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Rex Brynen, McGill University GAMING AND INNOVATION.

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Presentation on theme: "Rex Brynen, McGill University GAMING AND INNOVATION."— Presentation transcript:

1 Rex Brynen, McGill University GAMING AND INNOVATION

2 SIMULATION AND GAMING The use of simulation for medical training is well established…

3 SIMULATION AND GAMING …as is the use of simulation exercises for emergency planning...

4 SIMULATION AND GAMING …and disaster preparedness.

5 SIMULATION AND GAMING Simulations and games can also be used to: – foster innovative thinking – pre-test ideas – address complex policy challenges

6 (WAR)GAMING INNOVATION US Department of Defence One of the world’s largest, most complex organizations – $600+ billion budget, 3.2 million personnel (including reserves) – double the Canadian federal budget, 3 ½ times larger than the UK NHS, 10x larger than the entire United Nations system

7 SIMULATION AND GAMING In order to “effectively pursue an innovative… strategy avoid operational and technological surprise, and make the best of limited resources, we need to reinvigorate, institutionalize, and systematize wargaming “When done right, wargames spur innovation and provide a mechanism for addressing emerging challenges, exploiting new technologies, and shaping the further security environment. The can potentially make the difference between wise and unwise investment trajectories and make our forces more successful in future conflicts” “Mid-term wargaming will focus on the development of new capabilities as well as operational and organizational concepts… with an eye to incorporating innovative approaches or technologies into the future force and identifying potential portfolio offsets.” Gaming “across different time horizons will also serve a crucial educational function by bringing together different groups of defense professionals to think critically about future challenges.” future health services and gaming games public health services health in facing future needs. efficiencies and savings” health gaming.”

8 GAMING INNOVATION

9 SERIOUS GAMES FOR POLICY ANALYSIS Rex Brynen, Department of Political Science, McGill University – Research areas: Middle East politics and security; peace, stabilization, and humanitarian operations; intelligence analysis; serious games – Policy Staff, Global Affairs Canada; intelligence analyst, Privy Council (cabinet) Office; consultant to various government departments, UN agencies, World Bank, others. – Senior editor, PAXsims. Game designer/facilitator/consultant.

10 SERIOUS GAMES FOR POLICY ANALYSIS What transitional challenges will a post-Qaddafi government face? (TNC/UN) What challenges will arise in implementing an Israeli-Palestinian peace agreement, and how can these be addressed? (Chatham House/UK FCO/US DoS) What negotiating language might bridge Israeli-Palestinian normative differences on the refugee issue? (Chatham House/UK FCO/US DoS) How might issues of Palestinian refugee compensation be addressed? (Chatham House/UK FCO/US DoS) How might a major UN agency respond to future humanitarian crisis, political complexity, and limited resources? (Exeter/UN) Are current defence planning scenarios appropriate for evaluating capability needs? (DND) What are the key drivers of the conflict with ISIS? (various) What might be the effect of alternative policies in Syria? (US HMM) How can mass atrocities be prevented? (MIGS) How would a UK NHS Children’s Hospital deal with the zombie apocalypse?

11 SERIOUS GAMES FOR POLICY ANALYSIS Tomorrow’s workshop session will: – Offer an overview of the fundamentals of serious game design. – Provide an opportunity to brainstorm and develop game ideas. – Have more fun than any of the other sessions WHILE learning useful techniques and approaches.


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