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imagine Game based learning Round table workshop 14° June 2010 - Prague Laura Franceschi ANSAS-exINDIRE
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ANSAS-INDIRE Supports eLearning for school staff www.indire.it
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Games in didactis Examples in ITALY
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innovation Game-based learning IT in didactics IT in the curriculum Action-research In Trentino Learning by playing www.iprase.tn.it
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IPRASE Trentino The project Learning by playjng has involved 600 teachers in Trentino and 1.000 teachers all over Italy. The target are primary and lower secondary pupils. The games cover most of the subjects of the curriculum. Each game is designed to strenghten and consolidate one specific ability.
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IPRASE Trentino Learning by playjng Monitoring phase of 2 different groups of pupils learning with games> <learning without games Pupils learning outcomes: Final test on maths (pupils 7-8 yesrs old):< 1,96 Final test on maths (pupils 9-10 years old):< 1,81 Final test on Italian (pupils 7-8 years old):< 3,22 Final test on Italian (pupils 9-10 years old):< 3,52
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February 2007 Agreement between Ministry of Education and AESVI (Association of Editors of games softwares) The agreement intends to promote: Videogames as useful tools in education Responsible use of videogames in schools
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Project GREIS ( Role play & social interaction ) MIUR + AESVI + ANSAS Liceum Marconi Milan FIGHT AGAINST BULLYING IN SCHOOLS
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GREIS: Pilot project 149 STUDENTS ( 14-16 years old ) 3 months ( October-December 2009 ) Videogame: World of Warcraft Group dynamics Cooperation of players to match the challenges of virtual world
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3 GROUPS of STUDENTS 1.Students play 2 h. x week at school 2.Students play max 2 h. x day at home 3.This group of students compares the results
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GREIS outcomes Group 1: best results Best level of socialization Strenghtened previous relationships Facilitated new friendships
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Thanks for Your attention ! Laura Franceschi
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