Presentation is loading. Please wait.

Presentation is loading. Please wait.

Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com.

Similar presentations


Presentation on theme: "Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com."— Presentation transcript:

1 Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com

2 What is SpyParty? Less of this......more of this.

3 The Spy Note: All of this art is temporary!

4 The Sniper

5 [playtest]

6 Turing Test

7 Inverse Turing Test Put a human in the loop where computers suck.

8 How to Make Things design build test

9

10 Three Kinds of User Testing depth testing kleenex testing focus testing

11 Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing

12 Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing & & &

13 Back to SpyParty… How should one design games? I have no idea… …and neither does anybody else.

14 Crysis 2, 2011

15 ?

16 Never!

17 Fred Otts Sneeze, 1894

18 1905 in Film The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach 2 The Little Train Robbery

19 The Sims 2, 2004

20 Ico, 2001

21 Really, now back to SpyParty…

22 SpyParty Aesthetic Goals perception vs. deception & performance attention as a resource consequential decisions with partial information deduction vs. intuition analysis paralysis vs. extinct by instinct extreme asymmetry

23 Design Methodology Depth-first, Accessibility-later

24

25 Mechanics complete focus on player skill map navigation aiming & shooting micro combat strategy behavior perception subtle performance playing it cool social pattern matching

26 Two Approaches to Emotional Depth

27 Long Term The Party, 1968

28 Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty


Download ppt "Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com."

Similar presentations


Ads by Google