Presentation on theme: "Update on Funding Programmes - (2014-2020) MSEG Meeting, 13 November 2013 Gudrun Stock Unit G2 Creativity 1."— Presentation transcript:
Update on Funding Programmes - (2014-2020) MSEG Meeting, 13 November 2013 Gudrun Stock Unit G2 Creativity 1
Update on Funding Programmes (2014-2020) 2 Connecting Europe Facility Horizon 2020 Structural Funds Creative Europe
Connecting Europe Facility http://ec.europa.eu/digital-agenda/en/connecting- europe-facility http://ec.europa.eu/digital-agenda/en/connecting- europe-facility 3
CEF Update at last meeting 4 Funding for CEF digital reduced from 9.2 billion to 1 billion; initially foreseen budget split 7.2 for deployment of BB 2.0 for deployment of Digital Service Infrastructures (DSIs) EC to present shortly its approach on CEF under the new budget scenario Europeana one of the 11 DSI initially part of proposal Not all proposed DSI will be funded MS and stakeholders need to be part of the solution
CEF Architecture 5 Connecting Europe Facility Transport Guidelines Energy Guidelines Telecom Guidelines (CEF Digital) Provides the budget Identifies the projects for community support Amended proposal submitted to Council & Parliament at the end of May Policy Framework Financing Framework (2014-2020) Broadband DSIs
Amended Proposal CEF Digital 6 At trilogue on 05/11/13, Council Presidency, EP and Commission completed negotiations and agreed: Europeana and Safer Internet for Children, as well-established DSIs, are particularly identified to be eligible for funding contributing to uninterrupted service COREPER I endorsed the agreement on 08/11/13 Budget: EUR 1,141,602,000 Entry into force: 1 January 2014 Text still to be approved by legal linguists No DSI dropped!
DSI Eligibility for Funding 7 Proven maturity Contribution to Union policies and activities in support of the single market European added value Strategy and planning for long term sustainability, where appropriate through funding sources other than CEF… to be demonstrated by a feasibility and cost-benefit assessment
CEF – Indicative Timetable 8 Adoption EP plenary vote at the beginning of February 2014 Formal adoption by Council at the beginning of March Work Programme 2014 Drafting & internal approval in progress Submission to Expert Group CEF Digital/CEF Programme Committee as soon as possible
Societal Challenges 1.Health, demographic change and wellbeing 2.Food security, sustainable agriculture and forestry, marine and maritime and inland water research and the bioeconomy 3.Secure, clean and efficient energy 4.Smart, green and integrated transport 5.Climate action, environment, resource efficiency and raw materials 6.Europe in A changing world - inclusive, innovative and reflective societies 7.Secure societies - protecting freedom and security of Europe and its citizens Excellent Science European Research Council (ERC) Future and Emerging Technologies (FET) Marie Curie Actions Research infrastructures Shared objectives and principles Common rules, toolkit of funding schemes Horizon 2020 Industrial Leadership (LEIT) Leadership in enabling and industrial technologies Access to risk finance Innovation in SMEs 10
H2020 Work Programme for 2014-2015 11 One single Work Programme Including Research, Development and Innovation Different calls Divided in topics/challenges (= FP7 Objectives) Each challenge a specific deadline Budget allocated per topic/challenge
H2020 Societal Challenge 6 Reflective Societies Cultural Heritage and European Identities 12
Societal Challenge 6 13 The objective is to develop new technologies to enhance the analysis of cultural resources to improve our understanding of how European identity can be traced, constructed or debated and to use those resources to foster innovation across sectors. Research and Innovation should be driven by Social Sciences, Humanities and Cultural Heritage Communities in collaboration with ICT sector.
TopicCall 3 - Reflective societies Cultural Heritage and European Identities 1 – 2015ERA Net on Uses of the past 2 – 2015Emergence and transmission of European cultural heritage and Europeanisation 3 – 2015European regional policies and the perceptions of Europe 4 – 2015Cultural opposition in the former socialist countries 5 – 2015The cultural heritage of war in contemporary Europe 6 – 2015Innovation ecosystems of digital cultural assets 7 – 2014Advanced 3D modelling for accessing and understanding European cultural assets 8 – 2015Communication and dissemination platform 9 – 2015Social Platform on Reflective Societies 10 – 2014Mobilising the network of National Contact Points in Societal Challenge 6 14
Innovation ecosystems of digital cultural assets 15 CHALLENGE: showcase how digital cultural resources can promote creativity and generate innovation in research, lead to richer interpretations of the past, bring new perspectives to questions of identity and culture, and generate societal and economic benefits… …through the development of new environments, applications, tools, and services for digital cultural resources in scientific collections, archives, museums, libraries and cultural heritage sites. (Innovation Action - 70% funding, budget 11 MEUR – 2015 call)
Advanced 3D modelling for accessing and understanding European cultural assets 16 a)Research on cost-effective technologies for advanced 3D modelling and analysis of physical cultural resources and assets (e.g. cultural heritage sites, monuments, sculptures, archaeological sites) beyond simple digital reconstruction. b)Devise standard formats for 3D modelling of Europe's cultural heritage with a view to improve their archiving, reusability and sustainability. The proposed formats should enable easy exchange, publishing and use of 3D models that have been acquired or generated by a wide range of devices or software. (Research Action - 100% funding, budget 15 MEUR – 2014 call)
H2020 Leadership in Enabling and Industrial Technologies Content technologies and information management: ICT for digital content, cultural and creative industries 17
18 The successful mastering, integration and deployment of enabling technologies by European industry is a key factor in strengthening Europe's productivity and innovation capacity and ensuring Europe has an advanced, sustainable and competitive economy, global leadership in high-tech application… [H2020 legal base] ICT – Challenge 4 "Content technologies and information management: ICT for digital content, cultural and creative industries" focuses on "strengthening Europe’s position as provider of products and services based on individual and business creativity."
