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Virtual Reality in Classrooms for Deaf Students July 22, 2014SWCED Paul Bernella and Ben Williams.

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Presentation on theme: "Virtual Reality in Classrooms for Deaf Students July 22, 2014SWCED Paul Bernella and Ben Williams."— Presentation transcript:

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3 Virtual Reality in Classrooms for Deaf Students July 22, 2014SWCED Paul Bernella and Ben Williams

4 Introduction

5 Agenda Virtual Reality Education and STEM ASL Classroom and Universal Design

6 Virtual Reality (VR)

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8 What? Today it is about interactive reality. Why? To explore and experience places and topics that otherwise were not feasible.

9 You and VR Starting to be used in education Create highly engaging user experiences of your own making

10 Oculus Rift Project Morpheus Samsung Gear VR Google Cardboard

11 Oculus Rift ●The VR of today ●In Development Stage ●Current price: $350 ●Connects to a PC ●Can be used with different hand controllers ●Still being improved ●No VR sickness

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13 Google Cardboard Why This? ●Inexpensive: ~$25 ●Open Source ●Readily available ●Uses a smartphone ●Runs a VR App

14 Education and STEM How can Virtual Reality be used in education? How can we apply the use of VR equipment in classroom?

15 Education and STEM Field trips to faraway places Meet a historical person Virtual classroom Virtual campus Architecture Ecosystems 3D Design

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17 Virtual Classrooms LABSTER

18 ASL A dynamic and 3D language ASL learning can be improved through VR Through VR, ASL can be explored from different perspectives and speeds A visually accurate dictionary of ASL Interpreting

19 Create ASL AcceleGlove: ●Handshape, hand orientation, location, and movement ●98% recognition rate ●Convert ASL into usable VR resources ●Students can match shapes, locations, and movements

20 Universal Design Students on Autism spectrum (ASD) Students with Sensory Processing Disorder (SPD) Students with anxiety Communication Units and Lessons

21 Classroom Immersion “This student in particular would be considered low-functioning on the Autism Spectrum and has very minimal verbal communication skills. He was physically and audibly quite active…The program I got him to use was BlueMarble” BlueMarble -Mathieu Marunczyn IT Leader & eLearning coach for Jackson School, Australia

22 Classroom Immersion “The student was immediately engaged and was calmly, yet actively exploring the world he became immersed in. He was no longer physically 'acting-out' and... his whole body became more relaxed. As the student flowed through the 3 minute experience he also came out of it very calmly and without coercion.” -Mathieu Marunczyn IT Leader & eLearning coach for Jackson School, Australia

23 It’s all about YOU Would a VR device benefit your students? Why or Why not? Is a VR a good financial investment? Priced the same as an iPad, affordable? What do you want to see in VR?

24 VR is More than Education A Power Total-Immersion Tool for: Anger/mood management Meditation Anxiety Therapy

25 Your Thoughts?

26 In Short... Virtual Reality can only be understood by experiencing it. It is simply, the ability to explore any uncharted territory of the human imagination.

27 In Short... A great Virtual Reality system at a consumer price is primed to happen in 2015 As educators, we have the responsibility to provide students with the best obtainable resources for their needs.

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29 Contact Information Paul Bernella M.Ed ACC ESOL Instructor DeafTEC Trainer Ben Williams M.Eng ACC Math Instructor DeafTEC Trainer and Internship Coordinator

30 References Acceleglove: Focus Magazine: https://www.youtube.com/watch?v=qMkg5p905Schttps://www.youtube.com/watch?v=qMkg5p905Sc Google Cardboardf: https://play.google.com/store/apps/details?id=com.google.samples.apps.cardboarddemo&hl=en https://play.google.com/store/apps/details?id=com.google.samples.apps.cardboarddemo&hl=en Mashable Explains: https://www.youtube.com/watch?feature=player_embedded&v=HBNH8tzsfVMhttps://www.youtube.com/watch?feature=player_embedded&v=HBNH8tzsfVM Oculus Rift: Project Morpheus:

31 References continued wit#/entry/signin


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