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BR 1/991 Rb?Ra? D7 or D11? Roll D2312? Sp Rb?Ra?Eq?D7? Roll Lose Win S0 S1 S2 S4 S3 S5 Fig 1: Dice Game ASM Chart
BR 1/992 Reg (uses rising edge DFFs) ld DQ 88 Q[7:0]D[7:0] FSM Clk ld CLK $ 80 $ 85 $ 42$ 21$ 10$ 08$ 04$ 02D Start Figure 2 start
BR 1/993 Start? S0 ld S1 S2 0 1 FSM Fig 2a CLK $ 80 $ 85 $ 42$ 21$ 10D Start S0StateS1S2 ld Start? S0 S1 S2 0 1 FSM Fig 2b ld CLK $ 80 $ 85 $ 42$ 21$ 10D Start S0StateS1S2 ld
BR 1/994 Start? S0 S1 S2 0 1 FSM Fig 2c ld CLK $ 80 $ 85 $ 42$ 21D Start S0StateS1S2 ld Start? S0 S1 S2 0 1 FSM Fig 2d ld CLK $ 80 $ 85 $ 42$ 21$ 10D Start S0StateS1S2 ld
BR 1/995 a * T 01 * 1-a * * Y T 00 1-a T 11 T 10 b * * Figure 3 N1 N2 N3 N4 N5 N6 N7 N8 N9 N10 N11 1-b
BR 1/991 Dice Game Chap 22 1-to-6 Cntr Adder CntbCnta Point Register Comparator dicesum Test Logic ControlControl Roll D7 D11 D2312 eq Dpathb.vhd Dpatha.vhd.
BR 1/991 Dice Game (Chapter 22) The dice game in Chapter 22 is a good example of a Finite State Machine controlling a Datapath. –The combined FSM/Datapath.
BR 1/991 Dice Game Implementation Why was dice game implemented in three 22V10 PLDs? What are the resources needed by the Dice Game? –Outputs: 6 for dice.
CEC 220 Digital Circuit Design Dice Game Wed, April 06 CEC 220 Digital Circuit Design Slide 1 of 15.
Fig. 1-1, p. 4. Fig. 1-1a, p. 4 Fig. 1-1b, p. 4.
Digital Design with SM Charts 발표자 : 김 태 완 발표일자 :
A nontransitive talk James Grime. Hi Jim, I was wondering if you can design a set of five non- transitive dice.
EGR 141 Computer Problem Solving in Engineering and Computer Science Laboratory Experiment #4 A Computerized Game : Craps.
The game of Craps Rules of play: 1. Played with two dice (six faces to a die – numbers 1-6 per face) 2. Sequence of betting rounds (or just rounds) 3.
P247. Figure 9-1 p248 Figure 9-2 p251 p251 Figure 9-3 p253.
BR 1/991 Hints on Meeting Project Constraints Clock Cycle Constraint (12 clocks) – More resources (multipliers, adders), less clocks –Can be done with.
Registers and Counters. Register Register is built with gates, but has memory. The only type of flip-flop required in this class – the D flip-flop – Has.
BR 8/991 General Sequential Design So far we have, we have looked at basic latches, FFs and common sequential building blocks. All of these can be represented.
VHDL Lecture 1 Megan Peck EECS 443 Spring 08. Modeling Digital Systems We use VHDL to implement system models For this class you will use simulation to.
BR 8/991 DFFs are most common Most programmable logic families only have DFFs DFF is fastest, simplest (fewest transistors) of FFs Other FF types (T, JK)
My game… You pay £1 to play I roll a dice If it lands on 1 or 2 you win £1.50 If it lands on 3, 4, 5, 6 you lose Will this game make me a profit if 10.
Casino Royale. Fair Dice Game Shooter wins … Fixed Dice Game Modesty wins …
Fig. 4-1, p Fig. 4-2, p. 109 Fig. 4-3, p. 110.