ICT 18 – Support the growth of ICT innovative Creative SMEs 19 Target: Leveraging emerging ICT technologies for the development of innovative products, tools, applications and services in the creative industries with high commercial potential. Requirements: Creative industry SMEs driven, Existing market demand, Cost-effective, Market-ready solution, Target international markets. (Innovation Action - 70% funding, budget 15 MEUR – 2014 call) Cultural Heritage can be an application field.
ICT 19 - Technologies for creative industries, social media and convergence 20 Scope: The focus is on research, development and exploitation of new emerging technologies (e.g. 3D and augmented reality technologies) for digital content creation to support the creative and media industries and for unlocking and interacting with complex information and media. Focus on research in new technologies and tools to support creative industries in the creative process from idea conception to production. (Research Action - 100% funding, budget 18 MEUR – 2015 call) Digital Heritage content can be a source of inspiration.
European Structural and Investment Funds (ESIF) http://ec.europa.eu/regional_policy/what/future/in dex_en.cfm http://ec.europa.eu/regional_policy/what/future/in dex_en.cfm 21
European Structural and Investment Funds (ESIF) 22 European Regional Development Fund (ERDF) supporting productive investment and local development European Social Fund (ESF) supporting the employment sector i.e. jobs, and job opportunities for all EU citizens financial instruments to achieve territorial cohesion in the EU MS and regions
European Structural and Investment Funds (ESIF) 23 European Agricultural Fund for Rural Development (EARDF) improving agricultural competitiveness, quality of life and the management of economic activity in rural areas European Maritime and Fisheries Fund (EMFF) supporting diversification of coastal economies towards sustainable fishing and new jobs along European coasts
Programming Documents 24 Partnership Agreement (PA) sets funding priorities at national level Operational Programmes (OP) further refine national investments priorities, mainly regional but in some cases national Once approved by Commission: Implemented by Managing Authorities (MA) consisting of national/regional administrations – under supervision of Monitoring Committee (representatives of local stakeholders) Currently being submitted
Thematic Objectives 25 Each fund may support projects in 11 thematic objectives
Thematic Concentration 26 ICT one of four "concentration" thematic objectives In more developed regions, 80 % of ERDF resources have to be concentrated on two or more thematic objectives R&D (N°1), ICT (N°2), SMEs (N°3) and low carbon economy (N°4) – the latter for a minimum of 20 %. In transition and less developed regions, overall percentage of "concentration" of ERDF going down to 60 % for transition regions and to 50 % for less developed regions Mapping of region types at http://ec.europa.eu/regional_policy/what/future/eligibility/index_en.cfm http://ec.europa.eu/regional_policy/what/future/eligibility/index_en.cfm
Ex-ante Conditionalities 27 MS wishing to programme on any thematic objective should meet corresponding ex-ante conditionalities For ICT: national or regional (Research and Innovation) Smart Specialisation Strategy (RIS3) analysing the strengths and weaknesses of the ICT dimension in the country/region including in many cases a national/regional digital agenda and/or a Research & Innovation plan Next Generation Network (NGN) Plan: in order to programme high-speed broadband measures
Smart Specialisation Platform 28 Professional advice to MS and regions for the design of their innovation strategies for smart specialisation, e.g. through Guidance material and good practice examples Information sessions for policy makers and participating in conferences Training to policy-makers Facilitation of peer-reviews Support to access to relevant data http://s3platform.jrc.ec.europa.eu/home
Digital Agenda Toolbox 29 hands-on assistance for developing a strategic policy framework for digital growth with budget from ESIF http://s3platform.jrc.ec.europa.eu/digital-agenda EXAMPLE: Digitisation of cultural heritage to boost innovation http://s3platform.jrc.ec.europa.eu/digitisation- heritage http://s3platform.jrc.ec.europa.eu/digitisation- heritage
Creative Europe http://ec.europa.eu/culture/creative- europe/index_en.htm http://ec.europa.eu/culture/creative- europe/index_en.htm 30
Creative Europe Programme 31 Support for cultural and creative sectors (CCS) Any activity based on cultural values and/or artistic and creative expression related education, management or regulation Combines current Culture, MEDIA and MEDIA Mundus programmes Establishes new funding instrument in the form of a guarantee fund Budget: 1.8 bn EUR Entry into force: 1 January 2014
Objectives 32 Skills for transnational cooperation Transnational circulation of works and stakeholders, and cultivation of new audiences Strengthening the financial capacity of the cultural and creative sectors, especially SMEs Transnational cooperation to foster policy development, innovation, audience building and new business models Transnational character & cooperation European cultural and linguistic diversity Competitiveness Level playing field Economies of scale & critical mass
Programme Structure 33 Three strands Cross-sectoral strand Access to finance & transnational policy cooperation Culture strand addressed to cultural and creative sectors, e.g. Reinforce the sector's capacity by supporting actions providing operators with the skills and knowhow encouraging the adaptation to digital technologies, incl. Testing new approaches to audience building and business models MEDIA strand addressed to audiovisual sector