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Stack Position: Central When we have the disc in the middle, the stack should be offset slightly to the open side, rather than being straight in front.

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Presentation on theme: "Stack Position: Central When we have the disc in the middle, the stack should be offset slightly to the open side, rather than being straight in front."— Presentation transcript:

1 Stack Position: Central When we have the disc in the middle, the stack should be offset slightly to the open side, rather than being straight in front of the disc. This position makes it easier for the handler to make a break-force throw.

2 Stack Position: Sideline When we have the disc on the sideline the stack should take on a shallow. This angle creates more space for the cutters. The front of the stack should be positioned somewhere between the handler and the centre of the pitch, taking care to leave space in the zone to cut into.

3 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

4 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

5 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

6 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

7 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

8 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

9 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

10 Brazil This play is generally used from the centre of the pitch, it uses a ‘plinko’ cut from a handler to make a break side throw without a mark. The cut in the zone comes from second from the back and should be timed to start just as the handler in motion receives the disc from the other handler. Cutting too early reduces the effectiveness of the break- side throw.

11 Plinko Cut: Key Points The handler with the disc should turn away from their marker and pivot out, placing themselves between their marker and the disc. The player making the plinko cut should aim their cut at the shoulder of the player with the disc, this ensures that their marker cannot get between them and the disc. The ‘throw’ from the handler to the player making the plinko cut should just be a disc ‘popped up’ in the path of the runner at chest height, don’t try to over-complicate it. E N D Z O N E 1 2 3

12 Green (or anything that is green). This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in quick succession, but not instantaneously otherwise the handler doesn’t have a chance to assess their options.

13 Green (or anything that is green). This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in quick succession, but not instantaneously otherwise the handler doesn’t have a chance to assess their options.

14 Green (or anything that is green). This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in quick succession, but not instantaneously otherwise the handler doesn’t have a chance to assess their options.

15 Green (or anything that is green). This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in quick succession, but not instantaneously otherwise the handler doesn’t have a chance to assess their options.

16 Green (or anything that is green). This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in quick succession, but not instantaneously otherwise the handler doesn’t have a chance to assess their options.

17 Green (or anything that is green). This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in quick succession, but not instantaneously otherwise the handler doesn’t have a chance to assess their options.

18 Green (or anything that is green). This play has 3 scoring options, it’s important to note that none of the cuts are ‘fakes’. Timing is the most important thing with this play, each cut must go in quick succession, but not instantaneously otherwise the handler doesn’t have a chance to assess their options.

19 Red (or anything that is red). This is a break throw to the second to last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. It doesn’t matter whether you break the force i.o. (as in diagram) or round the back, just make sure the throw goes early and hangs in space. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.

20 Red (or anything that is red). This is a break throw to the second to last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. It doesn’t matter whether you break the force i.o. (as in diagram) or round the back, just make sure the throw goes early and hangs in space. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.

21 Red (or anything that is red). This is a break throw to the second to last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. It doesn’t matter whether you break the force i.o. (as in diagram) or round the back, just make sure the throw goes early and hangs in space. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.

22 Red (or anything that is red). This is a break throw to the second to last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. It doesn’t matter whether you break the force i.o. (as in diagram) or round the back, just make sure the throw goes early and hangs in space. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.

23 Red (or anything that is red). This is a break throw to the second to last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. It doesn’t matter whether you break the force i.o. (as in diagram) or round the back, just make sure the throw goes early and hangs in space. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.

24 Red (or anything that is red). This is a break throw to the second to last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. It doesn’t matter whether you break the force i.o. (as in diagram) or round the back, just make sure the throw goes early and hangs in space. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.

25 Red (or anything that is red). This is a break throw to the second to last cutter in the stack to the break side. Positioning the stack to the open side is especially important in this play. It doesn’t matter whether you break the force i.o. (as in diagram) or round the back, just make sure the throw goes early and hangs in space. The cutter should make sure not to cut before the thrower indicates/starts throw, giving themselves the biggest possible margin of error.

26 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

27 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

28 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

29 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

30 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

31 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

32 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

33 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.

34 Blue (or anything that is blue). This is a handler cut, only really used from the sideline. The cutter starts fairly wide of the handler with the disc and initially cuts as though coming for a horizontal break. The cutter then attacks the zone at a fairly shallow angle, taking care not to cut directly across the line of the throw. The throw should ideally be slow, straight and put out in front.


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