Fig. 11-1, p p. 360 Fig. 11-2, p. 361 Fig. 11-3, p. 361.
Table 6-1, p Fig. 6-1, p. 162 p. 163 Fig. 6-2, p. 164.
P.464. Table 13-1, p.465 Fig. 13-1, p.466 Fig. 13-2, p.467.
1 강의노트 09 Logic Design with ASM Charts: Based on Digital Systems Design Using VHDL, Chapter 5, by Charles H. Roth, Jr.
3/20/20091 More State Machines. Multiple processes.
LADDERS nakes and Vector. 100 FINISH
Mathematical Expectation Making the game fair. Make the Bet = X (we need to figure it out) Create the Table Under the column for outcome (O) subtract.
©2004 Brooks/Cole FIGURES FOR CHAPTER 19 STATE MACHINE DESIGN WITH SM CHARTS Click the mouse to move to the next page. Use the ESC key to exit this chapter.
Counters. In class excercise How to implement a “counter”, which will count as 0,3,1,4,5,7,0,3,1,…… Q2Q1Q0D2D1D
Lucky Candies Probability Game By: Laura Santa Maria Isabella Moreno.
Nonlinear & Neural Networks LAB. CHAPTER 19 State Machine Design with SM charts 19.1 State Machine Charts 19.2 Derivation of SM Charts 19.3 Realization.
TARGET FRACTION GAME. Let’s practice together. 1)What is our target fraction? 2)Roll all 4 dice only once. 3)Find the best 2 fractions using the numbers.
1 Markov Chains Extra problems. 2 raining today40% rain tomorrow 60% no rain tomorrow not raining today20% rain tomorrow 80% no rain tomorrow Markov Chain.
INF3430-H131 ASM block The state box represents the state in the FSM, and the output in the state box describes the desired output values when the FMS.
Shift Registers Module M11.1 Section Bit Shift Register.
Quadratic Patterns of Change EQ: What patterns of change characterize a quadratic relationship?
In games of chance the expectations can be thought of as the average outcome if the game was repeated multiple times. Expectation These calculated expectations.
Dependent and Independent Events. Events are said to be independent if the occurrence of one event has no effect on the occurrence of another. For example,
Investment game. The investments Everyone has £10,000 to invest in either - SHARES (risky but good return) - GOLD (not as risky as shares, but lower returns)
3/13/20081 Lab 6 Solution Part 1: Design a sequence detector for the sequence “00101” Part 2: a b See sm1.vhdSee sm2.vhd See seq1.vhd.
Date of download: 6/29/2016 Copyright © ASME. All rights reserved. From: Reducing Friction in Tilting-Pad Bearings by the Use of Enclosed Recesses J. Tribol.
Directions: Each player has coloured pie chart. Players takes turns in rolling the numbered coloured die, player moves forward and places their counter.
Latches and Flip-Flops Discussion D8.1 Section 13-9.
BR 1/991 DataPath Elements Altera LPM library has many elements useful for building common datapath functions –lpm_ram_dq - recommended for either asynchronous.
Flip-Flops Section 4.3 Mano & Kime. D Latch Q !Q CLK D !S !R S R X 0 Q 0 !Q 0 D CLK Q !Q Note that Q follows D when the clock in high, and.
PIG GAME. MATERIALS Dices Scoring pad or sheets Player 1Player 2 Roll
Synchronous Sequential Logic Verilog provides certain syntax, which turns into synchronous sequential circuits In always statements, signals keep their.
Figure A flip-flop with an enable input. D Q Q Q R Clock E 0 1.
Rolling Two Number Cubes Good practice for addition of numbers in primary. Play some games – See who is the first one to fill all the boxes 2-12 on their.
MATH 1107 Elementary Statistics Lecture 8 Random Variables.
Unit 6 Games. The Difference Game Materials –4 decks of cards number –40 pennies One player shuffles the number cards and places them with the numbers.
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