Presentation on theme: "A beginner’s guide to high school score keeping!."— Presentation transcript:
A beginner’s guide to high school score keeping!
Two types of matches: Varsity with three 2 minute time periods Junior Varsity with two 2 minute periods and one 1 minute period Between the first and second, and the second and third periods there will be a coin flip to determine which athlete is in control.
Referees will use four basic hand signals to convey what score to record. They are: Takedown Reversal Nearfall Escape
When the referee flips a coin to determine control, there are four options an athlete can choose. They are: Up Down Neutral Defer *A deferral can only happen between the first and second periods, and means that the winner of the coin toss allows the other athlete to choose.
After the referee has thrown the score, record it on the athlete’s side like this: Takedown Reversal Nearfall Escape T 2 R 2 N or N 2 3 E 1
Teams earn points when a wrestler wins his or her match. A point value is awarded depending on the way a wrestler wins. This score is separate from a Final Score, and is called the Running Score. At the end of a meet or tourney, it is added up to make the Team Score, which determines the team’s standing.
Win by Fall- Also called a Pin, earns the wrestler 6 Team Points Technical Win- When a wrestler is up by 15 or more points, earns the wrestler 5 Team Points Major Decision- When a wrestler wins by 8 or more points, earns the wrestler 4 Team Points Minor Decision- When a wrestler wins by 7 or less points, earns the wrester 3 Team Points
Now that you know the basics, get out there and put your skills as a statistician to the test!