL – Sprint vs Reorder (VEUF) Z = 2.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

39 SPOL – Sprint vs Reorder (VE) Z = 7.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

40 SPOL-Sprint vs Reorder (VEUF) Z = 7.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

41 SPOL – Sprint vs Reorder (VE) Z = 13.5 km UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

42 SPOL – Sprint vs Reorder (VEUF) Z = 13.5 km MSL UL = SPRINT UR = REORDER CRE-XYZ radii 0.5-0.5-1.0 km LL = REORDER EXP-RAE radii 0.2-1.0-1.0 km-dg LR = REORDER CRE-RAE radii 0.0-1.0-1.0 deg

43 Horizontal-Vertical Resolution from Range-Elevation Angle Resolution ElevationdR*sinERdE*cosEdR*cosE- RdE*sinE 901.00*dR0.00 - 1.00*RdE 750.97*dR0.24*RdE0.24*dR- 0.97*RdE 600.87*dR0.50*RdE0.50*dR- 0.87*RdE 450.71*dR0.71*RdE0.71*dR - 0.71*RdE 300.50*dR0.87*RdE0.87*dR- 0.50*RdE 200.34*dR0.94*RdE0.94*dR- 0.34*RdE 100.17*dR0.98*RdE0.98*dR- 0.17*RdE 00.001.00*RdE1.00*dR0.00 Z = R*sinE dZ = dR*sinE + RdE*cosE H = R*cosE dH = dR*cosE - RdE*sinE dZ ~ RdE @ 0 to dR @ 90dH ~ dR @ 0 to RdE @ 90

44 44 Summary Comparison of Reorder and Sprint REORDER SPRINT SCHEME: DISTANCE-WEIGHTING TRI-LINEAR INTERPOLATION CLOSEST POINT CLOSEST POINT UNIFORM-WEIGHTING REGION OF INFLUENCE: USER-SPECIFIED RADII LOCALLY ADAPTIVE XYZ-ORIENTED RAE-ORIENTED CONSEQUENCES: CONSTANT LINEAR SCALE UNEQUAL LINEAR SCALE UNEQUAL ERROR CONSTANT ERROR GROUND-BASED (AIRBORNE) OUTPUT GRID ORIENTATION: USER SPECIFIES + X AZIMUTH USER SPECIFIES + X AZIMUTH (USER-SPECIFIES + X AZIMUTH) (+ X – OUT RIGHT SIDE)‏ (+ Y – FLIGHT DIRECTION)‏ (ROTATE TO SPECIFIED + X AZIMUTH)‏


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