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CHI2006 workshop "What is the Next Generation of HCI?", April 23 2006, Montreal. Thomas Pederson: egocentric interaction egocentric interaction – a design.

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Presentation on theme: "CHI2006 workshop "What is the Next Generation of HCI?", April 23 2006, Montreal. Thomas Pederson: egocentric interaction egocentric interaction – a design."— Presentation transcript:

1 CHI2006 workshop "What is the Next Generation of HCI?", April , Montreal. Thomas Pederson: egocentric interaction egocentric interaction – a design framework and computing architecture for individual everyday activity support relation to reality-based interaction: incorporating the real world rather than mimicing it Thomas Pederson Cognitive Computing Group Dept. of Computing Science Umeå University Sweden

2 CHI2006 workshop "What is the Next Generation of HCI?", April , Montreal. Thomas Pederson: egocentric interaction egocentric interaction a physical-virtual design perspective (Pederson, 2003) Magic Touch system (Pederson, 2001; 2004) a situative physical-virtual space model based on popular cognitive science view: what we see is what we (will) do –true for direct manipulation in WIMP –true for real world dual purpose: –as filtering model for activity recognition in physical-virtual systems –as design tool for system developers the disappearing UI trick physical-virtual artefacts

3 CHI2006 workshop "What is the Next Generation of HCI?", April , Montreal. Thomas Pederson: egocentric interaction egocentric interaction system components private black box (inspired by Intel Personal Server concept) egocentric interaction sensor pool physical-virtual OS physical objects virtual objects (and devices providing access to them) private black box UI (running on dedicated device or general- purpose computing device) potential system functions (physical and virtual) object logistics support activity sequence support physical-virtual gap bridging support provide ubiquitous access to virtual environments and objects provide manual search and recall of previously performed activities allow for end-user programming of everyday physical-virtual environments extension of the user’s senses


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