Integration Activity Based Lakota Language/Culture Science Math Art
Agenda Build the Pilot Naming Ceremony Certificate of Creation Build the Hovercraft Predictions Flight Tests
Supplies to Create the Pilot Bear – Mato Cotton Balls Glue Beads Scissors
Creating the Pilot Use a large cotton ball for the stomach. Cut a cotton ball in half and glue each half to bottom of the stomach for the legs. Cut a cotton ball in half again and glue each one to the top of the stomach for the arms. Glue a small cotton ball on top of the stomach for the head. Cut a small piece of cotton and roll between your fingers to form a nose. Glue the nose to the head. Cut two more small pieces of cotton and glue to the top of the head for ears. Glue two beads on for eyes. Glue one bead for a nose.
Certificate of Creation This Bear is Named: ___________________ Created By: _______________ Creation Date & Time _____________
Supplies to Build the Craft Foam Plate Pencil Heavy Duty Mounting Squares Glue Plastic Thread Spool or Light Weight Wooden Spool Bear Balloon Ruler Scissors Paper
Hover Craft Procedure For the plastic spool, use a pencil to trace the spool on the paper twice. Cut out the two paper circles. Glue the circles to each end of the spool. Let dry. Cut a 4 inch square out of the foam plate. Remove one side of the protective liner from the mounting square. Place the mounting square in the center of the plate. Remove the other side of the protective liner from the mounting square. Place spool in the center of mounting square. Punch a hole in the square. Make sure you punch the hole in the center of the square. The hole should be the same size as the hole in the spool and aligned with the spool hole. Punch a hole in the middle of the paper cover where the hole of the spool is. Now your hole should run through the paper, spool, and foam square without any obstructions. Blow up the balloon and twist the end to keep the air from escaping. Stretch the balloon over the top of the spool.
Prediction Chart How Far Will It Fly How Far Did It Fly Difference of Prediction and Actual Flight Trial Number
Flight Tests Set the hovercraft on a level table. Let go of the balloon. Cool huh? Give the hovercraft a few gently pushes.
The Scientific Method 1.Observation: Examining something in the world by using your senses. 2.Question: Formulate a question about what you examined. 3.Library Research: Find out as much as you can about your subject at the library or on the Internet. 4.Hypothesis: Predict the answer, based on your research, to your question. 5.Test Hypothesis: Experiment by testing. Repeat the experiment. Interpret and record data. 6.Conclusion: Tell whether or not your prediction was true and confirmed. 7.Report you results. Science fair project showing the methods and results.
Lab Report Observation: Watched real hover crafts and wondered how they worked. Question: Question/Problem: Can I build a hover craft that will fly? What makes a hover craft fly? Research: Found Internet Site with Instructions on how to build a hover craft, history and how to build a model. Hypothesis: I think that by building a model hover craft and experimenting with it, I can figure out how the hover craft will fly.
Lab Report (continued) Experiment: Materials/Procedure/Record Results Conclusion: Yes, I can make a model hover craft that flies. Report: The air flowing from the balloon through the holes forms a layer of air between the hovercraft and the table. This reduces the friction (the resistance that occurs when two object rub against each other). This layer of air reduces the friction that would have existed if the hovercraft rested directly on the table. With less friction, your hovercraft scoots across the table.
Science Fair Display PROBLEM Asks the question that was solved. HYPOTHESIS States your proposed answer to the problem/question. EXPERIMENT Describe what you did to answer your problem. CONCLUSION 1. Accept or reject your hypothesis. 2. Use graphs to defend your choice. REPORT Write a story that has information on your topic. DATA 1. Use tables. 2. Use Charts. 3. A daily log of observations. GRAPHICS Use pictures.