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0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human.

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Presentation on theme: "0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human."— Presentation transcript:

1 0 HCI Today Talk about HCI Success Stories Talk about HCI Success Stories Talk about Norman’s Paper Talk about Norman’s Paper Start talking about The human Start talking about The human

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4 3 HCI Success Stories Hypertext (Idea-45, Naming-65, First Implementation-83, Transforming our society-90’s) Hypertext (Idea-45, Naming-65, First Implementation-83, Transforming our society-90’s) Video Games, Word Processing (62) Video Games, Word Processing (62) Interactive Graphics (63) Interactive Graphics (63) Direct Manipulation (Concept-63, Naming-82) Direct Manipulation (Concept-63, Naming-82) Mouse (65) Mouse (65) Windows (SRI/MIT-68, Xerox Star-81, Apple-82, WinXP-02) Windows (SRI/MIT-68, Xerox Star-81, Apple-82, WinXP-02) Icons (1975) Icons (1975) Spreadsheets (1977) Spreadsheets (1977) Menus (70’s) Menus (70’s) WIMP & WYSIWIG (70’s) WIMP & WYSIWIG (70’s) Email (70’s) Email (70’s)

5 4 Direct Manipulation First implemented in the 60’s by Ivan Sutherland in his Sketchpad First implemented in the 60’s by Ivan Sutherland in his Sketchpad Research systems in 1982: Xerox Star Research systems in 1982: Xerox Star Commercialized in 1984: Apple Commercialized in 1984: Apple The notion of WYSIWIG The notion of WYSIWIG Described as a paradigm by Shneiderman in 1982 Described as a paradigm by Shneiderman in 1982

6 5 Direct Manipulation Properties interface makes the system and its objects visible and provides access interface makes the system and its objects visible and provides access to the user, the interface becomes the system to the user, the interface becomes the system incremental action incremental action continuous, visual and automatic feedback continuous, visual and automatic feedback reversibility reversibility guaranteed syntactic correctness of commands guaranteed syntactic correctness of commands replace language with action replace language with action the blurring of I/O: icons & widgets provide both the blurring of I/O: icons & widgets provide both less flexibility; more usability less flexibility; more usability future: intelligent interface agents future: intelligent interface agents

7 6 HCI Success Stories Lessons Lessons Most have roots in academic research conducted at universities or corporate research labs Most have roots in academic research conducted at universities or corporate research labs Many advances have fundamentally changed the way we do things – e.g. word processing Many advances have fundamentally changed the way we do things – e.g. word processing The lag from conception to commercial success and to having an impact in our everyday lives is 20-40 years! The lag from conception to commercial success and to having an impact in our everyday lives is 20-40 years!

8 7 HCI Future Natural multimodal communication Natural multimodal communication handwriting recognition, gesture recognition, vision- based interfaces, natural language understanding handwriting recognition, gesture recognition, vision- based interfaces, natural language understanding Intelligent agents Intelligent agents Universal access Universal access Anytime/anywhere learning Anytime/anywhere learning E-commerce E-commerce Computer-mediated communication Computer-mediated communication Ubiquitous or pervasive computing Ubiquitous or pervasive computing 3D immersive/augmented virtual reality interfaces 3D immersive/augmented virtual reality interfaces Personalization Personalization

9 8 Next We are going to look at: We are going to look at: People psychology People psychology Perception, cognition, learning, reasoning, memory… Perception, cognition, learning, reasoning, memory… Computer technology Computer technology Input & output devices Input & output devices Physical aspects: hardware, form, etc. Physical aspects: hardware, form, etc. Programming aspects: user interfaces, toolkits,... Programming aspects: user interfaces, toolkits,... The interplay between the two The interplay between the two Communication: the flow of information, the control loop Communication: the flow of information, the control loop Styles and techniques of interaction: batch, command, GUI... Styles and techniques of interaction: batch, command, GUI... Models and theories of interaction Models and theories of interaction Design of interaction: processes, representations, etc. Design of interaction: processes, representations, etc.

10 9 HCI Future Vannevar Bush Vannevar Bush


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