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Design, Games, & Game Design (feat. SpyParty) Chris Hecker chrishecker.com
What is SpyParty? Less of this......more of this.
The Spy Note: All of this art is temporary!
Inverse Turing Test Put a human in the loop where computers suck.
How to Make Things design build test
Three Kinds of User Testing depth testing kleenex testing focus testing
Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing
Metrics Fetishism intuition vs. dataart vs. craft jumping vs. hillclimbing & & &
Back to SpyParty… How should one design games? I have no idea… …and neither does anybody else.
Crysis 2, 2011
Fred Otts Sneeze, 1894
1905 in Film The Misadventure of a French Gentleman Without Pants at the Zandvoort Beach 2 The Little Train Robbery
The Sims 2, 2004
Really, now back to SpyParty…
SpyParty Aesthetic Goals perception vs. deception & performance attention as a resource consequential decisions with partial information deduction vs. intuition analysis paralysis vs. extinct by instinct extreme asymmetry
Design Methodology Depth-first, Accessibility-later
Mechanics complete focus on player skill map navigation aiming & shooting micro combat strategy behavior perception subtle performance playing it cool social pattern matching
Two Approaches to Emotional Depth
Long Term The Party, 1968
Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty
Chris Hecker spyparty.com …plus some ranting. SpyParty A Game About AI…
Structure style Chris Hecker Maxis / EA chrishecker.com vs.
A Game Developers Wish List for Researchers Chris Hecker
THE ART OF THINKING SMALL Learning to appreciate small games.
Think Game Play! advanced-prototyping/ 016.
+ Welcome to Strategy Games! Kathleen Mercury. + Some call them eurogames, some say designer games, but we’re going to just call them strategy games.
The Halo 2 AI In 10 Minutes or Less Damián Isla Bungie Studios
Sentinel Logic Assumes while loops and input statements.
Educational Game Design, EDTC Game Implementation Project / Game Plan Using Portal 2 to Enhance Student Intrinsic Motivation Group Project (Lorraine.
Flashcard Application —A facebook application with multiple purposes Aobo Wang 1.
The Dysfunctional Three-Way Chris Hecker.
October 9, 2006 Section 4: Why do an RIA Designing an RIA.
My favorite sport is basketball. Basketball is a sport that allows players to benefit.
Game Design Theory Pertemuan 3 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Games 1.Have a reason to design a game. 2.Brainstorm 3.Sift, strain, and find the “good” ideas 4.Prototype 5.Playtest 6.Experience Doc.
PAINTBALL Everything you never needed to know…. Common Perceptions A typical Paintballer.
Department of educational leadership instructional technology program Games for Learning: Using Game Play and Game Design to Facilitate Learning Dr. Wayne.
Chinese Checkers. How to play Chinese Checkers is a simple board game that can be played by two to six people. The point of the game is to place all of.
World Views & Level Design EST310/ISE340 Fall 2011 Tony Scarlatos.
Project One. Operation Concepts: Team-based action/shooter game Unique classes with different play styles Sophisticated melee combat system Objective-based.
The Imitation Game in Games Distinguishing NPC from Human Player Prof. Minhua Eunice Ma Professor of Computer Games Technology Digital Design Studio, Glasgow.
Geun-woo Kim ( 김근우 ) Bo-seung Kim ( 김보승 ) Jung-pil Yoon ( 윤정필 )
Global education experience in preschool, primary and secondary education. Interdisciplinary approach By Ina Lužkien ė Kaunas Simonas Daukantas progymnasium.
Group 3 Readings Com 585 Chloe, Kristina, Luke, Stephanie, Tony.
Ground Rules for Meetings A sample set of guides © 2001 by Management 2001.
Our group and our hobbies. Tereza Hellerova Tereza is 18 years old, she lives in Ceska Lipa and in Struznice. She is our big director, who leads everything.
Types of Difficult Behavior Causes of difficult behavior Essential Communication Skills Strategies for Dealing with Difficult Behavior.
Trends in Communicative Language Learning Md. Sahil Zulfiquer Prime ID
“Read-For the Win!” Pre-Kindergarten Resource Guide Display, Program, and Craft Ideas Sports & Games | Read for the Win! Summer 2016 November 5, 2015.
Game Creation Terminology. Procedure A set of instructions that performs a specific routine when required at several different points in the game. EXAMPLE:
Endings / Conclusions Clearly connects introduction and body of the paper with insightful comments or analysis. Wraps up the writing and gives the.
E-SAFETY QUIZ. Do you have to accept every friend request on Facebook?
1 Introduction to Artificial Intelligence (Lecture 1)
COMP 585: Serious Games. Gameplay Storytelling Aesthetics Novelty Learning Immersion Socializing.
Introduction w Form teams of two w Specially choose people who you don’t know much w Spend 5 min with each other w The aim to find out what.
TODAY WE ARE GOING TO PLAY….. “NAME THAT PROPERTY!”
PLAYTESTING GAME MOD WORKSHOP – BRIAN SCHRANK. YOU PLAYERS GAME X.
Multiples and Factors. Multiples A multiple is a number that is in the times tables. A multiple is a number that is in the times tables. Multiples of.
On The Battle between Lag and Online Gamers Po-Han Tseng, Nai-Ching Wang, Ruei-Min Lin, and Kuan-Ta Chen Institute of Information Science, Academia Sinica.
Dr Yanna Vogiazou, Goldsmiths College M-Learning Symposium, 9th February 2007, WLE Centre Institute of Education Identifying and designing socio-emotional.
Mark Zuckerberg Mark is a multi millionaire who created Facebook By: Seth Shachar.
1 Teaching in Ways Consistent with How the Human Brain Works.
An Analysis of „Fun“ for Casual and Social Games Roberto Dillon, Ph.D. Chief Game Designer Kentaura Pte.Ltd.
The Telephone Then and Now. First Phone Alexander Graham Bell invented the first telephone in in 1876.
Artificial Intelligence in Game Design Problems and Goals.
THEORY OF KNOWLEDGE and SCHOOL ECONOMICS AND BUSINESS Whose Perspectives? and other Problems of Knowledge.
Social Structure and Interaction. Macro V. Microsociology Macro: Focuses on broad Features of society Examples? Micro: Examines Social Interaction.
Player Differences: The Elite Player vs. the Recreational Player Fred King State Development Coach Mass Youth Soccer.
© 2014 International Technology and Engineering Educators Association, STEM Center for Teaching and Learning™ Game Art and Design Unit 3 Lesson 6 Categorize.
The Difficulties of Difficulties CSE1GDT Paul Taylor 2009.
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